The engine does not include the historical 0.3 mapgen, so I can't just provide or enable it.
As for mgv6 vs. mgv5:
It was the easiest to get this up and working with v6 since it provides hardcoded biomes and structures very similar to what 0.3 had.
mgv5 might allow me to get closer to 0.3 but I will have to define all the biomes myself.
Alright, thank you for the answer to my first question.
Next question: Why is there a '3d_clouds' option in 'Modernize flags' section?
This option already exists since original 0.3.1 version according to changelog.txt doc file (but not here on version 0.3).
It felt pointless to me, I don't know what's the point of having that separate visual enhancement option included in 'Modernize flags' list when it's already available in 'Graphics and Audio -> Graphics' settings section? client with 3D clouds enabled, but the server has 3D clouds disabled, client would still be observing 2D flat clouds?
Also within the same changelog.txt doc file, 'Opaque water' on/off graphics option is also available in original 0.3.1 version, but not included in this game because this setting already exists (as 'Opaque liquids') in the same 'Graphics and Audio -> Graphics -> Graphics Effects' section.
When I create a new world, the only available mapgen to pick is v6. Why not also include a historical v5 mapgen (not a revival version called mgv5) like in the original one from 2011?
The engine does not include the historical 0.3 mapgen, so I can't just provide or enable it.
As for mgv6 vs. mgv5: It was the easiest to get this up and working with v6 since it provides hardcoded biomes and structures very similar to what 0.3 had. mgv5 might allow me to get closer to 0.3 but I will have to define all the biomes myself.
Alright, thank you for the answer to my first question.
Next question: Why is there a '3d_clouds' option in 'Modernize flags' section?
This option already exists since original 0.3.1 version according to changelog.txt doc file (but not here on version 0.3). It felt pointless to me, I don't know what's the point of having that separate visual enhancement option included in 'Modernize flags' list when it's already available in 'Graphics and Audio -> Graphics' settings section? client with 3D clouds enabled, but the server has 3D clouds disabled, client would still be observing 2D flat clouds?
Also within the same changelog.txt doc file, 'Opaque water' on/off graphics option is also available in original 0.3.1 version, but not included in this game because this setting already exists (as 'Opaque liquids') in the same 'Graphics and Audio -> Graphics -> Graphics Effects' section.
I suggest reposting this and future questions to Github because I don't check here often.
Reposted "Why is there a '3d_clouds' option in 'Modernize flags' section?" to GitHub issues here.