This game feels like you've pushed the boundaries of what's possible with Luanti. The custom camera movement is not what the engine was designed for, the different size scale of nodes is not what the engine was designed for, ... yet this game exists, showing us what Luanti is capable of and what it could be capable of.
At the same time, this game is incredibly polished. The visual and audio experience is beautiful and coherent. It's easy to understand the game and fun to play. I love it :)
One thing to note is that this game doesn't work well on Android. If your device is less powerful, the game will be laggy, and the mobile controls are just not what you need for this game.
Thanks!
Yeah that's one of the big limitations of my approach. I found the same when trying to run it through wine on linux (to test the older versions). Both the graphics and serverstep tanked and it became unplayable because it assumes a certain level of performance as a minimum. I wonder if I can actually fix that (it will be a thing I'll be looking at if/when I come back to this after the jam)
This game feels like you've pushed the boundaries of what's possible with Luanti. The custom camera movement is not what the engine was designed for, the different size scale of nodes is not what the engine was designed for, ... yet this game exists, showing us what Luanti is capable of and what it could be capable of.
At the same time, this game is incredibly polished. The visual and audio experience is beautiful and coherent. It's easy to understand the game and fun to play. I love it :)
One thing to note is that this game doesn't work well on Android. If your device is less powerful, the game will be laggy, and the mobile controls are just not what you need for this game.
Thanks! Yeah that's one of the big limitations of my approach. I found the same when trying to run it through wine on linux (to test the older versions). Both the graphics and serverstep tanked and it became unplayable because it assumes a certain level of performance as a minimum. I wonder if I can actually fix that (it will be a thing I'll be looking at if/when I come back to this after the jam)