we're interested in using this mod on the your-land server, but we've got a few issues:
could you put the code in some public-facing git server which allows for submitting issues and pull requests? i suppose this isn't strictly necessary, but it'd help w/ our workflows.
we need a way to prevent players from attaching leads to mobs owned by other players
we need a way to prevent attaching leads to certain kinds of mobs entirely (e.g. monsters, NPCs)
we need a way to prevent players attaching leads to nodes in protected areas that they don't control.
We'll non-publicly put your mod up on our gitea instance, so we can track changes better and then switch to yours, once you upload it somewhere else (or you can take over the repo we upload, if you want)
we're interested in using this mod on the your-land server, but we've got a few issues:
could you put the code in some public-facing git server which allows for submitting issues and pull requests? i suppose this isn't strictly necessary, but it'd help w/ our workflows.
we need a way to prevent players from attaching leads to mobs owned by other players
we need a way to prevent attaching leads to certain kinds of mobs entirely (e.g. monsters, NPCs)
we need a way to prevent players attaching leads to nodes in protected areas that they don't control.
converted review into a thread
please use (when they have one) the package issue tracker, or a normal thread for bug reports/feature requests/contacting the author/etc
These features have been added.
I might put this mod on a public Git server at some point. For now, you're welcome to send issues and patches on the Fediverse.
Thanks for adding :)
We'll non-publicly put your mod up on our gitea instance, so we can track changes better and then switch to yours, once you upload it somewhere else (or you can take over the repo we upload, if you want)