Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment
Most of the time is spent looking for the tiles in your inventory, which is very clunky and sluggish
If you make any mistake, you have to restart from the beginning. Which means more sluggish inventory juggling
In the later levels, it just boils down to writing the same expression over and over "x >= <min x> and x <= <max x> and y >= <min y> and y <= <max y>" to draw a rectangle. I liked the frog level though, it had some satisfying modulo solutions
The preview's board colors have a slightly different hue than the color blocks. This is especially apparent with "light grey" and "white" colors. I used white as image's background and after like 15 minutes of inputting the expressions, it turns out it was supposed to be light grey. I stopped playing after that
Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)
I'm sorry you don't like the inventory system. Most players in my playtests found a loadout that was comfortable for them to complete most statements with minimal switching. I'm somewhat limited by the required variety of blocks and the way Luanti's inventory system works.
I understand that the game can be frustrating. This is by design, though some might not like it.
In later levels it is actually not about comparing to min/max x and min/max y. But, in the mid-levels it is about that. There is far more challenge to the puzzles in the end.
Regarding the hues/shades, this is a consequence of the way Luanti deals with light. Even if I adjusted the inventory images to match the shade at one particular time of day, they wouldn't match as the time changes. This is most pronounced with white/gray, but even these are easy to distinguish with experience. In my playtests, people rarely made a color error twice.
Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment
Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)
Thanks for playing and for your detailed review.
I'm sorry you don't like the inventory system. Most players in my playtests found a loadout that was comfortable for them to complete most statements with minimal switching. I'm somewhat limited by the required variety of blocks and the way Luanti's inventory system works.
I understand that the game can be frustrating. This is by design, though some might not like it.
In later levels it is actually not about comparing to min/max x and min/max y. But, in the mid-levels it is about that. There is far more challenge to the puzzles in the end.
Regarding the hues/shades, this is a consequence of the way Luanti deals with light. Even if I adjusted the inventory images to match the shade at one particular time of day, they wouldn't match as the time changes. This is most pronounced with white/gray, but even these are easy to distinguish with experience. In my playtests, people rarely made a color error twice.