I like what you've added with the ability to make auto restarting systems. (Though I'm currently having issues trying to get the drill auto-restarting, I'm sure I will figure it out, or perhaps that is something you don't allow restarting on, or might want to make it so that isn't something you can do, just to keep some challenge)
I have found once most of the machines can restart themselves the game is rather quite fun. (Even before this it was fun, but more fun with the cool restart feature)
I don't see why I can't... sure... I just need to get a list of the itemstrings for the different stones then I should beable to get a nodecore version released.
After a few seconds of gameplay, I now know how to play it. Which causes a problem which is quite apparent (now what do I do next, after placing dozens of homes shops offices etc.)
After playing it a few times I can see where it can become quite overwhelming.
While there isn't any tutorial one could after some time figure out that while the reactor isn't overloaded increase your drills speed so you keep making profit while the game keeps increasing expenses.
A note on the increasing expenses, it seems to grow at a very rapid pace, so one needs to almost immediately increase coolant production then increase the drill in order to keep up.
I have found a few issues which might cause critical issues in-game:
When a player enters "sleeping" the player can not exit sleep (Which means things can fail but there is no way to jump out of bed and go fix them)
Mobs seem to almost become never ending, making it quite dangerous to go out just to adjust your drill. (This might be taken as extra challenge)
While "research" might be a good concept for further development in-game, I haven't noticed it doing anything except extra profit. (One in debt could simply stand outside and fight mobs then go "cash" in their goo for extra cash to try and fix their debt)
Now for the positives or things that could be added in the future:
Provide some unique building concept, allowing a player to build more drills, more coolant systems, more reactors, etc. (I'd be more interested in a space sim where you can get a basic base to start with but then have some kind of method for expanding, I.E. a crafting system perhaps)
Along the current lines, perhaps include some "upgrades" which cost money but provide less occurance of failtures etc. (I.E. I could upgrade the gravity generator so it would be less likely to go down, but I can never upgrade it so it never goes down / Or I could upgrade the reactor so it produces say 200 more power)
Allow multiple players to play on one base, perhaps as a co-op thing. (This way I could be taking care of the major stuff inside while a buddy could be fighting and getting "research" goo)
I'm currently working on making this a modpack with the current codebase plus xray too. (Making this mod track ores and make stone and such invisible to expose ores)
Allows admins on survival servers to give special loot for their players... like one of these.
Bout the only issue I have with it is that there isn't a way to keep the fuel going when you move the furnace so only use this at your main base where you won't be moving your furnace around. (Also great for making the furnace always appear on)
I love the fact I can make a storage room in one of these, this keeps my homes small rather than big and bloated because of all the chests that I end up using.
This mod + pipeworks + drawers = best storage system ever.
I like the fact while you can grow resources it doesn't mean you will mass produce stuff (without making a big farm first).
I really like the fact it supports technic and moreores.
Yup, the remote is currently a WIP feature.
I'm trying to come up with a way to support access for unlimited ranges.
I use it personally with technic's quarry, no more needing to make a bunch of rope boxes to climb down or up.
Thanks for the review.
Just don't give users the advanced glove, since you practically can fly with it. :)
lol, hey it's a good idea, you should add it... :D
I really do enjoy the textures, and I've tried it out on his server and wow, even supports fully automatic.
Ah so thats why when I'm far away my auto restart stuff doesn't restart stuff till I get close enought for them to be loaded.
I like what you've added with the ability to make auto restarting systems. (Though I'm currently having issues trying to get the drill auto-restarting, I'm sure I will figure it out, or perhaps that is something you don't allow restarting on, or might want to make it so that isn't something you can do, just to keep some challenge)
Gracias por probar mi mod
I don't see why I can't... sure... I just need to get a list of the itemstrings for the different stones then I should beable to get a nodecore version released.
Looks like a good remake of Mindustry.
Just wish the author could continue development after the gamejam or at least get some help to further develop a cool game.
Looking forward to it. Still give a +1 for a great deal of it.
After a few seconds of gameplay, I now know how to play it. Which causes a problem which is quite apparent (now what do I do next, after placing dozens of homes shops offices etc.)
After playing it a few times I can see where it can become quite overwhelming.
While there isn't any tutorial one could after some time figure out that while the reactor isn't overloaded increase your drills speed so you keep making profit while the game keeps increasing expenses.
I have found a few issues which might cause critical issues in-game:
Now for the positives or things that could be added in the future:
Or not, I guess it will be out in 3 hours then. :)
Enjoy the new Oretracker.
I'm currently working on making this a modpack with the current codebase plus xray too. (Making this mod track ores and make stone and such invisible to expose ores)
Xray should be out within the next week.
It repairs anything with durability.
From your best armor and tools to elytra, and even shears.
Allows admins on survival servers to give special loot for their players... like one of these.
Bout the only issue I have with it is that there isn't a way to keep the fuel going when you move the furnace so only use this at your main base where you won't be moving your furnace around. (Also great for making the furnace always appear on)
I love the fact I can make a storage room in one of these, this keeps my homes small rather than big and bloated because of all the chests that I end up using.
This mod + pipeworks + drawers = best storage system ever.