Robot Escape has you enter the world as a robot with some hypothetical daily tasks you're meant to perform. For whatever plot-convenient reason, you become self aware and decide to escape. Unfortunately that doesn't take very long and isn't very satisfying when you do manage it.
There is the core of an interesting idea here, if it could be written much better. The item names were quite evocative to make us sympathise with the robot. Some story-writing would help. Some kind of monologue commentary from the robot, played out in text and/or audio when the player performs certain actions. As it is, we're left to imagine the motivations of the robot and suspend our disbelief a bit too much.
Robot Escape has a small puzzle element, but really needed a longer puzzle and the puzzle needed to be prevented from leakage/cheating (deliberate but even accidental). I actually managed to walk through the item-deleting grids while keeping my items.
The game also really needed some kind of cue for the game ending. Something as simple as walking far enough away from your prison and triggering an audio cue, a fade to black and a credits reel would have sufficed.
Speaking of audio, while I appreciate all the assets were made by the author, a lack of audio is always a big immersion breaker. In my opinion it's better to borrow even the basics like footstep and digging sounds from existing Luanti games (which is very much allowed). If you want to try DIYing it, I recommend SFXr.
Overall, I hope we can see more of what the author can do than this "proof of concept".
Robot Escape has you enter the world as a robot with some hypothetical daily tasks you're meant to perform. For whatever plot-convenient reason, you become self aware and decide to escape. Unfortunately that doesn't take very long and isn't very satisfying when you do manage it.
There is the core of an interesting idea here, if it could be written much better. The item names were quite evocative to make us sympathise with the robot. Some story-writing would help. Some kind of monologue commentary from the robot, played out in text and/or audio when the player performs certain actions. As it is, we're left to imagine the motivations of the robot and suspend our disbelief a bit too much.
Robot Escape has a small puzzle element, but really needed a longer puzzle and the puzzle needed to be prevented from leakage/cheating (deliberate but even accidental). I actually managed to walk through the item-deleting grids while keeping my items.
The game also really needed some kind of cue for the game ending. Something as simple as walking far enough away from your prison and triggering an audio cue, a fade to black and a credits reel would have sufficed.
Speaking of audio, while I appreciate all the assets were made by the author, a lack of audio is always a big immersion breaker. In my opinion it's better to borrow even the basics like footstep and digging sounds from existing Luanti games (which is very much allowed). If you want to try DIYing it, I recommend SFXr.
Overall, I hope we can see more of what the author can do than this "proof of concept".