Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
The models are really well done and fit-in with Minetest's low-poly world. The textures are decent but some detailed parts look sorta messy. The physics are really good considering Minetest's lack of entity features. Just use a mod like basic_streets or street signs and you can drive around in a realistic car on a realistic road. Of course, like any mod with vehicles, the cars are sometimes jittery but not as much as other mods I have seen. The slopes from the mods above only really work at a medium speed (speeding = crash!), at fast speeds the car doesn't go up the slope. Horn, lights, steering animations. This mod is just superior to others
Question: I feel like the back door in the mail van can open. If so, how do i open it?
It is definatley something to work on. During development we usually only think about more advanced players, sorry. More strucutres are planned for a later update, allowing players to get weapons easier. We also want new players to notice these structures, so maybe common strucutres with basic items.
As always, thanks for the suggestion. Its been a while since we have gotten player feedback :D
Currently, there is no insturction manual. I will work on one, thanks for the suggestion.
The game is very similar to Minetest, punch trees, build shelter and mine ores to protect yourself against monsters. I have noticed you are a new member, so this package probably shouldn't be reliant on Minetest Game knowledge to pick up :D.
I will add a help section to the description, and again, thank you for the suggestion :)
If you would like Aboriginal-based mobs, i would recommend accuracy to what Aboriginal people do;
* Prevent bushfires (back-burning)
Move from place-to-place to keep ecosystems going (prevents an area from being over used)
Do traditional dances as they tell dreamstime stories (I'm not too sure on their dances, but research will help)
Don't take too much of anything to, again, keep ecosystems going
don't hunt baby animals (ecosystem)
I am not an Aboriginal person, and many things require permission from an elder to do. I am not a representation of Aboriginal people or their culture, I am merely making recommendations and providing an insight into what they do in the outback.
I may be wrong in the statements, forgive me if I am.
As in make your own package with a name similar (like 'Miniontoby's Moretrains Fork' or 'Miniontoby's Moretrains') and keep the licensing all the same, credit the original authors in the license and your good to go :)
The license is open-source, so as long as you credit the author of the music (as listed in the description, and if you can, find a link to the music). You are also free to edit the music as long as you keep the original license and credit the original music
Hope this helps, but please retain from writing a review as un-helpful as this one. You should have created a thread and asked questions there, not write a review with a question literally as its title
The texture pack features very detailed and eye-pleasing textures, but more blocks and items require their textures to be changed. All this package needs is some attention and it will improve by alot. But I must agree with CalebJ:
This mod adds diseases that are pretty similar to real ones. It provides diseases, methods of infection, preventative measures and also healthy/non-healthy players. Really cool and interesting mechanic, though I have some suggestions:
make raw food have a chance of carrying diseases
make players have a chance of getting genetic diseases when they join (they automatically have the disease thus it is genetic)
sanitiser
clean/unclean water (this one is a bit of a stretch)
ways to tell if someone is sick (different skin overlay-will probably have issues with hair layer)
I noticed that you have the median between two points, so why not add quartile 1 and 3 aswell? Quartile 1 is in between the midpoint (median, Quartile 2) and the lowest number in a data set (this would be the first block position), Quartile 2 is the median, and Quartile 3 is in between the median and largest number in the data set (this would be the second block position). So essentially, what I am suggesting is that you should add the 1st quarter and 3 quarter because you already have the 2 quarter (midpoint).
local obj = lakemaker.spawn_tnt(nodepos, nodename)
obj:setvelocity(calculate_velocity(vector.subtract(nodepos, tntpos), tntradius, {x=3, y=5, z=3}))
obj:get_luaentity().timer = explodetime_short + math.random(-explodetime_vary, explodetime_vary)
end
tntradius,{x=3, y=5, z=3}))
Currently, I don't have time to test the mod but let me get some things straight. It should replace the blocks under it with water source, correct?
please provide a screenshot, and I will also test the mod on my side and get a better idea about how it works. If the maintainer sees this, please fill me in :D
There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.
The license says that I can't use the assets if I don't include the original license (CC BY-NC 4.0). Is there a way I could change the license to an open-source one, without violating anything?
but about the license, from what I understand, it should be an open source license. It is basically the same as CC BY-SA or similar (correct me if i'm wrong)
the original creators of the Github respiratory licensed it under CC BY-NC 4.0 and i have done the same. About the license selection, I might mail Rubenwardy and see if he can add the license to CDB as it is open-source. As for whether or not the textures are originally by Powerbite, a Google search shows multiple posts by the same username on different platforms (Twitter & Reddit); if you were reffering to whether or not the actual textures are original, and not exactly the same as the Hytale Game, the devs of Hytale have not released any game files to the public (anything that has been released goes no further than a bit of text, a video or a screenshot). If you were reffering to something else, please explain :)
This mod adds powerful mobs that give you trophys for killing them, which engaged me for hours! The trophys are very cool looking and add a nice touch to your base, especially in a multiplayer environment (I flexed to my friends as much as I could)! The mobs have awesome animations and models.
