Tbh, I was surprised when I launched it for the first time. Everything is well designed, the inventory is really « attractive » and powerful, there is a lot of care about animations (such as the chests).
Afaik, this is the most polished game of the whole Minetest ecosystem.
I've never played MC, but I recognize its gamestyle, but also the few bonus additions ;) Notably the musics that feel very nostalgic and immersive :)
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?
First, of course this is not focused to be a secure communication, as admins can see the messages through the logs.
Concerning the scale of the server, we're working to "extend" it, notably with the reinforced storing system making it very fast, and in the short term (planned for next release), an anti-spam features, which imho will be useful for spam-concerned servers, which are mainly big servers.
Like all other APercy mod this is really cool, I like the model of the plane, it's so beautiful. The formspec instead of key combinaisons is very cool, it offers more possibility. Just a problem because I can't access to the plane stockage with Aux1 defined with a letter, but I can with Ctrl. But the lag is lesser than other planes, so a big improvement in this way, also the new panel is good, and I love the new features like flaps or lights.
This mod is great, realistic, and that's what I particularly like in the game. Thanks to these more than magnificent landscapes, we have access to new opportunities to build, with mountains sometimes very close to the sea which are beautiful to see, and delightful to use. Thanks for this fantastic mod.
I noticed a problem which is that along lakes or seas there is water under continents, islands, even trees.
Nice mod, it was just hard to fly at start because I thought I had to press down key :D. Also, when the wing is down, we can't see the panel. But I really like it !
What speed ? Your RAM ? Also, you can do like in adv : only one person have access to commands of the plane. Also, why not add a new command (for example Sneak+Space) which deploy a door, like here : https://bit.ly/3etivKO.
Also I think you can add the speed in the top center of the panel, and correct the turns when we are at ground - the plane turn like it is flying, - I mean only direction gear change direction. But congrats for that work.
I'll try to add a painter (with technic painter) to have more airplanes colors. Add front lights can be a good idea. Also, the mod is a bit lagging on my computer, but the gameplay is fantastic. Finally, how to deploy back gears ?
This is the goal of that game to provide a base to start a world :)
Tbh, I was surprised when I launched it for the first time. Everything is well designed, the inventory is really « attractive » and powerful, there is a lot of care about animations (such as the chests).
Afaik, this is the most polished game of the whole Minetest ecosystem.
I've never played MC, but I recognize its gamestyle, but also the few bonus additions ;) Notably the musics that feel very nostalgic and immersive :)
converted review into a thread
converted review into a thread
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
However this is such as masterpiece.
Ah yes, that's understandable then. Maybe a system like areas mode could be also more visual (honestly I have to visualize where are the limits) ?
But many thanks for applying my suggestions !
I had a nice play with myself :p
This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?
I could work on French translation if needed.
Thanks for the reply !
First, of course this is not focused to be a secure communication, as admins can see the messages through the logs.
Concerning the scale of the server, we're working to "extend" it, notably with the reinforced storing system making it very fast, and in the short term (planned for next release), an anti-spam features, which imho will be useful for spam-concerned servers, which are mainly big servers.
Anyway thx =)
It's not against you, it is just that the mod actually does the same thing than the vanilla client does, by pressing F5.
Press F5 -> modname:block
Just press F5
Newcomers can easily learn things quickly, it is simple. Ofc, should be used with mods, but even without this can be considered as a game.
Very good and simple to use, permit doing great things (mesecons only does logical signals).
Simple to use for Minetest noobs and very powerful (with digilines also)
@nyomi are you sure ? There are no pull requests on https://github.com/mt-mods/mail/pulls. Btw thx a lot for the review =)
Like all other APercy mod this is really cool, I like the model of the plane, it's so beautiful. The formspec instead of key combinaisons is very cool, it offers more possibility. Just a problem because I can't access to the plane stockage with Aux1 defined with a letter, but I can with Ctrl. But the lag is lesser than other planes, so a big improvement in this way, also the new panel is good, and I love the new features like flaps or lights.
So install this mod.
Oh okay I didn't do this, maybe can you do a command /mapgen_correct or something else to correct generation errors.
This mod is great, realistic, and that's what I particularly like in the game. Thanks to these more than magnificent landscapes, we have access to new opportunities to build, with mountains sometimes very close to the sea which are beautiful to see, and delightful to use. Thanks for this fantastic mod.
I noticed a problem which is that along lakes or seas there is water under continents, islands, even trees.
I really like this mod which provide a lot of news biomes and others blocks, and we have more building possibilities.
Nice mod, it was just hard to fly at start because I thought I had to press down key :D. Also, when the wing is down, we can't see the panel. But I really like it !
It is useful to travel long distances, faster than walking, but only if the terrain is enough flat.
I think it will be cool if we can control it with mouse, and if the bike can bend over when we turn.
What speed ? Your RAM ? Also, you can do like in adv : only one person have access to commands of the plane. Also, why not add a new command (for example Sneak+Space) which deploy a door, like here : https://bit.ly/3etivKO.
Also, why not add a airliner model, or add ATC (like in advtrains) ?
Maybe, when you could add light to the entity, you could add red/green light to the extremeties of the wings.
I noticed another problem : when I paint my plane in a color, the engine is still yellow : look at this screenshot : https://we.tl/t-2ibjVjQmLP.
Okay, great ! Just, you can combinate with sneak. For example, you use Sneak + E.
First you have to edit the if for engine starting
if ctrl.aux1 and hidroplane.last_time_command > 0.3 then
becomes
if ctrl.aux1 and not ctrl.sneak and hidroplane.last_time_command > 0.3 then
And add a line
if ctrl.aux1 and ctrl.sneak and hidroplane.last_time_command > 0.3 then
with your new command.
Good job, I also like your others mods :)
Also I think you can add the speed in the top center of the panel, and correct the turns when we are at ground - the plane turn like it is flying, - I mean only direction gear change direction. But congrats for that work.
I'm trying to do it actually, don't worry. So you mean I have to switch off the engine when I am flying to deploy/remove gears ?
Very cool mod,
I'll try to add a painter (with technic painter) to have more airplanes colors. Add front lights can be a good idea. Also, the mod is a bit lagging on my computer, but the gameplay is fantastic. Finally, how to deploy back gears ?
Really good mod, congrats for that ! Only low ressources to craft one, and coal to fly. That's simple and amazing !