This inventory embodies the idea of keep-it-simple-stupid. It does one thing & does it well, while maintaining a simple user interface. Adding new tabs is easy.
If you want to save some tab space, or want to add access from sfinv to any formspec, check out the sfinv_buttons mod.
So glad this mod has made its way to ContentDB. APercy's additions have improved the helicopter's usability & aesthitics, in addition to adding some features such as fuel consumption. The model is beautiful & includes a fuel gauge. It is also colorable using some of the basic dyes.
Really cool & tough mob. Don't know if I would attempt fighting this thing on a survival server.
The current version (0.4.0) officially only supports up to Minetest 5.1. But I was able to run it on 5.4 with just a few warning messages. Didn't seem to have any other problems.
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
They have a very nice looking model, & compatibility with unifieddyes gives them a nice variance in colors. It supports protection mods too, so other players can't leave your areas in the dark.
My poor children use to fall & die all the time, losing their inventories in the process. And being so young, they didn't know how to get back to find their bones. This made the game much more playable & fun for them. Simply add this mod to your game & don't worry about falling to your death anymore.
I looked for an NPC mod that I really liked for a while. What I like about folks is the simplicity & customizations. NPCs can be set to use any player skin & configured to "say" different phrases. I think it has a lot of potential & could probably benefit from being able to set custom actions when interacting with NPCs.
I have come across one bug where changes to an NPC are reverted after the server is restarted. But it only occurs on the most recently created one. So as long as you create at least one more NPC, & delete it before restart, the bug can be avoided. The author seems to be active, so I am sure the bug will get fixed eventually.
Very fun to make waffles & toast. It is a very well thought out idea & unique in the way food is made. Feels like Saturday morning breakfast. The author lists some bugs in the description. Which may be expected as the way the waffle iron works seems to be a bit complex. But I haven't had any issues with the mod so far.
Not much to be said. A simple mod that does exactly what it is meant to do. Open the trash can or dumpster, place your unwanted items in, & empty the trash to delete them permanently.
These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Because this mod downloads skins directly from Addis Open MT-Skin Database, it (from what I can tell) provides more skins than any other skin mod & makes adding new skins easy.
Edit: Sorry, this is a false alarm. I was using the Git version (which does not include the compatibility.lua file) when I thought I had downloaded from ContentDB. So disregard the following report.
Original message:
Mod version: 1.0
vector.origin is not defined in official Minetest. So this mod causes the server to crash when beds are used:
2021-07-21 12:23:43: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '??' in callback item_OnPlace(): C:\Games\Minetest\bin\..\builtin\common\vector.lua:16: attempt to index local 'b' (a nil value)
2021-07-21 12:23:43: ERROR[Main]: stack traceback:
2021-07-21 12:23:43: ERROR[Main]: C:\Games\Minetest\bin\..\builtin\common\vector.lua:16: in function 'equals'
2021-07-21 12:23:43: ERROR[Main]: C:\Games\Minetest\bin\..\mods\beds\init.lua:489: in function 'on_rightclick'
2021-07-21 12:23:43: ERROR[Main]: C:\Games\Minetest\bin\..\builtin\game\item.lua:426: in function <C:\Games\Minetest\bin\..\builtin\game\item.lua:419>
I have added quite a few changes recently. It now displays all standard (that I am aware of) attributes for items. It also supports attributes used by 3d_armor, xdecor's workbench, & wielded_light.
If this mod gains 3d_armor support, I will probably abandon wlight as it is much more optimized, suppors node light_source attribute, & dropped items emit light.
I think this is a great mod & adds greatly to server commerce environments. It is essentially storage for money (minegeld notes from currency mod). The wire transfer terminal is an excellent tool as well that allows players to transfer money directly from their account to that of another player.
Look at the usage section.
This inventory embodies the idea of keep-it-simple-stupid. It does one thing & does it well, while maintaining a simple user interface. Adding new tabs is easy.
If you want to save some tab space, or want to add access from
sfinv
to any formspec, check out the sfinv_buttons mod.So glad this mod has made its way to ContentDB. APercy's additions have improved the helicopter's usability & aesthitics, in addition to adding some features such as fuel consumption. The model is beautiful & includes a fuel gauge. It is also colorable using some of the basic dyes.
Really cool & tough mob. Don't know if I would attempt fighting this thing on a survival server.
The current version (0.4.0) officially only supports up to Minetest 5.1. But I was able to run it on 5.4 with just a few warning messages. Didn't seem to have any other problems.
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
Now has more models & methods for handling door open/close action.
They have a very nice looking model, & compatibility with
unifieddyes
gives them a nice variance in colors. It supports protection mods too, so other players can't leave your areas in the dark.Most of all, they make my helipad look great!
