I enjoyed the jail mirrors puzzle. Got stuck on "Kitchen" level, though. Up until this particular level, there were information signs few of which I used, and I never spent more than 5 minutes on anything except this awkward kitchen.
Huh, I guess players are valid to be infuriated with this Rotation Hook. Wouldn't be much of a deal if there was some overlay saying in which direction each control rotates, what to anticipate - or even better, just pick the direction yourself without additional clicks. If extra care is put into this tool, there shall be a good boost for the game.
Some things were fun to discover on my own, as a result of me not giving a thorough read to Help manuals. They feel like fandom wiki, except the game readily spoils itself to the player. It's not inherently bad, simply my immersion didn't linger for long.
I wish the pirate theme was more prevalent and explained, because some levels just put me off and there is barely any lore. I'm really missing this mysterious aura like I've had in your other game, Glitch. But don't let this put you off, story can be lateral rather than integral.
To be honest, didn't have time to check the level editor. I'll leave it for dessert!
Thanks. I look if I can consider your review for the big update, for version 2.0.0.
Yeah, probably the help manual shouldn’t give the whole game away from the start. At least I moved these books to the lower floor. I think about progressive unlocking of pages, but I’m not sure about that. Because this game is not truly about keeping its mechanics a secret but about learning how to use it all together to solve puzzles. In the levels you rarely need to search for hidden clue. Basically, you start with all (or most) the information and need to work from there. That’s the current game philosophy. On the other hand, progressive unlocking of pages can help to not overwhelm the player with info initially. Hmmmm …
I'm surprised to learn the hook still causes problems. Maybe I just didn’t explain it well? In the latest beta version, the game now comes with a tutorial level that should explain it. An overlay would be nice indeed, I look into if this can be added.
The hook currently works like this: If you rightclick, you rotate the face clockwise. This should be already intuitive, I hope. The tricky part is the push: If you push (=punch), the block rotates towards the closest of the 4 edges of the face you clicked on. Think of the face being subdivided into 4 (virtual) triangles that meet in the center. Each triangle rotates it towards the edge where its hypotenuse is.
(Note the old reviews from 2021 don’t have anything to do with the current hook. It was a screwdriver back then and it worked completely different and it was very very bad.)
The game currently doesn’t have any lore. Just an excuse plot ("You're a pirate in search of treasure"). I have considered adding at least a minimal plot to glue the game more together. But I’ll think of this much later. I only plan a very minimal plot AT MOST, this game has become is quite complex already. High-quality levels are much more important for now. :D
I enjoyed the jail mirrors puzzle. Got stuck on "Kitchen" level, though. Up until this particular level, there were information signs few of which I used, and I never spent more than 5 minutes on anything except this awkward kitchen.
Huh, I guess players are valid to be infuriated with this Rotation Hook. Wouldn't be much of a deal if there was some overlay saying in which direction each control rotates, what to anticipate - or even better, just pick the direction yourself without additional clicks. If extra care is put into this tool, there shall be a good boost for the game.
Some things were fun to discover on my own, as a result of me not giving a thorough read to Help manuals. They feel like fandom wiki, except the game readily spoils itself to the player. It's not inherently bad, simply my immersion didn't linger for long.
I wish the pirate theme was more prevalent and explained, because some levels just put me off and there is barely any lore. I'm really missing this mysterious aura like I've had in your other game, Glitch. But don't let this put you off, story can be lateral rather than integral.
To be honest, didn't have time to check the level editor. I'll leave it for dessert!
Thanks. I look if I can consider your review for the big update, for version 2.0.0.
Yeah, probably the help manual shouldn’t give the whole game away from the start. At least I moved these books to the lower floor. I think about progressive unlocking of pages, but I’m not sure about that. Because this game is not truly about keeping its mechanics a secret but about learning how to use it all together to solve puzzles. In the levels you rarely need to search for hidden clue. Basically, you start with all (or most) the information and need to work from there. That’s the current game philosophy. On the other hand, progressive unlocking of pages can help to not overwhelm the player with info initially. Hmmmm …
I'm surprised to learn the hook still causes problems. Maybe I just didn’t explain it well? In the latest beta version, the game now comes with a tutorial level that should explain it. An overlay would be nice indeed, I look into if this can be added. The hook currently works like this: If you rightclick, you rotate the face clockwise. This should be already intuitive, I hope. The tricky part is the push: If you push (=punch), the block rotates towards the closest of the 4 edges of the face you clicked on. Think of the face being subdivided into 4 (virtual) triangles that meet in the center. Each triangle rotates it towards the edge where its hypotenuse is.
(Note the old reviews from 2021 don’t have anything to do with the current hook. It was a screwdriver back then and it worked completely different and it was very very bad.)
The game currently doesn’t have any lore. Just an excuse plot ("You're a pirate in search of treasure"). I have considered adding at least a minimal plot to glue the game more together. But I’ll think of this much later. I only plan a very minimal plot AT MOST, this game has become is quite complex already. High-quality levels are much more important for now. :D