10/10 for gameplay - works well in RPG style worlds
7.5/10 for mob textures - they could do with some work
8/10 for A.I - pathfinding could do with some tweaking, the mobs sometimes got stuck in caves
i could imagine a system similar to that of Worldedit, where you can save builds as schematics. For the long shlef you wanted, I think you could use code from connected chests. Just a suggestion, the features requested are good ideas but may lower performance.
Changes MTG in way similar games don't; the mods actually work together in a way that makes sense and add tons of new features to improve the player experience. An excellent game that refines Minetest Game with fun and unique mods!
It's a walking boat, what more could you want! Although the leg models could do with some tweaking (along with the textures), the boat is very fun to ride on and sort of scary. The legs have a cool walking animation and I know Sam had fun!
Development Test is perfect for anyone who has the intention of not playing. It is extremely useful in alot of circumstances, really flexible and, most importanly, minimal on resource usage and features; Perfect for things that need to be tested without inteference with other APIs. The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay. Otherwise 10/10 for performance and functionality.
thanks, will try :)
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
website has been launched
Glad you enjoyed it ;)
More blocks will be added soon, aswell as a better crafting recipe.
Yes, some people will not find that funny. I recommend downloading it and playing with friends, get a good laugh out of it
What did you dislike about the game design?
Problem will be fixed shortly, thanks for the feedback, Mopishboat :D
I am not the maintainer.
The models are really well done and fit-in with Minetest's low-poly world. The textures are decent but some detailed parts look sorta messy. The physics are really good considering Minetest's lack of entity features. Just use a mod like basic_streets or street signs and you can drive around in a realistic car on a realistic road. Of course, like any mod with vehicles, the cars are sometimes jittery but not as much as other mods I have seen. The slopes from the mods above only really work at a medium speed (speeding = crash!), at fast speeds the car doesn't go up the slope. Horn, lights, steering animations. This mod is just superior to others
Question: I feel like the back door in the mail van can open. If so, how do i open it?
8/10 physics
8/10 textures
10/10 models/animations
As showin in the Rubenwardy Modding Book
It is definatley something to work on. During development we usually only think about more advanced players, sorry. More strucutres are planned for a later update, allowing players to get weapons easier. We also want new players to notice these structures, so maybe common strucutres with basic items.
As always, thanks for the suggestion. Its been a while since we have gotten player feedback :D
Currently, there is no insturction manual. I will work on one, thanks for the suggestion.
The game is very similar to Minetest, punch trees, build shelter and mine ores to protect yourself against monsters. I have noticed you are a new member, so this package probably shouldn't be reliant on Minetest Game knowledge to pick up :D.
I will add a help section to the description, and again, thank you for the suggestion :)
no problem :D
If you would like Aboriginal-based mobs, i would recommend accuracy to what Aboriginal people do; * Prevent bushfires (back-burning)
Move from place-to-place to keep ecosystems going (prevents an area from being over used)
Do traditional dances as they tell dreamstime stories (I'm not too sure on their dances, but research will help)
Don't take too much of anything to, again, keep ecosystems going
don't hunt baby animals (ecosystem)
I am not an Aboriginal person, and many things require permission from an elder to do. I am not a representation of Aboriginal people or their culture, I am merely making recommendations and providing an insight into what they do in the outback.
I may be wrong in the statements, forgive me if I am.
Ya about Epic combat, forget about that. But, hey, some mods in there might fit-in with the 'Why Not?' environment :D
As in make your own package with a name similar (like 'Miniontoby's Moretrains Fork' or 'Miniontoby's Moretrains') and keep the licensing all the same, credit the original authors in the license and your good to go :)
The license is open-source, so as long as you credit the author of the music (as listed in the description, and if you can, find a link to the music). You are also free to edit the music as long as you keep the original license and credit the original music
Hope this helps, but please retain from writing a review as un-helpful as this one. You should have created a thread and asked questions there, not write a review with a question literally as its title
The texture pack features very detailed and eye-pleasing textures, but more blocks and items require their textures to be changed. All this package needs is some attention and it will improve by alot. But I must agree with CalebJ:
It does say Work in Progress though
This mod adds diseases that are pretty similar to real ones. It provides diseases, methods of infection, preventative measures and also healthy/non-healthy players. Really cool and interesting mechanic, though I have some suggestions:
make raw food have a chance of carrying diseases
make players have a chance of getting genetic diseases when they join (they automatically have the disease thus it is genetic)
sanitiser
clean/unclean water (this one is a bit of a stretch)
ways to tell if someone is sick (different skin overlay-will probably have issues with hair layer)
Other than that, the mod is excellent!
