этот мод позволяет автматизировать разные рецепты в игре. Например: автопереплавка в печи.
Но чтобы этот мод был ещё лучше пожалуйста:
1. Добавьте, пожалуйста совместимость с модом techage/
2. добавьте возможность автокрафта. чтобы автокрафтер, не крафтил
рецепт на все предметы в сети, а чтобы можно было установить определённое количество крафтов.
If you're looking for Tech-Age compatibility, You can extract items from tech-age machines using a Logistica Network Importer - it can be used to directly pull items from Tech Age machines, or if it doesn't work for some machine, you can use like this [TechAge Pusher] -> [TechAge Chest] -> [Logistica Network Importer]
If you want to only craft a limited number of items then use a Crafting Supplier instead of the Autocrafter. The Crafting Supplier only crafts when an item is demanded, so if you set up a Request Inserter to request a specific number of items to put in a chest, and then make the Crafting Supplier craft that item, you will end up only crafting however many items the Request Inserter is set up to request.
I would like to clarify about point 1: I apparently had liquid compatibility technology so that logistics liquids could be stored in tanks in this mode.
The mod is stable and playable at the moment, there won't be any big difference between current state and release.
The last official thing on my roadmap for 1.0 release is an in-game guide book. There's also one bug I would like to address before release. These are the next 2 things I'll focus on most likely. The timeline for that is probably in the next 1-2 months, depending on how busy I am in real life.
But there are quite a few small improvements I'd like to do, some a little bigger than others, so the mod will continue to have updates even after 1.0 release. The liquid compatibility with TechAge you mentioned will definitely have to come after Logistica 1.0 - TechAge stores liquids in its own way, which I would have to investigate and test in detail to avoid issues.
I found a very unpleasant bug. When removing any item from any terminal, the item simply falls out and does not appear in the inventor. I don't know what this might be connected with. Fix this please.
Hi artyr - as of the latest version of the mod (0.9.14) everything works fine with the Access Point.
If you have Crafting Suppliers connected to your network, the items they can make will show up in the Access Point - BUT if there aren't enough materials in the network for the Crafting Supplier to craft the output, it will not let you take their item.
In 0.9.14 I have added Error messages that appear in the Access Point if you try to take an item that comes from a Crafting Supplier, but that cannot be crafted because of not enough materials. That should let you know if you are trying to take something and why it fails to take the item.
Please double check you have the latest version, and that your network has enough Crafting Suppliers to craft the items.
No, this bug does not occur when using a crafting provider, but simply when taking a full stack of an item from an access point or from
wireless access panel.
I just take a full glass of an item, if there are less than 99 pieces in the stack, I put it in my inventory, and it disappears, and another item is put in its place.
I could give you a video somewhere of how this happens. But where?
Thanks, that was enough for me to reroduce this - it only happened when item count was less than 99 and you tried to take the entire stack out of the Access Point.
этот мод позволяет автматизировать разные рецепты в игре. Например: автопереплавка в печи. Но чтобы этот мод был ещё лучше пожалуйста: 1. Добавьте, пожалуйста совместимость с модом techage/ 2. добавьте возможность автокрафта. чтобы автокрафтер, не крафтил рецепт на все предметы в сети, а чтобы можно было установить определённое количество крафтов.
I had to use google translate, but:
If you're looking for Tech-Age compatibility, You can extract items from tech-age machines using a Logistica Network Importer - it can be used to directly pull items from Tech Age machines, or if it doesn't work for some machine, you can use like this
[TechAge Pusher] -> [TechAge Chest] -> [Logistica Network Importer]
If you want to only craft a limited number of items then use a Crafting Supplier instead of the Autocrafter. The
Crafting Supplier
only crafts when an item is demanded, so if you set up a Request Inserter to request a specific number of items to put in a chest, and then make theCrafting Supplier
craft that item, you will end up only crafting however many items theRequest Inserter
is set up to request.I would like to clarify about point 1: I apparently had liquid compatibility technology so that logistics liquids could be stored in tanks in this mode.
when will this mod be released?
The mod is stable and playable at the moment, there won't be any big difference between current state and release.
The last official thing on my roadmap for 1.0 release is an in-game guide book. There's also one bug I would like to address before release. These are the next 2 things I'll focus on most likely. The timeline for that is probably in the next 1-2 months, depending on how busy I am in real life.
But there are quite a few small improvements I'd like to do, some a little bigger than others, so the mod will continue to have updates even after 1.0 release. The liquid compatibility with TechAge you mentioned will definitely have to come after Logistica 1.0 - TechAge stores liquids in its own way, which I would have to investigate and test in detail to avoid issues.
thank you for updating this wonderful mod.
Hello.
I found a very unpleasant bug. When removing any item from any terminal, the item simply falls out and does not appear in the inventor. I don't know what this might be connected with. Fix this please.
Hi artyr - as of the latest version of the mod (
0.9.14
) everything works fine with the Access Point.If you have Crafting Suppliers connected to your network, the items they can make will show up in the Access Point - BUT if there aren't enough materials in the network for the Crafting Supplier to craft the output, it will not let you take their item.
In
0.9.14
I have added Error messages that appear in the Access Point if you try to take an item that comes from a Crafting Supplier, but that cannot be crafted because of not enough materials. That should let you know if you are trying to take something and why it fails to take the item.Please double check you have the latest version, and that your network has enough Crafting Suppliers to craft the items.
No, this bug does not occur when using a crafting provider, but simply when taking a full stack of an item from an access point or from wireless access panel.
I just take a full glass of an item, if there are less than 99 pieces in the stack, I put it in my inventory, and it disappears, and another item is put in its place.
I could give you a video somewhere of how this happens. But where?
Thanks, that was enough for me to reroduce this - it only happened when item count was less than 99 and you tried to take the entire stack out of the Access Point.
I published
0.9.15
which should fix this issue.I found a bug again, but I don’t know how to describe it. Can I send you the video somewhere?
You can upload it to YouTube maybe? Or you can email it to me at ZenonSeth@gmail.com
Unfortunately I can't post it on YouTube. But by email, I will send
I sent you a video
I've replied to your email, check there.
I did some more testing and fixes, and have created
0.9.16
that should fix the bug you reported.Thanks for reporting these issues and helping make Logistica better!
I want you to collide. Please add translations into other languages, for example, Russian.