overall its a decently good game but its not balanced and feels incomplete
jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
Thank you for this review. I kinda agree, this game needs balancing especially with the trades. And most importantly, this game just needs more of everything: Blocks, creatures, items, and whatnot. It's true, too many items only have one purpose, I want to change that in the next months.
I am currently in heavy development in this game. The painting system is very recent, and I just finished completing a major mob code rework. Many more features are planned. Please give it another try in a couple of releases or so.
I disagree that being able to place books makes item frames "less useful". I think it is legitimate to have multiple ways of decoration.
BTW: It is possible to multiply all plants, but some plants are harder to multiply. Some of them only spread on fertilizer. Experiment!
iv looked at the code for ferns and flower spread and i also experimented a bit,
i have to say that the chance for the spread is too low and combined with overcrowding is not even worth making fertilizer
suggestion for balacing fern and flower spread:
make the spread abm interval 26 and chance 100. it will make plants spread reasonably faster without waiting ten minutes to maybe get one fern
you could also decrease crop growth rate to make ferilizer useful in farming crops
overall its a decently good game but its not balanced and feels incomplete jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
Thank you for this review. I kinda agree, this game needs balancing especially with the trades. And most importantly, this game just needs more of everything: Blocks, creatures, items, and whatnot. It's true, too many items only have one purpose, I want to change that in the next months.
I am currently in heavy development in this game. The painting system is very recent, and I just finished completing a major mob code rework. Many more features are planned. Please give it another try in a couple of releases or so.
I disagree that being able to place books makes item frames "less useful". I think it is legitimate to have multiple ways of decoration.
BTW: It is possible to multiply all plants, but some plants are harder to multiply. Some of them only spread on fertilizer. Experiment!
iv looked at the code for ferns and flower spread and i also experimented a bit, i have to say that the chance for the spread is too low and combined with overcrowding is not even worth making fertilizer suggestion for balacing fern and flower spread: make the spread abm interval 26 and chance 100. it will make plants spread reasonably faster without waiting ten minutes to maybe get one fern you could also decrease crop growth rate to make ferilizer useful in farming crops