I have minetest 5.8.0 for linux, mineclonia probably 0.97.1 (minetest doesn't tell that any updates are pending), no mods and little to none mineclonia settings changed, none of which were really significant. I experienced almost all of this while playing in my main survival world.
1. The dragon egg isn't in the creative menu.
2. Flowing water doesn't move you. It only moves other mobs.
3. Why does the trapdoor, when flipped to the vertical position |, act as a ladder? I can climb on it.
4. The anvil always says 'Too expensive!' when you don't have enough experience points for a certain thing. It could cost 6, but instead of hearing about that, it would just say 'Too expensive!'. Is that intentional?
5. You can't swap armor pieces with the ones you have on your body by right clicking while holding the desired piece. Example: You have an elytra equipped, but want to right click on the chestplate you have in hand to swap its place with the elytra. You can't.
6. I experienced mobs like the pillager with the crossbow just dashing towards me. Similarly while trying to conquer a pillager tower/outpost or whatever it's called; the grey enemies visible through the hole on the top while climbing on the ladder just move chaotically.
7. There were a few endermen at first, but after killing the dragon there were
absolutely none of them spawning in the end dimension.
(continue in next comment in this thread, 2000 char limit)
(edit note: the editor here resets these numbers to start from 1, but the next one should really be 8)
Why is ancient debris so rare? Am I just unlucky, or is mining 2x2 tunnels for hours and using several pieces of tnt for absolutely nothing intentional? Seriously, I was deep, only a few blocks or slightly more from bedrock.
After loading the world or coming back to a place with a farm with pistons and observers connected together with redstone, the pistons could happen to stay pushed out. This then requires activating them again, with something like a button to "unjam" them.
The dragon acts weirdly. It doesn't fly around, doesn't have phases, it just follows you and beats you up on the ground or when you go up. It also has a generic death animation, similar to any other mob. It also gets its healing from any crystal, no matter how far away it is. Oh, and I also experienced it just going in seemingly random places away and teleporting back next to the obsidian pillars (after going too far) while also being able to get him angry at me after hitting him with a sword (not a bow). Lastly, when he threw his dragon ball thing, it just exploded, without any lingering potion like effect. How was I supposed to get dragon's breath? I want my magic arrows.
I thought it was supposed to be flying up, healing from the closest crystals and then going down on the bedrock portal to perch or something like that.
Bonus: Can you guys add a little bar like in minecraft java that informs when you will deal the most damage with your weapon?
Fixing these issues could decently enhance the gameplay experience, and I spend a bit of time gathering these. Hopefully this was helpful.
Thanks for reporting!
Let's see if i can fit the answer in 1 Post :p
Yeah I guess it is not, made a PR to add it to creative inv
Known issue, not sure how well it can be fixed.
It's not cleanly possible to only make it climbable if above a ladder that's why open trapdoor is always climbable
From what I could tell that's how it is in mc
Yeah looks like you're right, although I think this used to work once, I'll look into it
Yeah lot's of mob behaviors aren't great, this kind of stuff is famously hard (in particular time consuming) to get right.
From testing real quick it looks like you're right, this is probably related to the light-level spawning changes we did a while back, I'll see if i can fix it
/1 I can assure you there is a good amount of ancient debris, but yeah maybe we can make it a bit more common.
/2 Yeah I've noticed that too, redstone in general isn't great and planned for a complete rewrite soon(tm) but maybe i can mitigate this particular issue in the meantime ..
/3 As said in 6. mob behavior isn't great and this is particularly true for flying mobs; the ender dragon has absolutely 0 specific movement like the phases or whatever, just the "teleport back" hack to prevent it from flying away that you have noticed. I've been working on making a kinda fake death animation a while back, might get back to it some time ... Dragon breath can currently be crafted (row of 3 glass bottles with a chorus fruit in the middle above them - see https://codeberg.org/mineclonia/mineclonia/src/branch/main/mods/MISC/mcl_temp_helper_recipes/init.lua )
Actually, speaking of angering the dragon with a sword and NOT a bow, I think I also experienced getting no experience out of mobs when shooting them with my bow, which could mean the arrow is just treated as a generic death source, not from a player.
Also, just to give you the idea of how rare debris is, here's an image, where every sphere is a bed explosion (x-ray minimap zoom 2x) https://imgur.com/DiZdV79 where none was found.
Edit: I also just found out soul speed doesn't work on soul soil, I don't think that's right
Anyways, thank you for looking at my thread and addressing my issues.
I have minetest 5.8.0 for linux, mineclonia probably 0.97.1 (minetest doesn't tell that any updates are pending), no mods and little to none mineclonia settings changed, none of which were really significant. I experienced almost all of this while playing in my main survival world. 1. The dragon egg isn't in the creative menu. 2. Flowing water doesn't move you. It only moves other mobs. 3. Why does the trapdoor, when flipped to the vertical position |, act as a ladder? I can climb on it. 4. The anvil always says 'Too expensive!' when you don't have enough experience points for a certain thing. It could cost 6, but instead of hearing about that, it would just say 'Too expensive!'. Is that intentional? 5. You can't swap armor pieces with the ones you have on your body by right clicking while holding the desired piece. Example: You have an elytra equipped, but want to right click on the chestplate you have in hand to swap its place with the elytra. You can't. 6. I experienced mobs like the pillager with the crossbow just dashing towards me. Similarly while trying to conquer a pillager tower/outpost or whatever it's called; the grey enemies visible through the hole on the top while climbing on the ladder just move chaotically. 7. There were a few endermen at first, but after killing the dragon there were absolutely none of them spawning in the end dimension. (continue in next comment in this thread, 2000 char limit)
(edit note: the editor here resets these numbers to start from 1, but the next one should really be 8)
Bonus: Can you guys add a little bar like in minecraft java that informs when you will deal the most damage with your weapon?
Fixing these issues could decently enhance the gameplay experience, and I spend a bit of time gathering these. Hopefully this was helpful.
Thanks for reporting! Let's see if i can fit the answer in 1 Post :p
Actually, speaking of angering the dragon with a sword and NOT a bow, I think I also experienced getting no experience out of mobs when shooting them with my bow, which could mean the arrow is just treated as a generic death source, not from a player. Also, just to give you the idea of how rare debris is, here's an image, where every sphere is a bed explosion (x-ray minimap zoom 2x) https://imgur.com/DiZdV79 where none was found.
Edit: I also just found out soul speed doesn't work on soul soil, I don't think that's right
Anyways, thank you for looking at my thread and addressing my issues.
started my own thread, oops
it looks like there will be lots of improvements soonish to most mobs including the dragon