Hello, I found some issues and also thought of some suggestions:
The sonic boom screwdriver makes a very loud, long noise when used. It should be shorter and more quiet.
When mining with the drill, to change modes it is required to sneak+left click. I find this annoying because sometimes I start crouching while mining but accidently change modes. It would be nice if there would be a config key for changing the control to a right click instead, since it does nothing right now when the drill is in hand, and people like me could change the control easily while others that like sneak+left clicking don't get the change forced on them.
What version of technic was this mod forked from, and can you import the changes from the original technic to here? Because e.g. I need to mine a lot of Everness pyrite ores for my build but can't grind them up to dust to then smelt into ingots because, contrary to the original, this mod has no Everness mod support. If you can then I recommend importing technic changes or atleast replicating them if the former is impossible, since this may not be specific to the everness mod.
Bonus: Maybe this fork could add some more building blocks compared to the original? By that I don't mean wholly new ores and rocks but more variants of already existent blocks. On example there could be marble/granite pillars, polished blocks, slabs and stairs. There also could be technic ore (such as the metals) slabs and stairs, since the default game's metals do feature them and makes technic ones look unfinished. You could also consider adding Stairs Redo support, which is a mod that improves stairs in many ways, including adding slopes. By 'adding support' I mean adding slope variants of blocks by using the mod's API.
Maybe this fork could add some more building blocks compared to the original
Building blocks should probably go into separate mod, it could have special support for Technic if needed but no reason to include extra nodes with Technic. If it helps then these mods could of course be linked through some recommended mods list or something like that.
Hello, thank you for looking here. I would've made seperate issues for each thing I have to talk about, but I decided to bundle all I can find in one thread instead since I don't want a bunch of threads to appear out of nowhere, especially since it doesn't have a system similar to git issues, and I really didn't want to create a github account. Github is propietary software, controlled by microsoft themselves, a really disgusting company (so e.g. they use advertising and "social media" cookies and their privacy policy is very long). However, I've made an anonymous (by that I mean with a name different than mine) account recently on my phone through tor, so now I'll try submitting these as issues. Thank you for the "reminder".
Hello, I found some issues and also thought of some suggestions:
The sonic boom screwdriver makes a very loud, long noise when used. It should be shorter and more quiet.
When mining with the drill, to change modes it is required to sneak+left click. I find this annoying because sometimes I start crouching while mining but accidently change modes. It would be nice if there would be a config key for changing the control to a right click instead, since it does nothing right now when the drill is in hand, and people like me could change the control easily while others that like sneak+left clicking don't get the change forced on them.
What version of technic was this mod forked from, and can you import the changes from the original technic to here? Because e.g. I need to mine a lot of Everness pyrite ores for my build but can't grind them up to dust to then smelt into ingots because, contrary to the original, this mod has no Everness mod support. If you can then I recommend importing technic changes or atleast replicating them if the former is impossible, since this may not be specific to the everness mod.
Bonus: Maybe this fork could add some more building blocks compared to the original? By that I don't mean wholly new ores and rocks but more variants of already existent blocks. On example there could be marble/granite pillars, polished blocks, slabs and stairs. There also could be technic ore (such as the metals) slabs and stairs, since the default game's metals do feature them and makes technic ones look unfinished. You could also consider adding Stairs Redo support, which is a mod that improves stairs in many ways, including adding slopes. By 'adding support' I mean adding slope variants of blocks by using the mod's API.
Thank you in advance.
Hello, thank you for looking here. I would've made seperate issues for each thing I have to talk about, but I decided to bundle all I can find in one thread instead since I don't want a bunch of threads to appear out of nowhere, especially since it doesn't have a system similar to git issues, and I really didn't want to create a github account. Github is propietary software, controlled by microsoft themselves, a really disgusting company (so e.g. they use advertising and "social media" cookies and their privacy policy is very long). However, I've made an anonymous (by that I mean with a name different than mine) account recently on my phone through tor, so now I'll try submitting these as issues. Thank you for the "reminder".