Hi. It may be that it is written somewhere that there should be one near the spawn indeed, but that's in the context of multiplayer, when someone has prepared a cosy spawning location.
In the context of singleplayer, that's different: you get crafting table from the loot boxes in ruins or dungeons. These loot boxes, that look like "bones" blocks, drop random things. However, the most frequent drop is the crafting table. Usually if you dig ten of them, you should get two or three (enough to also make a furnace and maybe a chest), a bunch of compass (for ore detection) and some bronze (use it in priority to make a pick, then a sword).
Digging those loot crates cost you 1 RP (you'll see warning messages), but you start with 40 of them (4 lives). As I said, digging around 10 will usually get you started, unless you are unlucky. In this case, just dig some more. It only hinder a little your progression (leveling up costs RP) - the "lives" thing I mentionned earlier doesn't result in a game over in singleplayer (it will only prevent you from digging more loot).
In the "HELP" tab of your inventory there's a section named "Starting (singleplayer)" that gives basic advice.
I would add that wheat seeds are dropped by giant bettles (biomes: aspen and not-snowy pine forests), and cotton seeds are dropped by manticores/scorpion-like things (biomes: jungle, dirt desert, savanna). Drops are random, you might have to kill a bunch of them. Like most mobs they also drop mese fragments, use the first nine ones to make a mese wand.
Also if you do use seed 12341234, you can basically ignore the whole thing a about the beacon ; just leave it alone.
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
No, I did not click the "recommended" button by mistake, this tutorial is indeed fine.
But... Are we really asking newbies to download a tutorial? Where is the tutorial for that?
Makers, let's not forget that most players don't want to make their own game. They want a good game out-of-the-box and maybe just customize it or extend it after a while.
Imagine for yourself, someone tells you that "you have Notepad and you can turn it into a half-decent IDE by installing two dozens of plugins; you can be up to speed in a week or so. If you have issues with plugins fighting each other, seek help on the forum"... Chances are that you'll say "No thanks, I'll use VSCode".
"You have MTG and then you can make your own game by downloading mods, checkout out our huge ecosystem" obviously won't fly with most newcomers. It used to be Ok when users had to install mods and "subgames" manually, but not anymore (those people are modders now). To be fair, this is thanks to the efforts of the MT team and contributors. Don't let one old apple that turned bad spoil the barrel.
This tutorial should be shipped instead of MTG. Add to it a couple of lines to tell the players what to do from there at the end (how to get an actual game), then we are good and done.
Hi. It may be that it is written somewhere that there should be one near the spawn indeed, but that's in the context of multiplayer, when someone has prepared a cosy spawning location.
In the context of singleplayer, that's different: you get crafting table from the loot boxes in ruins or dungeons. These loot boxes, that look like "bones" blocks, drop random things. However, the most frequent drop is the crafting table. Usually if you dig ten of them, you should get two or three (enough to also make a furnace and maybe a chest), a bunch of compass (for ore detection) and some bronze (use it in priority to make a pick, then a sword).
Digging those loot crates cost you 1 RP (you'll see warning messages), but you start with 40 of them (4 lives). As I said, digging around 10 will usually get you started, unless you are unlucky. In this case, just dig some more. It only hinder a little your progression (leveling up costs RP) - the "lives" thing I mentionned earlier doesn't result in a game over in singleplayer (it will only prevent you from digging more loot).
In the "HELP" tab of your inventory there's a section named "Starting (singleplayer)" that gives basic advice.
I would add that wheat seeds are dropped by giant bettles (biomes: aspen and not-snowy pine forests), and cotton seeds are dropped by manticores/scorpion-like things (biomes: jungle, dirt desert, savanna). Drops are random, you might have to kill a bunch of them. Like most mobs they also drop mese fragments, use the first nine ones to make a mese wand. Also if you do use seed 12341234, you can basically ignore the whole thing a about the beacon ; just leave it alone.
A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
No, I did not click the "recommended" button by mistake, this tutorial is indeed fine.
But... Are we really asking newbies to download a tutorial? Where is the tutorial for that?
Makers, let's not forget that most players don't want to make their own game. They want a good game out-of-the-box and maybe just customize it or extend it after a while.
Imagine for yourself, someone tells you that "you have Notepad and you can turn it into a half-decent IDE by installing two dozens of plugins; you can be up to speed in a week or so. If you have issues with plugins fighting each other, seek help on the forum"... Chances are that you'll say "No thanks, I'll use VSCode".
"You have MTG and then you can make your own game by downloading mods, checkout out our huge ecosystem" obviously won't fly with most newcomers. It used to be Ok when users had to install mods and "subgames" manually, but not anymore (those people are modders now). To be fair, this is thanks to the efforts of the MT team and contributors. Don't let one old apple that turned bad spoil the barrel.
This tutorial should be shipped instead of MTG. Add to it a couple of lines to tell the players what to do from there at the end (how to get an actual game), then we are good and done.