minetest has a lot of plain stone, this is the best mod to add variation to the underground, its always a good time exploring and trying to find new stones for the colection. and i select some stones i like for my survival worlds
the only one i was after but couldn't find was shale, but theres slate so not that important, and i see you added in the description considering already
as far as features i can only think of "code heavy" stuff to implement like porting the geodes mods and having settings to toggle it on and off, procedural patterns (there are other mods that implement that you can take inspiration), and a separate tab like other user said, but these are long term problems, for now just curating new stones is great. aaaa one big thing, i wanted to toggle off "glowing" stones the first time i used the mod because it messes with mining incentives, and i still think its a relevant problem, but i got used to it.
Do you think the glow stones disrupt game balance? I could make them a toggle if it seems too unfair. I just figured you had already dug over 1,000 blocks down, so you might appreciate some occasional glowing rocks.
What do you mean by porting the geode mods?
I don't know how to make a seperate inventory tab. I think I looked at the code for that before, and it was not something I felt was worth the time.
I would love to add Shale, I just don't know what sets it apart visually from Slate. Maybe I could make it greener? but there are already many green stones.
"Do you think the glow stones disrupt game balance?" - keep them by default, your reasoning seems good, if in the future, you feel like implementing toggles for some "groups" i think this is one of them.
"What do you mean by porting the geode mods?" - creating one yourself on your terms instead of depending on others, and that could work like a modpack, like in mesecons you can choose wich to include.
"I don't know how to make a seperate inventory tab" - me neither, but i found the other comment interesting because as your stone count grows this feature becomes more relevant.
"I just don't know what sets it apart visually from Slate" - maybe greener/blueish (still very dark), the texture smoother, and the "lines" thiner and "continuous" and barely visible. but i don't know if its sufficiently distinguishable
and let me say that fire opal is very nice, yet there is a problem that it syncs different depending on its position
I might make an add-on mod or two for TMS. It would allow me to implement features I don't want in the base, but want to add anyway like my own geode types.
I guess I could look into the tabs thing again, but it won't be a priority.
I will try some Shale concepts, and see if I like it as a block.
Yeah, large patches of animated nodes will sync to the chunk rather than syncing to the world. It results in a rather ugly look. Play a game like Hades, and see the lava do the same.
perfect! the bricks are better, and im starting to like the cracked variations.
the finding the blocks problem is annoying, when i type "cracked wall" or "cracked slab" it should filter, i know that this is an issue in minetest engine maybe? but impacts your mod more than others due to the size of the categories.
what is hard about finding a block? The fact the sorting gets destroyed when you use the search feature? I dod sometimes find it hard to find a block, but I knew the exact name of each, so I could type the technical name if need be. I can work on a wiki if you have something you want to know more about.
its not a problem with your mod, its just that it has so many nodes that a non-problem became a problem... when you search for "cracked" it gives you all cracked nodes, but lets say you want so see all cracked slabs and not cracked stairs, you can't. because the names are "cracked something something slab".
It is part of group stone. This means anything which uses group stone for something can use turquoise ore. So, this is a minor bug, but easily patchable. I will patch it for the next update.
So, that is Turquoise fix, and a Portuguese translation. Anything else you want for the next version? It won't feel worth it unless it has a stone or stone variant too so everyone wins.
moonstone would be special, like the quartz block kind of white transparent and a slight damp rainbowlike diagonal shine. and if you are looking for what stones to prioritize there are these cities with historical mines that have stores that sell little gems and stones for collections, i think by seeing the arrengement of these items in a store you will have a good idea of what the average mineral appreciator expects, i know that moonstone is always there, obsidian, lapiz, amethist, etc
oh and writing this i had a cool idea, anecdotes are a medium for memetics, if there was a node like a furnace but called "mineral analyzer" when you put any stone there it gives you a little description, story, random fact, a piece of lore as reward for collecting each one, i feel like mining in stardew valley is cool because of that collecting aspect.
but again that should be for another mod, or if you make this into a modpack it could be toggled, along with geodes/crystals
So should Moonstone be animated, or transparent? It can't be both. (It can, but it is so ugly, trust me, you wouldn't want to see it.) Or would you want a different stone? I have a huge backlog of stones I am considering. Do you just want to see a few samples of what I would make them look like? I don't think I can put the images here. Do you have a Discord or Reddit? I can make textures quickly, it is refining them, adding sub-variants, and all the little things that adds up to hours of work. So, I only want to do all of that for stones that are worth it.
this is my actual discord username, interesting if making them is easy there should be a way to automate this refining and subvariants process even more
There might be. The textures for each variant have to be manually made, otherwise it looks rough. The registration could probably be simplified. But I don't really struggle to bad with that. It is deciding where they go, and translating everything that takes time. and double checking everything works.
minetest has a lot of plain stone, this is the best mod to add variation to the underground, its always a good time exploring and trying to find new stones for the colection. and i select some stones i like for my survival worlds
Thank you for the kind review.
If you want any stone types or colors not already covered, just speak up.
the only one i was after but couldn't find was shale, but theres slate so not that important, and i see you added in the description considering already
as far as features i can only think of "code heavy" stuff to implement like porting the geodes mods and having settings to toggle it on and off, procedural patterns (there are other mods that implement that you can take inspiration), and a separate tab like other user said, but these are long term problems, for now just curating new stones is great. aaaa one big thing, i wanted to toggle off "glowing" stones the first time i used the mod because it messes with mining incentives, and i still think its a relevant problem, but i got used to it.
