The puzzle idea is not that innovative (It's mostly a Bloxorz clone), but it's OK.
I appreciate the author has put thought into the push/color mechanic.
Especially the puzzles get hard fast. It seems the author took their time to put it all together.
Unfortunately, they're hard not in an engaging way. It feels very punishing early on.
The game mechanics take time to get used to and the early levels do not do a great job introducing them. You have to memorize the help page (that is only shown once and then gone forever. Not great).
What is especially confusing is the meaning of color. You might think the colored side of the block must touch the colored floor tile but no. It only counts if the matching color is on the opposite site. Very confusing. Oh, and also not friendly to colorblind people.
The biggest downside of this game is the complete lack of polishing. There is no level selection. There is no music. The sounds are the most generic sounds ever. The block you're moving is not visibly animated, instead it takes steps instantly. Even Bloxorz, a simple old Flash game, featured such animations. The lack of animations makes it hard to follow what is going on. The active block looks identical to the passive blocks you can push around, making it easy to forget which one is "your" block. There is no "undo" or "restart level" feature. The background is literally the default sky. The textures also don't look that great.
The lack of polishing is such a shame because I think the game does have potential but if the game looks like default.
Neutral rating because the puzzle idea is nice, but the generic look and feel ruins the experience for me, sadly. :-(
The puzzle idea is not that innovative (It's mostly a Bloxorz clone), but it's OK. I appreciate the author has put thought into the push/color mechanic.
Especially the puzzles get hard fast. It seems the author took their time to put it all together.
Unfortunately, they're hard not in an engaging way. It feels very punishing early on. The game mechanics take time to get used to and the early levels do not do a great job introducing them. You have to memorize the help page (that is only shown once and then gone forever. Not great).
What is especially confusing is the meaning of color. You might think the colored side of the block must touch the colored floor tile but no. It only counts if the matching color is on the opposite site. Very confusing. Oh, and also not friendly to colorblind people.
The biggest downside of this game is the complete lack of polishing. There is no level selection. There is no music. The sounds are the most generic sounds ever. The block you're moving is not visibly animated, instead it takes steps instantly. Even Bloxorz, a simple old Flash game, featured such animations. The lack of animations makes it hard to follow what is going on. The active block looks identical to the passive blocks you can push around, making it easy to forget which one is "your" block. There is no "undo" or "restart level" feature. The background is literally the default sky. The textures also don't look that great.
The lack of polishing is such a shame because I think the game does have potential but if the game looks like default.
Neutral rating because the puzzle idea is nice, but the generic look and feel ruins the experience for me, sadly. :-(