The atmosphere, the worldbuilding and the mechanics are on point. Seriously impressive. The mechanics themselves are super fun, because they're predictable yet varied and challenging. The music is good, the atmosphere is great, you feel like you want to know more about the world just by being in it. The difficulty is probably a little high overall, but it's much better than most would do for a puzzle game and that is commendable. There were some visual bugs like the glass textures but other than that it was (so far, I got stuck) a super solid experience.
Mild spoilers:
The dark sphere level (9) is absolutely cruel and unusual punishment. Like, that's just... ouch. I got stuck on the tower unfortunately, and couldnt find a way to activate the eyes on the top floor, so I gave up after searching for quite some time.
The visual bugs was mostly the glass being weird (black glass is correct but the white glass just had a white dot on it for some people including me). I can't remember what the soft lock was, I just remember having to restart the world a couple of times to reset the level. I don't know if it was an actual full logical lock though.
The atmosphere, the worldbuilding and the mechanics are on point. Seriously impressive. The mechanics themselves are super fun, because they're predictable yet varied and challenging. The music is good, the atmosphere is great, you feel like you want to know more about the world just by being in it. The difficulty is probably a little high overall, but it's much better than most would do for a puzzle game and that is commendable. There were some visual bugs like the glass textures but other than that it was (so far, I got stuck) a super solid experience.
Mild spoilers: The dark sphere level (9) is absolutely cruel and unusual punishment. Like, that's just... ouch. I got stuck on the tower unfortunately, and couldnt find a way to activate the eyes on the top floor, so I gave up after searching for quite some time.
FYI: The tower is the final level of the game by the way. They key to victory is to look at all spots for buttons.
You can teleport to any level with the
/level
command.Haha, I knew the hanging balls level was hard. There's a reason I left the hints. ;-)
May I ask you what the "visual bugs" and the "soft lock" were because bugs should be fixed.
The visual bugs was mostly the glass being weird (black glass is correct but the white glass just had a white dot on it for some people including me). I can't remember what the soft lock was, I just remember having to restart the world a couple of times to reset the level. I don't know if it was an actual full logical lock though.
Sorry, I can't see the white dot. But I tried something …
Can you please take a look here?: https://codeberg.org/Wuzzy/Eyeballs/issues/17