You can solve this puzzle a ton of different ways. Explore each and every era carefully and methodically. Search those nooks and crannies! It will take patience.
Hint if you are stuck: Look for plants!
Hint 2 if you are stuck: find solid ground through the ages!
Really solid level design, honestly. Great Jam Entry - and a good entry for Minetest generally.
Plot!
Yep, it adds and doesn't subtract.
Current Bugs!
Falling sucks, don't fall through.... (need a way to return the player back to "start" or something for this scenario for now)
Design for other screen sizes than 1920x1080 haha
Love the trees and textures: but the current very text-like looking black with white text node: please change that texture === too many attempts to read them all.
Technically I solved / beat the game with only 3 plants, but perhaps that's a feature, not a bug!
After beating the ending, I got a nice NPC still floating at the top of the citadel, tried talking to him - nice "nil" bug because he didn't have anything to say - double check the entity disappears or have a better ending sequence (go to main menu, credit reel, you get the idea)
Thanks for your review!
All of these bugs have been fixed in github, but I can't publish a new release to contentdb until after the jam (at least I think so).
Puzzling!
You can solve this puzzle a ton of different ways. Explore each and every era carefully and methodically. Search those nooks and crannies! It will take patience.
Really solid level design, honestly. Great Jam Entry - and a good entry for Minetest generally.
Plot!
Yep, it adds and doesn't subtract.
Current Bugs!
Thanks for your review! All of these bugs have been fixed in github, but I can't publish a new release to contentdb until after the jam (at least I think so).
Cool - will edit once updated - feel free to ping me when the latest is here on CDB.