I have included most of these textures in my game (Minefall) mainly in order to make it look different than the former default game. My thanks to the author for this good work.
The issue with texture packs is that they often don't cover some obscure mod you use, and the more "opinionated" it is, the more those blocks stand out (I'd love to use the Soothing one, but can't for this reason). A texture pack like Defaultpack Remastered just changes some of the default textures a little, yet it is enough to be noticeable and to "refresh" the game.
There are however a couple of choices I don't like in this pack, so I made some edits (mainly keep the default ones), but YMMV.
I had to download and look at the source to learn that it restores 20HP (so full health if the max health of the player has not been extended by another mod).
(please ContentDB editors, be a bit more picky about descriptions, this is not the first time it happens).
The crafting recipe is 2x glass and 1 blueberry, which kind of weird considering that you are actually "eating" more glass , and mysteriously the blueberry that restores 2 HP in the default game becomes 10x more effective in the process.
You might be wondering which of the two Nether mods you should use. This one is more for hacking/customization.
It has the portals API that does the main part of the job, and the map/cave generator. It doesn't add much else and this is great because that's less things you have to remove in order to fit it into your game.
From this perspective, it may still add some things you don't want, and it may don't add enough stuff for straightforward use. But if you are looking for some way to use the vast space under the surface, this Nether mod is a good pick if you are used to modding.
This used to be a negative review, because of various concerns about what and how things are done. By the looks of the changelog, those issues have been fixed. I did not try the mod, though, but I cannot delete my review, so I'll give a thumb up for at least the responsiveness of the author.
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
No, I did not click the "recommended" button by mistake, this tutorial is indeed fine.
But... Are we really asking newbies to download a tutorial? Where is the tutorial for that?
Makers, let's not forget that most players don't want to make their own game. They want a good game out-of-the-box and maybe just customize it or extend it after a while.
Imagine for yourself, someone tells you that "you have Notepad and you can turn it into a half-decent IDE by installing two dozens of plugins; you can be up to speed in a week or so. If you have issues with plugins fighting each other, seek help on the forum"... Chances are that you'll say "No thanks, I'll use VSCode".
"You have MTG and then you can make your own game by downloading mods, checkout out our huge ecosystem" obviously won't fly with most newcomers. It used to be Ok when users had to install mods and "subgames" manually, but not anymore (those people are modders now). To be fair, this is thanks to the efforts of the MT team and contributors. Don't let one old apple that turned bad spoil the barrel.
This tutorial should be shipped instead of MTG. Add to it a couple of lines to tell the players what to do from there at the end (how to get an actual game), then we are good and done.
Refreshes Minetest
I have included most of these textures in my game (Minefall) mainly in order to make it look different than the former default game. My thanks to the author for this good work.
The issue with texture packs is that they often don't cover some obscure mod you use, and the more "opinionated" it is, the more those blocks stand out (I'd love to use the Soothing one, but can't for this reason). A texture pack like Defaultpack Remastered just changes some of the default textures a little, yet it is enough to be noticeable and to "refresh" the game.
There are however a couple of choices I don't like in this pack, so I made some edits (mainly keep the default ones), but YMMV.
But what does it do ?
I had to download and look at the source to learn that it restores 20HP (so full health if the max health of the player has not been extended by another mod).
(please ContentDB editors, be a bit more picky about descriptions, this is not the first time it happens).
The crafting recipe is 2x glass and 1 blueberry, which kind of weird considering that you are actually "eating" more glass , and mysteriously the blueberry that restores 2 HP in the default game becomes 10x more effective in the process.
The Nether mod for modders
You might be wondering which of the two Nether mods you should use. This one is more for hacking/customization.
It has the portals API that does the main part of the job, and the map/cave generator. It doesn't add much else and this is great because that's less things you have to remove in order to fit it into your game.
From this perspective, it may still add some things you don't want, and it may don't add enough stuff for straightforward use. But if you are looking for some way to use the vast space under the surface, this Nether mod is a good pick if you are used to modding.
Concerns addressed.
This used to be a negative review, because of various concerns about what and how things are done. By the looks of the changelog, those issues have been fixed. I did not try the mod, though, but I cannot delete my review, so I'll give a thumb up for at least the responsiveness of the author.
Flight dynamics that one would expect
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
This game has no place in ContentDB
No, I did not click the "recommended" button by mistake, this tutorial is indeed fine.
But... Are we really asking newbies to download a tutorial? Where is the tutorial for that?
Makers, let's not forget that most players don't want to make their own game. They want a good game out-of-the-box and maybe just customize it or extend it after a while.
Imagine for yourself, someone tells you that "you have Notepad and you can turn it into a half-decent IDE by installing two dozens of plugins; you can be up to speed in a week or so. If you have issues with plugins fighting each other, seek help on the forum"... Chances are that you'll say "No thanks, I'll use VSCode".
"You have MTG and then you can make your own game by downloading mods, checkout out our huge ecosystem" obviously won't fly with most newcomers. It used to be Ok when users had to install mods and "subgames" manually, but not anymore (those people are modders now). To be fair, this is thanks to the efforts of the MT team and contributors. Don't let one old apple that turned bad spoil the barrel.
This tutorial should be shipped instead of MTG. Add to it a couple of lines to tell the players what to do from there at the end (how to get an actual game), then we are good and done.