By that I mean that there are improvements here a user would normally think of when e.g. trying to cope with the fact that the original technic has no basic HV machines, such as furnaces. This mod adds those!
There are even digiline cables (they transport digiline signals and power), which would come into mind when trying to get info from a nuclear reactor, or anything in general without moving it (e.g. you may not wanna move a switching station from a good place to a luacontroller machine)
Speaking of digilines, there are improvements in what machines can tell you; not only switching stations can provide lag it generates, but you can interact with even nuclear reactors, converters, quarries, etc., and I can tell about that because this has actual digilines documentation! I don't think the original technic has that. If you're not familiar with digilines, then I highly recommend you learn using them and the luacontroller, you can make anything with them using an easy language!
The mod also tells about its performance upgrades. I don't know how much faster this is than technic, but anybody would appreciate a speed boost.
Lastly, you may think that this mod is unstable or prone to breaking, because it has 'beta' in the name, and especially because the description says it's not as tested as technic plus. In reality though, I tried replacing technic with it in my world and it felt like nothing happened, everything was fine, and when I was interacting with the new features this mod adds (such as basic HV machines), everything also worked fine. You can even see that one of the maintainers said that this mod is generally stable. But why did I choose this because of the standard technic plus? Because you may realise in the previously linked thread that it was, at the time of writing this, a debian package updated 3 years ago, so with this you may get more updates, but technic plus still be good if you wanna be sure you will not encounter bugs.
Ooh, I forgot to say that this mod also can fix some smaller things, like adding the sulfur block, which wasn't in the original mod! Yesss! I can finally build the sulfur house! Dreams come true!
So in conclusion, this mod basically adds things that a user would really want, such as basic HV machines, while also doing more subtle things, such as adding sulfur blocks, gone in the original. It also says it has speed improvements (I didn't test it though), so it may be the go-to if you find technic being laggy. Speaking of that, it also improves digilines, not only allowing you to have digiline cables, but even to get more info from machines, such as the lag, and lets you query stuff from more machines in general.
TIP: I recommend you check out making a 'technic.conf' file in your world file, since it may enable useful things, such as the mining laser or wind mill, which didn't come on by default. You can see the configuration keys (variables that you set) in the description. Example:
By that I mean that there are improvements here a user would normally think of when e.g. trying to cope with the fact that the original technic has no basic HV machines, such as furnaces. This mod adds those!
There are even digiline cables (they transport digiline signals and power), which would come into mind when trying to get info from a nuclear reactor, or anything in general without moving it (e.g. you may not wanna move a switching station from a good place to a luacontroller machine) Speaking of digilines, there are improvements in what machines can tell you; not only switching stations can provide lag it generates, but you can interact with even nuclear reactors, converters, quarries, etc., and I can tell about that because this has actual digilines documentation! I don't think the original technic has that. If you're not familiar with digilines, then I highly recommend you learn using them and the luacontroller, you can make anything with them using an easy language!
The mod also tells about its performance upgrades. I don't know how much faster this is than technic, but anybody would appreciate a speed boost.
More in comment
Lastly, you may think that this mod is unstable or prone to breaking, because it has 'beta' in the name, and especially because the description says it's not as tested as technic plus. In reality though, I tried replacing technic with it in my world and it felt like nothing happened, everything was fine, and when I was interacting with the new features this mod adds (such as basic HV machines), everything also worked fine. You can even see that one of the maintainers said that this mod is generally stable. But why did I choose this because of the standard technic plus? Because you may realise in the previously linked thread that it was, at the time of writing this, a debian package updated 3 years ago, so with this you may get more updates, but technic plus still be good if you wanna be sure you will not encounter bugs.
Ooh, I forgot to say that this mod also can fix some smaller things, like adding the sulfur block, which wasn't in the original mod! Yesss! I can finally build the sulfur house! Dreams come true!
So in conclusion, this mod basically adds things that a user would really want, such as basic HV machines, while also doing more subtle things, such as adding sulfur blocks, gone in the original. It also says it has speed improvements (I didn't test it though), so it may be the go-to if you find technic being laggy. Speaking of that, it also improves digilines, not only allowing you to have digiline cables, but even to get more info from machines, such as the lag, and lets you query stuff from more machines in general.
TIP: I recommend you check out making a 'technic.conf' file in your world file, since it may enable useful things, such as the mining laser or wind mill, which didn't come on by default. You can see the configuration keys (variables that you set) in the description. Example: