I still haven't managed to finish "fun hard", but it's very very fun! The textures are Sumianvoice-level perfect (see their textures in Age of Mending and the Backrooms) and fit the game perfectly. The different weapons are fun to try out and have good, easy-to-understand mechanics. Only bugs I found that still need to be shot: Some glitches with the camera cause it to swing around in wild ways occasionally; I started out in complete blackness because my range was set to 20 (maybe the game could automatically change it to 100?); and changing weapons mid-game is glitchy. But these problems pretty much mean nothing next to how amazing this turned out. Keep up the great work, Sumianvoice!
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Coolness is a rating I added because there isn't a theme this year.
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Two more things I would add: 1: Leaderboards ranking players and leaderboards for each player ranking the games they played, how long they took, kills, etc. 2: something that continues to point the way to the objectives. I am too focused killing bugs to notice which way the little arrow is pointing, and when I realize I need to get a new objective, it disappears :)
Full disclosure, the textures are from Polyhaven, I only edited some of them for blending and color correction.
The hope is eventually in the far future create a whole new system for the gamemode stuff, including leaderboards which would be hud elements instead of a formspec so you can show it any time with a key. That, and an in-world menu for selecting "levels" that would have different conditions and restrictions on gear etc. similar to something like Alien Swarm.
You can press aux1 to show the compass again at any time by the way. I probably should have shown the controls to everyone on their first join ;.;
Ohhh that's what the compass was... No need to change how the controls are shown, unless you think it might help. I checked the controls, it was my fault that I didn't make the connection between the compass and the objectives.
Adding those would make an already awesome game even awesomer =)
I still haven't managed to finish "fun hard", but it's very very fun! The textures are Sumianvoice-level perfect (see their textures in Age of Mending and the Backrooms) and fit the game perfectly. The different weapons are fun to try out and have good, easy-to-understand mechanics. Only bugs I found that still need to be shot: Some glitches with the camera cause it to swing around in wild ways occasionally; I started out in complete blackness because my range was set to 20 (maybe the game could automatically change it to 100?); and changing weapons mid-game is glitchy. But these problems pretty much mean nothing next to how amazing this turned out. Keep up the great work, Sumianvoice!
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Coolness is a rating I added because there isn't a theme this year.
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 10/10
Gameplay: 8/10
Plot: 10/10
Theme: 10/10
Coolness: 10/10
Overall: 48/50
Two more things I would add: 1: Leaderboards ranking players and leaderboards for each player ranking the games they played, how long they took, kills, etc. 2: something that continues to point the way to the objectives. I am too focused killing bugs to notice which way the little arrow is pointing, and when I realize I need to get a new objective, it disappears :)
Thanks!
Full disclosure, the textures are from Polyhaven, I only edited some of them for blending and color correction.
The hope is eventually in the far future create a whole new system for the gamemode stuff, including leaderboards which would be hud elements instead of a formspec so you can show it any time with a key. That, and an in-world menu for selecting "levels" that would have different conditions and restrictions on gear etc. similar to something like Alien Swarm.
You can press aux1 to show the compass again at any time by the way. I probably should have shown the controls to everyone on their first join ;.;
Ohhh that's what the compass was... No need to change how the controls are shown, unless you think it might help. I checked the controls, it was my fault that I didn't make the connection between the compass and the objectives.
Adding those would make an already awesome game even awesomer =)