Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.
Yes, I'll adjust splatter effects for different mobs in the future if the mod gets more popular. Right now it has merely 246 dowloads.
Permanent splatter is not a good idea because it's made up of loads of little entity sprites and would have a significant performance impact. You could make a mod that provides blocks (or flat blocks like mese) with blood splatter textures. Decorative block mods are the easiest kind of mod in Minetest.
It won't be possible to turn it off per player because Minetest doesn't allow for per player in-world graphics. It's an engine limitation. The script is running on the server and can only do stuff on the server visible for everyone.
Oh, that's right. I forgot Petz was deprecated. Fair enough. I see your points on the other issues. They were just some ideas I had off the top of my head. You're right though, I should just go ahead and make a decorative block mod of some sort for the splatter effect or something like that. I still like like what your mod does though. I just don't know if everyone on my server would be as appreciative as I am. Thanks for responding so readily. Have a good day! :)
You could also paint splatter on the walls with ggraffiti the mod is based on. Should work perfectly with this one side by side because I made sure to change the namespace for everything.
Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.
Do you mean this mod? https://forum.minetest.net/viewtopic.php?t=22245&sid=f6674a141e78a88b4489c4ae889507bb&start=1475 It's marked as deprecated, so it's abandoned. I'm not going to support abandoned mods and it's preferable for the mob mod to support CMI. Then it will just work out of the box.
Yes, I'll adjust splatter effects for different mobs in the future if the mod gets more popular. Right now it has merely 246 dowloads. Permanent splatter is not a good idea because it's made up of loads of little entity sprites and would have a significant performance impact. You could make a mod that provides blocks (or flat blocks like mese) with blood splatter textures. Decorative block mods are the easiest kind of mod in Minetest.
It won't be possible to turn it off per player because Minetest doesn't allow for per player in-world graphics. It's an engine limitation. The script is running on the server and can only do stuff on the server visible for everyone.
Oh, that's right. I forgot Petz was deprecated. Fair enough. I see your points on the other issues. They were just some ideas I had off the top of my head. You're right though, I should just go ahead and make a decorative block mod of some sort for the splatter effect or something like that. I still like like what your mod does though. I just don't know if everyone on my server would be as appreciative as I am. Thanks for responding so readily. Have a good day! :)
You could also paint splatter on the walls with ggraffiti the mod is based on. Should work perfectly with this one side by side because I made sure to change the namespace for everything.
All right. mobs_ghost_redo, mobs_monster and mobs_skeletons now have no splatter or a different color depending on mob. Now give me a thumbs up.
Will do! Thanks man, also I tried out that GGraffiti mod for the decorative splatter effects as you suggested and it works great too!