Hello, I recently tried out your Skyhell mod and I think it is a fun challenge! Thank you for releasing it as free software. However, I have found some bugs, which hopefully you are able to fix.
I was having trouble until I found a weird piece of land right on the space where items dissapear/death depth (y=106?), under the island I spawned on.
I realised it may be a part of land that would normally spawn without the mod. Far under the death depth I also found pools of water.
On world startup, weird debug messages also appear. The below screenshot shows all of these bugs.
Such islands can make the gameplay too easy, while the debug messages and water pools under the death depth just seem weird.
My info:
Minetest/Luanti version: 5.9.1.
NodeCore version: 03118785-a98b2169 (latest stable version as of writing)
I can't open your image. The server returns something that looks like a segfault (???)
Without any more context (unavailable due to reason above), have you made sure to use the singlenode mapgen (generates an all air world) with the mod? If you use a non-all-air mapgen like v7, it will generate normal terrain, and then this mod will add its island stuff on top (idk if it's even really possible for it to completely overwrite what the engine's mapgen is doing).
I can't open your image. The server returns something that looks like a segfault (???)
I don't have much idea why the screenshot doesn't work, but it basically showed an island of the weird mapgen thing and a piece of water in the distance. In the left upper corner were visible the weird debug logs. Let's try again: https://0.vern.cc/9e.png
Without any more context (unavailable due to reason above), have you made sure to use the singlenode mapgen
I just tried it and it expectedly seems to have fixed the 2 mapgen issues. You could potentially mention it in the description and/or make a warning on first world start if the world is non-singlenode.
Hello, I recently tried out your Skyhell mod and I think it is a fun challenge! Thank you for releasing it as free software. However, I have found some bugs, which hopefully you are able to fix.
I was having trouble until I found a weird piece of land right on the space where items dissapear/death depth (y=106?), under the island I spawned on. I realised it may be a part of land that would normally spawn without the mod. Far under the death depth I also found pools of water. On world startup, weird debug messages also appear. The below screenshot shows all of these bugs.
Such islands can make the gameplay too easy, while the debug messages and water pools under the death depth just seem weird.
My info:
Can you please fix this? Thank you!
I can't open your image. The server returns something that looks like a segfault (???)
Without any more context (unavailable due to reason above), have you made sure to use the
singlenode
mapgen (generates an all air world) with the mod? If you use a non-all-air mapgen like v7, it will generate normal terrain, and then this mod will add its island stuff on top (idk if it's even really possible for it to completely overwrite what the engine's mapgen is doing).I don't have much idea why the screenshot doesn't work, but it basically showed an island of the weird mapgen thing and a piece of water in the distance. In the left upper corner were visible the weird debug logs. Let's try again: https://0.vern.cc/9e.png
I just tried it and it expectedly seems to have fixed the 2 mapgen issues. You could potentially mention it in the description and/or make a warning on first world start if the world is non-singlenode.