The greatest storage mod so far but can it work with Tech Age autoamtion and Machines?
Edit: there is an issue and I have no idea how to trigger it:
AsyncErr: Lua: Runtime error from mod 'logistica' in callback node_on_timer(): /usr/share/minetest/builtin/common/vector.lua:380: attempt to index local 'v' (a nil value)
stack traceback:
/usr/share/minetest/builtin/common/vector.lua:380: in function </usr/share/minetest/builtin/common/vector.lua:379>
[C]: in function 'get_node'
...x/.minetest/mods/logistica/logic/lava_furnace_fueler.lua:53: in function <...x/.minetest/mods/logistica/logic/lava_furnace_fueler.lua:48>
Update: This issue has been fixed, Thanks ZenonSeth!
Thanks! Yes, my mod actually scans the target inventories of nodes and lets you pick from a list of common ones - I've checked some of the storage options in TechAge, and Logistica should let you put into TA chests without problem.
Basically Logistica is compatible with anything that names its internal inventories with the standard names of 'main', 'src', 'dst', 'fuel', 'input', 'output' etc.
The TA grinder and sieve might require a bit of tweaking - you should still be able to insert materials into them, and if they're already running, it will work fine. The problem might be if you use Logistica to insert materials into a machine that's on Standby, it may not wake it up and start processing at the moment. I will have to check and will update the mod if necessary. Also feel free to let me know if you find issues with them.
Also to point out, you should be able to take items out of TA nodes using Logistica's Network Importer without any issues - all of TA's nodes that have storage (chests, grinders, sieves, etc) use standard inventory names that Logistica will take from without problem
Hey wf13MT - I saw you updated your original comment with a crash - I don't check these comments that often, you're lucky I saw it today. In the future, please feel free to report any issues on github here: https://github.com/ZenonSeth/logistica/issues - that's the best way.
As for the crash you reported, I believe I figured out the cause and fixed it now, I've published a new release: 0.9.6 - if you update to that it should prevent that particular crash from happening again.
If you could also edit your original review again, to indicate that this issue has been addressed, or remove the report from there, that would be great too.
Also will there be a block like the tp tube in pipeworks so you can transport items far away to other buildings like a mine or an outpost. Say you put a WAP in the block to link it to a certain system and it will only work as far as you have upgraded it. The reason for this is so you can have a second base that has access to your main base storage.
The greatest storage mod so far but can it work with Tech Age autoamtion and Machines?
Edit: there is an issue and I have no idea how to trigger it:
AsyncErr: Lua: Runtime error from mod 'logistica' in callback node_on_timer(): /usr/share/minetest/builtin/common/vector.lua:380: attempt to index local 'v' (a nil value) stack traceback: /usr/share/minetest/builtin/common/vector.lua:380: in function </usr/share/minetest/builtin/common/vector.lua:379> [C]: in function 'get_node' ...x/.minetest/mods/logistica/logic/lava_furnace_fueler.lua:53: in function <...x/.minetest/mods/logistica/logic/lava_furnace_fueler.lua:48>
Thanks! Yes, my mod actually scans the target inventories of nodes and lets you pick from a list of common ones - I've checked some of the storage options in TechAge, and Logistica should let you put into TA chests without problem.
Basically Logistica is compatible with anything that names its internal inventories with the standard names of 'main', 'src', 'dst', 'fuel', 'input', 'output' etc.
The TA grinder and sieve might require a bit of tweaking - you should still be able to insert materials into them, and if they're already running, it will work fine. The problem might be if you use Logistica to insert materials into a machine that's on Standby, it may not wake it up and start processing at the moment. I will have to check and will update the mod if necessary. Also feel free to let me know if you find issues with them.
Also to point out, you should be able to take items out of TA nodes using Logistica's Network Importer without any issues - all of TA's nodes that have storage (chests, grinders, sieves, etc) use standard inventory names that Logistica will take from without problem
ok thanks
Hey wf13MT - I saw you updated your original comment with a crash - I don't check these comments that often, you're lucky I saw it today. In the future, please feel free to report any issues on github here: https://github.com/ZenonSeth/logistica/issues - that's the best way.
As for the crash you reported, I believe I figured out the cause and fixed it now, I've published a new release: 0.9.6 - if you update to that it should prevent that particular crash from happening again.
If you could also edit your original review again, to indicate that this issue has been addressed, or remove the report from there, that would be great too.
Yes I will thank you for fixing it and telling me where to report future issues. Thanks!
Also will there be a block like the tp tube in pipeworks so you can transport items far away to other buildings like a mine or an outpost. Say you put a WAP in the block to link it to a certain system and it will only work as far as you have upgraded it. The reason for this is so you can have a second base that has access to your main base storage.
Hm, I had planned something like this, but because I added the Wireless Access Pad is available, I didn't consider any wireless extenders.
I'll have to think about it, but it should be doable definltely.
Thank you very much! I will enjoy the update and a way to extend my storage to my second base. Thanks again!