Widelands? I'm not sure what that is, so I can assure you that I didn't draw any inpiration from that. :)
Inspiration came mainly from Ages of Empires (The Original one), and 0 A.D. I haven't played AoE in probably over ten years, and 0 A.D. probably three or four years, so mostly just core gameplay mechanics and art. Being able to control units on a per-unit basis would be nice, but I had/have absolutely no idea how I would manage that, and I wasn't about to try and figure it out in three weeks.
This game is very nice. It seems to be based off of Widelands but maybe thats just me.
Widelands? I'm not sure what that is, so I can assure you that I didn't draw any inpiration from that. :)
Inspiration came mainly from Ages of Empires (The Original one), and 0 A.D. I haven't played AoE in probably over ten years, and 0 A.D. probably three or four years, so mostly just core gameplay mechanics and art. Being able to control units on a per-unit basis would be nice, but I had/have absolutely no idea how I would manage that, and I wasn't about to try and figure it out in three weeks.
Ok cool. I haven't played 0AD but it does seem kinda like that.