My poor children use to fall & die all the time, losing their inventories in the process. And being so young, they didn't know how to get back to find their bones. This made the game much more playable & fun for them. Simply add this mod to your game & don't worry about falling to your death anymore.
I looked for an NPC mod that I really liked for a while. What I like about folks is the simplicity & customizations. NPCs can be set to use any player skin & configured to "say" different phrases. I think it has a lot of potential & could probably benefit from being able to set custom actions when interacting with NPCs.
I have come across one bug where changes to an NPC are reverted after the server is restarted. But it only occurs on the most recently created one. So as long as you create at least one more NPC, & delete it before restart, the bug can be avoided. The author seems to be active, so I am sure the bug will get fixed eventually.
Very fun to make waffles & toast. It is a very well thought out idea & unique in the way food is made. Feels like Saturday morning breakfast. The author lists some bugs in the description. Which may be expected as the way the waffle iron works seems to be a bit complex. But I haven't had any issues with the mod so far.
Not much to be said. A simple mod that does exactly what it is meant to do. Open the trash can or dumpster, place your unwanted items in, & empty the trash to delete them permanently.
I was thinking of it as more of a media pack. But since only texture packs are supported (currently), it has to be a mod.
Edit: Though, some functions might be nice for quickly making double nodes & setting rotation.
So, I should just add this model to each individual mod that uses it?
It appears that the dependency name
skins
is wrong, & should actually besimple_skins
(https://content.minetest.net/packages/TenPlus1/simple_skins).These motorbikes are awesome! One of the best vehicles I have used in-game. Now if only I could get Minetest to stop stuttering while attached to entities.
Allows running & supports stamina & hudbars. The amound of stamina drained by running can be changed in configuration.
These HUD visuals are definitely needed.
More people need to get out of their cars & onto a bike. Exercise strengthens the body & mind.
Adds some much needed aesthetics & plenty of items & nodes. Gives worlds a more diverse feel.
Because this mod downloads skins directly from Addis Open MT-Skin Database, it (from what I can tell) provides more skins than any other skin mod & makes adding new skins easy.
I love the
airbrush
in more recent releases & I wish more mods supported coloring with unifieddyes. It is actually quite easy to add support.Amazingly beautiful & creative. I've only tested it a bit on some local games, but it seems very well done. The dragons are enormous.
Adds some simple, great aesthetic.
Great suggestion. Looks like it can be done through
minetest.registered_biomes
.Armor is an excellent enhancement to any survival game. I don't know of any other mod that can be compared to this.
Edit: Sorry, this is a false alarm. I was using the Git version (which does not include the
compatibility.lua
file) when I thought I had downloaded from ContentDB. So disregard the following report.Original message:
Mod version: 1.0
vector.origin
is not defined in official Minetest. So this mod causes the server to crash when beds are used:The problem is in line 489 of init.lua.
Downloaded & only got
throwing
API. Nothrowing_arrows
included.I have added quite a few changes recently. It now displays all standard (that I am aware of) attributes for items. It also supports attributes used by
3d_armor
,xdecor
's workbench, &wielded_light
.If this mod gains 3d_armor support, I will probably abandon wlight as it is much more optimized, suppors node
light_source
attribute, & dropped items emit light.I put in a PR for 3d_armor support. <-- deprecated now
Edit: I like that I can now create my own custom callbacks.
Edit: 3d_armor support via library: 3d_armor_light
I love this idea. It definitely needs some work though. Animation updates are often very delayed.
I haven't checked out
witt
yet. But it might be similar toEdit: A bit different, but similar function.
equip_exam
uses a formspec to scan items.witt
displays info about a node being pointed at.I have created a fork that adds mouse control. I'm waiting for the original author to accept my changes. But for now, you can use my fork if you like.
Edit: This mod now supports using player's facing direction.
Thanks, that's the only thing I didn't create. lol!
Glad that you have found it useful. :)
This is a great bridge between
sfinv
& any mod. More mods should add support for it.Mods that I am aware that use it:
Edit: Keep up the good work Wuzzy!!!
This makes setting up protected areas for players, especially young ones, very simple. This is my favorite protection mod of all that I have tried.
I think this is a great mod & adds greatly to server commerce environments. It is essentially storage for money (minegeld notes from currency mod). The wire transfer terminal is an excellent tool as well that allows players to transfer money directly from their account to that of another player.
For reference, the original ATM mod is here: https://forum.minetest.net/viewtopic.php?t=15029
It's for private servers.
Seems that this needs updated as it currently crashes the server.
See issue #4