Minetest is 5.8.0 for linux, mineclonia probably 0.97.1 (minetest not showing updates).
Issues:
1. Dragon breath isn't stackable.
2. Waxing and unwaxing copper has no particles, and gives no achievement.
3.I'm not sure if this is an actual non-minecraft issue: The mending enchantment on tools makes it so all gained xp goes into the tool, and not just some into it and some into your amount of levels. Maybe rarely I get a bit of the experience, but I'm sure that on example, while holding a pickaxe and getting experience from a furnace, it will always all go into the pick. Similarly with mining ores. Is this a problem with how mending works (I think it's supposed to subtract 1 experience point from an orb to put into the item and then put the left over orb into the player, while also randomly picking 1 mending item to repair from the equipped, like armor and held tool) or how orbs work (maybe they're almost always worth 1), or how I work (maybe I'm wrong)?
4. Copper ore doesn't drop a few raw copper. Lapis seems just fine though.
5. When killing a mob with an arrow shot from a bow, it won't get angry nor drop experience, which means the arrow is probably just treated as a generic death source, not from a player.
6. Sometimes, a tree may become "glitched" and present this error when mining it (most likely its top): https://pastebin.com/Y9mxTWz7 (this error was gotten with both a leaf block and a log block, I'm pretty sure)
I tried this with oak and 2x2 spruce trees (the ones you grow with 4 saplings) in my world (because those were the trees I wanted to harvest). I normally grew them close to each other (the oaks were about a few blocks apart each, and the spruces were exactly 4 blocks apart from each other). Them becoming "glitched" seemed random.
(next section is in next comment 2000 char limit AGAIN)
Suggestions:
a. Add a toggabble indicator next to the pointer (the one in the middle of the screen) about how long it takes for the weapon to gain its full attack damage like minecraft java's little blade icon.
b. Speaking of that little blade in a, you can add a toggle to disable or enable the minecraft combat update fighting physics, because people may like one or the other.
c. Add the ability to have any items in your offhand, like blocks, fireworks, arrows, tools, etc. like in minecraft java.
d. Make it so you can fire fireworks using the crossbow, like in minecraft
e. MAYBE make it so a redstone signal gets weaker and weaker when going farther and farther without a power source like in minecraft before the redstone rework to prepare users' redstone builds, except if doing so is too hard at the moment or the rework is close, or your reasons.
Oh, 98.0 just released (literally 30 minutes after creating this thread) , I'm gonna check if these issues still apply. I'm gonna tell if I finished here.
edit: wait, but how do I check the release notes? Forums only go up to 94.0.
Yeah I'll have a look, i guess the issue is that it used to be the case mobs always dropped XP when dying, we changed that a while back and in this case it apparently doesn't detect being killed by a player. -> https://codeberg.org/mineclonia/mineclonia/pulls/1287
There was another issue that was somewhat similar to this, we'll look into it, if you have a way to reliably reproduce it don't hesitate to let us know, that makes fixing it a lot easier. (should be fixed in 0.98)
a. probablly won't work super well in minetest, might be able to fake it somewhat though
b. probably not any time soon unless a dev turns up that's super into that kind of stuff ^^
c. you can actually put torches in and place them while wielding tools or nothing, i personally think we could allow all items there too but any interaction with them is always going to be "complicated" as minetest doesn't have true dual wielding yet (PR was recently revived though so we'll see i guess https://github.com/minetest/minetest/pull/14427 )
d. there used to be a weird rocket arrow but this basically depends on someone implementing fireworks
e. the issue isn't so much implementing degrading strength in a redstone wire per se but making redstone nodes use it - currently redstone is basically just a modified mesecons (the mods are still called that as well).
For 2. the particles are relatively easy, for the achievement it turns out you get it when you have waxed and removed wax from all copper blocks, that makes it a bit more complex, not sure how to best do that rn.
Minetest is 5.8.0 for linux, mineclonia probably 0.97.1 (minetest not showing updates).
Issues: 1. Dragon breath isn't stackable. 2. Waxing and unwaxing copper has no particles, and gives no achievement. 3.I'm not sure if this is an actual non-minecraft issue: The mending enchantment on tools makes it so all gained xp goes into the tool, and not just some into it and some into your amount of levels. Maybe rarely I get a bit of the experience, but I'm sure that on example, while holding a pickaxe and getting experience from a furnace, it will always all go into the pick. Similarly with mining ores. Is this a problem with how mending works (I think it's supposed to subtract 1 experience point from an orb to put into the item and then put the left over orb into the player, while also randomly picking 1 mending item to repair from the equipped, like armor and held tool) or how orbs work (maybe they're almost always worth 1), or how I work (maybe I'm wrong)? 4. Copper ore doesn't drop a few raw copper. Lapis seems just fine though. 5. When killing a mob with an arrow shot from a bow, it won't get angry nor drop experience, which means the arrow is probably just treated as a generic death source, not from a player. 6. Sometimes, a tree may become "glitched" and present this error when mining it (most likely its top): https://pastebin.com/Y9mxTWz7 (this error was gotten with both a leaf block and a log block, I'm pretty sure) I tried this with oak and 2x2 spruce trees (the ones you grow with 4 saplings) in my world (because those were the trees I wanted to harvest). I normally grew them close to each other (the oaks were about a few blocks apart each, and the spruces were exactly 4 blocks apart from each other). Them becoming "glitched" seemed random. (next section is in next comment 2000 char limit AGAIN)
Suggestions: a. Add a toggabble indicator next to the pointer (the one in the middle of the screen) about how long it takes for the weapon to gain its full attack damage like minecraft java's little blade icon. b. Speaking of that little blade in a, you can add a toggle to disable or enable the minecraft combat update fighting physics, because people may like one or the other. c. Add the ability to have any items in your offhand, like blocks, fireworks, arrows, tools, etc. like in minecraft java. d. Make it so you can fire fireworks using the crossbow, like in minecraft e. MAYBE make it so a redstone signal gets weaker and weaker when going farther and farther without a power source like in minecraft before the redstone rework to prepare users' redstone builds, except if doing so is too hard at the moment or the rework is close, or your reasons.
Oh, 98.0 just released (literally 30 minutes after creating this thread) , I'm gonna check if these issues still apply. I'm gonna tell if I finished here. edit: wait, but how do I check the release notes? Forums only go up to 94.0.
a. probablly won't work super well in minetest, might be able to fake it somewhat though
b. probably not any time soon unless a dev turns up that's super into that kind of stuff ^^
c. you can actually put torches in and place them while wielding tools or nothing, i personally think we could allow all items there too but any interaction with them is always going to be "complicated" as minetest doesn't have true dual wielding yet (PR was recently revived though so we'll see i guess https://github.com/minetest/minetest/pull/14427 )
d. there used to be a weird rocket arrow but this basically depends on someone implementing fireworks
e. the issue isn't so much implementing degrading strength in a redstone wire per se but making redstone nodes use it - currently redstone is basically just a modified mesecons (the mods are still called that as well).
0.98.0 is out now some of your last suggestions/issues have been implemented/fixed
The crash (6.) should be fixed in 0.98.0 - see https://codeberg.org/mineclonia/mineclonia/issues/1223
For 2. the particles are relatively easy, for the achievement it turns out you get it when you have waxed and removed wax from all copper blocks, that makes it a bit more complex, not sure how to best do that rn.