Do you think the glow stones disrupt game balance? I could make them a toggle if it seems too unfair. I just figured you had already dug over 1,000 blocks down, so you might appreciate some occasional glowing rocks.
What do you mean by porting the geode mods? I don't know how to make a seperate inventory tab. I think I looked at the code for that before, and it was not something I felt was worth the time.
I would love to add Shale, I just don't know what sets it apart visually from Slate. Maybe I could make it greener? but there are already many green stones.
I am open to suggestions
"Do you think the glow stones disrupt game balance?" - keep them by default, your reasoning seems good, if in the future, you feel like implementing toggles for some "groups" i think this is one of them.
"What do you mean by porting the geode mods?" - creating one yourself on your terms instead of depending on others, and that could work like a modpack, like in mesecons you can choose wich to include.
"I don't know how to make a seperate inventory tab" - me neither, but i found the other comment interesting because as your stone count grows this feature becomes more relevant.
"I just don't know what sets it apart visually from Slate" - maybe greener/blueish (still very dark), the texture smoother, and the "lines" thiner and "continuous" and barely visible. but i don't know if its sufficiently distinguishable
and let me say that fire opal is very nice, yet there is a problem that it syncs different depending on its position
I might make an add-on mod or two for TMS. It would allow me to implement features I don't want in the base, but want to add anyway like my own geode types.
I guess I could look into the tabs thing again, but it won't be a priority.
I will try some Shale concepts, and see if I like it as a block.
Yeah, large patches of animated nodes will sync to the chunk rather than syncing to the world. It results in a rather ugly look. Play a game like Hades, and see the lava do the same.
I prefer Black Opal over the other two.
Hey, I added Shale, tell me if you like it.
perfect! the bricks are better, and im starting to like the cracked variations.
the finding the blocks problem is annoying, when i type "cracked wall" or "cracked slab" it should filter, i know that this is an issue in minetest engine maybe? but impacts your mod more than others due to the size of the categories.
what is hard about finding a block? The fact the sorting gets destroyed when you use the search feature? I dod sometimes find it hard to find a block, but I knew the exact name of each, so I could type the technical name if need be. I can work on a wiki if you have something you want to know more about.
its not a problem with your mod, its just that it has so many nodes that a non-problem became a problem... when you search for "cracked" it gives you all cracked nodes, but lets say you want so see all cracked slabs and not cracked stairs, you can't. because the names are "cracked something something slab".
Oh, I see. Yeah, that is painful. Search cracked_brick_slab instead of using the description, use part of the technical name, this should work.
turquoise ore is cuttable in xdecor while other base game ores are not...
https://codeberg.org/Wuzzy/xdecor-libre/src/commit/78c441528a52f74e2e1ee6719971799e3a5b4df3/handlers/helpers.lua#L43
What does that mean? Do I have to manually blacklist it somehow?
i don't know, maybe some group triggers a condition, compare moreores where that does not happen.
https://github.com/minetest-mods/moreores/blob/041abf66a5fed1783c8bd14e07fcb360075245c4/init.lua#L87
https://git.minetest.land/TheOnlyJoeEnderman/Too_Many_Stones/src/commit/9f3a8b6620e2ddda6e15d300f3262de50982a6be/nodes.lua#L2826
It is part of group stone. This means anything which uses group stone for something can use turquoise ore. So, this is a minor bug, but easily patchable. I will patch it for the next update.
So, that is Turquoise fix, and a Portuguese translation. Anything else you want for the next version? It won't feel worth it unless it has a stone or stone variant too so everyone wins.
moonstone would be special, like the quartz block kind of white transparent and a slight damp rainbowlike diagonal shine. and if you are looking for what stones to prioritize there are these cities with historical mines that have stores that sell little gems and stones for collections, i think by seeing the arrengement of these items in a store you will have a good idea of what the average mineral appreciator expects, i know that moonstone is always there, obsidian, lapiz, amethist, etc
oh and writing this i had a cool idea, anecdotes are a medium for memetics, if there was a node like a furnace but called "mineral analyzer" when you put any stone there it gives you a little description, story, random fact, a piece of lore as reward for collecting each one, i feel like mining in stardew valley is cool because of that collecting aspect.
but again that should be for another mod, or if you make this into a modpack it could be toggled, along with geodes/crystals
So should Moonstone be animated, or transparent? It can't be both. (It can, but it is so ugly, trust me, you wouldn't want to see it.) Or would you want a different stone? I have a huge backlog of stones I am considering. Do you just want to see a few samples of what I would make them look like? I don't think I can put the images here. Do you have a Discord or Reddit? I can make textures quickly, it is refining them, adding sub-variants, and all the little things that adds up to hours of work. So, I only want to do all of that for stones that are worth it.
if you want 5 or more, that is actually probably better. I will be away this week, but I might could throw you some textures tonight.
this is my actual discord username, interesting if making them is easy there should be a way to automate this refining and subvariants process even more
There might be. The textures for each variant have to be manually made, otherwise it looks rough. The registration could probably be simplified. But I don't really struggle to bad with that. It is deciding where they go, and translating everything that takes time. and double checking everything works.
what is the 4 digit code? I am just JoeEnderman on Discord if you want to contact me instead.
I think I want to make a dark blue transparent stone. I don't know whether it should be sapphire, or one of the countless similar stones.