this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
That's the long-term plan. Right now it might not make too much sense to let them spawn as they don't know much about moving around (apart from what mobs_npc can do - which is mostly focussed on fighting). Letting them talk is one step. For intresting, living villages, they also need to move around and interact with their environment. This isn't trivial at all.
Of course it also takes intresting dialogs (planned to some degree) and skins (something I definitely can't do) for them to become intresting in villages.
Thank you for the reply. It's good to hear that it's the long-term plan. For me, that's the only thing left to add and necessary for Minetest in terms of content. Besides that, I guess some retextures of the "Not So Simple Mobs", "Dmobs", and "Water Mobs" by TenPlus1, and general improvements in the game engine, which are being done. Minetest is getting closer and closer to a point in which any player can come and play and have a really good experience, comparable or even better than Minecraft, without having to run into bugs or having a bad day trying to figure out what mods to add. Mobs_redo API is also getting really polished and smooth. However, good work man.
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
That's the long-term plan. Right now it might not make too much sense to let them spawn as they don't know much about moving around (apart from what mobs_npc can do - which is mostly focussed on fighting). Letting them talk is one step. For intresting, living villages, they also need to move around and interact with their environment. This isn't trivial at all. Of course it also takes intresting dialogs (planned to some degree) and skins (something I definitely can't do) for them to become intresting in villages.
Thank you for the reply. It's good to hear that it's the long-term plan. For me, that's the only thing left to add and necessary for Minetest in terms of content. Besides that, I guess some retextures of the "Not So Simple Mobs", "Dmobs", and "Water Mobs" by TenPlus1, and general improvements in the game engine, which are being done. Minetest is getting closer and closer to a point in which any player can come and play and have a really good experience, comparable or even better than Minecraft, without having to run into bugs or having a bad day trying to figure out what mods to add. Mobs_redo API is also getting really polished and smooth. However, good work man.