I love all of the features of this mod with one little caveat: Could it be a selective mod? The spiders make such a mess everywhere with their webs. I left my game running overnight and when I came back the next morning, I had to spend several hours cleaning up all of the webs. I'd like to turn off spiders. Thanks!
I modified the cobweb characteristic to be able to break them with a pickaxe and to not be stuck as mush.
In the file nssm_materials.lua, I modified the 'liquid_viscosity' option fro 20 to 1 and I added 'crumbly = 3' in the groups option.
I then went to remove like around 80% of the cobwebs around my house (I got 1746 cottons .. yeah, I was nearly completely surrounded by them).
With still the nssm.spiders_litter_web to false, I brought back one spider (spirderduck) and the next night, it was throwing webs at me.
They even passed through the wall of the house and found them up to the middle of the room.
Stil, I'm not sure if it's this mod that has a problem or if the problem comes from the multitude of mods I'm trying to play with (around 150).
With so many mods, it becomes very hard to find the culprit.
So I decided to not play with the 4 spiders in your mod at the moment.
@quenenni - I've added a timer for spiders placing webs so they wont appear everywhere, setting the 'nssm.spiders_litter_web' setting to false disables web placement altogether, and using a sword allows you to dig any web and return cotton.
@TenPlus1 - Thanks for the modifications. I tested the new version, unfortunately, juste a few minutes after a spider was in my surrounding, I've got plenty of cobwebs (despite having the 'nssm.spiders_litter_web' set to false).
One of the major problem I noticed is that 1 cobweb spit means between up to 7 webs on the ground. Add to that the spider was attacking all the animals around (there are plenty - cows, ducks, sheeps, ..), the fields around the house were quickly filled with webs.
I tried again to destroy the webs with a sword / axe / pickaxe / torch (maybe fire attack), but not possible.
It's a new world to test all the mods, so I'm not far. Only wood and stone tools and swords available. If you're sure I should be able to destroy them with a sword, it means another mod changed that.
Also, the default 20 to viscosity is way too much imo. You need so much time to get out of 1 tile web. And if the spider attck was on you, it means you'll have several tiles to cross. If you have monsters around, you're dead, no way around. If not, it's just painfully long (but maybe it's also because I can't get rid of them). I tested 5 and found it quite good?
I was able to destroy the webs with cobblestone easily enough, it was just time consuming given that they were everywhere. I've had to disable the mod since the spiders were still making a mess with the new settings.
I've changed it so that when 'nssm.spiders_litter_web' is False, spiders wont place webs while walking around, and when attacking players they still shoot webs at you, but they dissolve after 15 seconds to keep the map clean :)
I love all of the features of this mod with one little caveat: Could it be a selective mod? The spiders make such a mess everywhere with their webs. I left my game running overnight and when I came back the next morning, I had to spend several hours cleaning up all of the webs. I'd like to turn off spiders. Thanks!
Check the nssm mod settings and you can turn off web littering by changing 'nssm.spiders_litter_web' to false.
Excellent! Thanks again! I'm relatively new to minetest so I'm learning. Keep up the great work! :)
Hello,
I still have the same problem after having set to false that option.
I'm at a point where I can't even go out of my house because of the cobwebs at the entrance. Do they never disappear?
If I go on the roof and look around, I have hundreds of them. It became nearly impossible to move around.
Any other way to disable them?
Thanks
I remove the 4 spyder types from the mod by commenting out the 4 lines in init.lua
-- dofile(path .. "/mobs/black_widow.lua") -- dofile(path .. "/mobs/daddy_long_legs.lua") -- dofile(path .. "/mobs/spiderduck.lua") -- dofile(path .. "/mobs/tarantula.lua")
I modified the cobweb characteristic to be able to break them with a pickaxe and to not be stuck as mush. In the file nssm_materials.lua, I modified the 'liquid_viscosity' option fro 20 to 1 and I added 'crumbly = 3' in the groups option.
I then went to remove like around 80% of the cobwebs around my house (I got 1746 cottons .. yeah, I was nearly completely surrounded by them).
With still the nssm.spiders_litter_web to false, I brought back one spider (spirderduck) and the next night, it was throwing webs at me. They even passed through the wall of the house and found them up to the middle of the room.
Stil, I'm not sure if it's this mod that has a problem or if the problem comes from the multitude of mods I'm trying to play with (around 150). With so many mods, it becomes very hard to find the culprit.
So I decided to not play with the 4 spiders in your mod at the moment.
Anyway, thanks a lot for this very nice mod.
@quenenni - I've added a timer for spiders placing webs so they wont appear everywhere, setting the 'nssm.spiders_litter_web' setting to false disables web placement altogether, and using a sword allows you to dig any web and return cotton.
@TenPlus1 - Thanks for the modifications. I tested the new version, unfortunately, juste a few minutes after a spider was in my surrounding, I've got plenty of cobwebs (despite having the 'nssm.spiders_litter_web' set to false).
One of the major problem I noticed is that 1 cobweb spit means between up to 7 webs on the ground. Add to that the spider was attacking all the animals around (there are plenty - cows, ducks, sheeps, ..), the fields around the house were quickly filled with webs.
I tried again to destroy the webs with a sword / axe / pickaxe / torch (maybe fire attack), but not possible.
It's a new world to test all the mods, so I'm not far. Only wood and stone tools and swords available. If you're sure I should be able to destroy them with a sword, it means another mod changed that.
Also, the default 20 to viscosity is way too much imo. You need so much time to get out of 1 tile web. And if the spider attck was on you, it means you'll have several tiles to cross. If you have monsters around, you're dead, no way around. If not, it's just painfully long (but maybe it's also because I can't get rid of them). I tested 5 and found it quite good?
I was able to destroy the webs with cobblestone easily enough, it was just time consuming given that they were everywhere. I've had to disable the mod since the spiders were still making a mess with the new settings.
I've changed it so that when 'nssm.spiders_litter_web' is False, spiders wont place webs while walking around, and when attacking players they still shoot webs at you, but they dissolve after 15 seconds to keep the map clean :)