well mostly was refering to tools and weapons. But I was able to find a few videos talking about how to mod textures and things I didn't know it needed to be coded in to order but you are right is the games could use a universal referrence it would make things easier. thats how i kept my mod so small even thou I made new referrences I reused mostly textures that was already in the game. Like 290.92 KB small and I added alot of stuff over the months I worked on it. But like I said I know at some point someone will figure something out and on that day I guess I will use that texture mod. I just wanted others like myself to know that the orginal might be broken and deserted but seems to work alittle better at least when it comes to tools and weapons I could care less about the ground walls trees and stuff like that I just like good looking hand tools and weapons with clear semi clear water. Because when you think about it if you go caving you wont see most of the stuff anyways. So like i said before if I could I would help but I would stop with tools/weapons, water and thing that are seen almost all the time and put everything else on the back burner and might rollout something new everyweek once I got everything that I wanted done done that is. I say this because most of the stuff already looks good in mineclonia its just the hand items.
Thanks for the reply and clearing afew things up. But to be honest all I hope for is the tools / Weapons things that sit in your hand and the water when it comes to mineclonia. the original hand painted mostly works but the water and no copper items and with this one the tools are missing handles. I would help if I could but to be honest I most likely wouldn't know what I was doing. I tend to need videos to watch a few times before I can try something new. I was a modder too but for FO4 so i know how tough it can be at times but like i said its cool. But look (1WhoWalksInTheDark up with What should have been.) on bethesda.net sometime I have had millions download that or those mods across three consoles i updated that mod everyday or night and sometimes twice in one night because of a error that i didnt see. The stess got to me bad and I already have two mental things so the stress made it worse so I stopped working on it that and I was running out of ideas too but there was things I wanted to do but didnt know how to code.
But like I said if you dont want to its fine I know there would be a lot of work and headaches with the cross over but its cool if you don't feel up for it ever.
I feel that this is a lovely work that is done from someone that enjoys or has enjoyed there work. But it is with a heavy heart I must say if you are wanting the textures to mostly work then you will need to use the original authers work in mineclonia. But if I can once this texture pack gets updated to work with mineclonia then I will review it and and re-edit this review.
well mostly was refering to tools and weapons. But I was able to find a few videos talking about how to mod textures and things I didn't know it needed to be coded in to order but you are right is the games could use a universal referrence it would make things easier. thats how i kept my mod so small even thou I made new referrences I reused mostly textures that was already in the game. Like 290.92 KB small and I added alot of stuff over the months I worked on it. But like I said I know at some point someone will figure something out and on that day I guess I will use that texture mod. I just wanted others like myself to know that the orginal might be broken and deserted but seems to work alittle better at least when it comes to tools and weapons I could care less about the ground walls trees and stuff like that I just like good looking hand tools and weapons with clear semi clear water. Because when you think about it if you go caving you wont see most of the stuff anyways. So like i said before if I could I would help but I would stop with tools/weapons, water and thing that are seen almost all the time and put everything else on the back burner and might rollout something new everyweek once I got everything that I wanted done done that is. I say this because most of the stuff already looks good in mineclonia its just the hand items.
Thanks for the reply and clearing afew things up. But to be honest all I hope for is the tools / Weapons things that sit in your hand and the water when it comes to mineclonia. the original hand painted mostly works but the water and no copper items and with this one the tools are missing handles. I would help if I could but to be honest I most likely wouldn't know what I was doing. I tend to need videos to watch a few times before I can try something new. I was a modder too but for FO4 so i know how tough it can be at times but like i said its cool. But look (1WhoWalksInTheDark up with What should have been.) on bethesda.net sometime I have had millions download that or those mods across three consoles i updated that mod everyday or night and sometimes twice in one night because of a error that i didnt see. The stess got to me bad and I already have two mental things so the stress made it worse so I stopped working on it that and I was running out of ideas too but there was things I wanted to do but didnt know how to code.
But like I said if you dont want to its fine I know there would be a lot of work and headaches with the cross over but its cool if you don't feel up for it ever.
I feel that this is a lovely work that is done from someone that enjoys or has enjoyed there work. But it is with a heavy heart I must say if you are wanting the textures to mostly work then you will need to use the original authers work in mineclonia. But if I can once this texture pack gets updated to work with mineclonia then I will review it and and re-edit this review.