I noticed that you have the median between two points, so why not add quartile 1 and 3 aswell? Quartile 1 is in between the midpoint (median, Quartile 2) and the lowest number in a data set (this would be the first block position), Quartile 2 is the median, and Quartile 3 is in between the median and largest number in the data set (this would be the second block position). So essentially, what I am suggesting is that you should add the 1st quarter and 3 quarter because you already have the 2 quarter (midpoint).
:D
From what I understand:
tntradius,{x=3, y=5, z=3}))
Currently, I don't have time to test the mod but let me get some things straight. It should replace the blocks under it with water source, correct? please provide a screenshot, and I will also test the mod on my side and get a better idea about how it works. If the maintainer sees this, please fill me in :D
There isn't much conent for Minetest that adds a large-scale building with different levels of builds, so this is definetly unique also with its build style (medieval). I like the unlocking mechanic, where you need to build things before you can move on. Has minor bugs and sometimes I don't know what to do but overall good game.
The license says that I can't use the assets if I don't include the original license (CC BY-NC 4.0). Is there a way I could change the license to an open-source one, without violating anything?
but about the license, from what I understand, it should be an open source license. It is basically the same as CC BY-SA or similar (correct me if i'm wrong)
ok, thanks! I will add screenshot now :D
Some links if you want to find some more information: https://www.therookies.co/entries/5467 https://github.com/Powerbyte7/HyAssets https://www.reddit.com/r/HytaleInfo/comments/fexe18/introducing_hyassets_a_collection_of_textures/ https://hyassets.netlify.app/ https://twitter.com/powerbyte7/status/1236324174571933696?lang=en
the original creators of the Github respiratory licensed it under CC BY-NC 4.0 and i have done the same. About the license selection, I might mail Rubenwardy and see if he can add the license to CDB as it is open-source. As for whether or not the textures are originally by Powerbite, a Google search shows multiple posts by the same username on different platforms (Twitter & Reddit); if you were reffering to whether or not the actual textures are original, and not exactly the same as the Hytale Game, the devs of Hytale have not released any game files to the public (anything that has been released goes no further than a bit of text, a video or a screenshot). If you were reffering to something else, please explain :)
im not exqctly sure, but the github where i found the files is linked in the description
Please notify me of any licensing problems, this is my first time using external resources.
Apart from the minor things in the review, everything else is just amazing, good job on the models and animations!
This mod adds powerful mobs that give you trophys for killing them, which engaged me for hours! The trophys are very cool looking and add a nice touch to your base, especially in a multiplayer environment (I flexed to my friends as much as I could)! The mobs have awesome animations and models.
10/10 for gameplay - works well in RPG style worlds
7.5/10 for mob textures - they could do with some work
8/10 for A.I - pathfinding could do with some tweaking, the mobs sometimes got stuck in caves
miniotoby: create a fork if you really want to, the license is open-source :)
i could imagine a system similar to that of Worldedit, where you can save builds as schematics. For the long shlef you wanted, I think you could use code from connected chests. Just a suggestion, the features requested are good ideas but may lower performance.
Changes MTG in way similar games don't; the mods actually work together in a way that makes sense and add tons of new features to improve the player experience. An excellent game that refines Minetest Game with fun and unique mods!
It's a walking boat, what more could you want! Although the leg models could do with some tweaking (along with the textures), the boat is very fun to ride on and sort of scary. The legs have a cool walking animation and I know Sam had fun!
ok works fine on 5.4.1, no errors also so thats cool. Thanks for fixing!
Development Test is perfect for anyone who has the intention of not playing. It is extremely useful in alot of circumstances, really flexible and, most importanly, minimal on resource usage and features; Perfect for things that need to be tested without inteference with other APIs. The only thing I would like to be changed is add a setting for 'default' mods, to allow for modders to test things for performance simultaneously with gameplay. Otherwise 10/10 for performance and functionality.
ok, 5.4.1 and you called it.
I think just put 5.4.1 and above for the versions it supports, as 5.5 and under are considered outdated by CDB anyway
aight, thanks. I think I'm the wronged here for staying on such an old version. It would be useful to mark it as 5.4 +.
pls fix, version is 5.4.1
Ok, thanks