At the start there's too much text. Many people will just skip it. I did try to read it, but didn't grasp it at all, because it was too abstract, I haven't seen the nodes it was talking about. And after I closed the dialogue I forgot everything and didn't know what to do.
After some minutes I noticed that I can place the color that's shown at the wall, and it caused progress. After that, when I saw a shape at the 2nd pattern, I understood what to do. But I just came there with the help of guessing and reading the node names with the debug menu.
I don't understand why such a big palette of colours is used from the start on, when 2 are enough. Finding the colors in inventory is also not fun.
Maybe only give the colors to inventory that you need for the current pattern. And/Or make it so that if you leftclick a color with any color node, you get the punched color.
(Sorry, haven't played this for too long.)
Btw., you could also make a 3D version of this game.
Just out of interest, why doesn't this take part in the game jam?
Thanks for your review. It wasn't in the game jam because I completed it before the start of the jam. I had a separate entry for the game jam, called Sokoblox.
Thanks for your review. It wasn't in the game jam because I completed it before the start of the jam. I had a separate entry for the game jam, called Sokoblox.