There are also 2 additional dependencies, moreores and mesecons, which are not listed on the actual mod dependencies (right side of page), but are in the description. Can you fix them?
i'm not actively developing this anymore but it might be possible, sure.
fyi: this is one of my first mods, there are quite a few things i would do different if i would write this again...
Edit: I found the reference to the rather expensive-for-now looking backbone. Somehow, I figured a "fleet" would imply the ability to coordinate jumpdrives in nearby ships traveling together in a fleet, each with its own jumpdrive.
Yeah: the backbone nodes connect the engines with the fleet-controller, i think i wrote or hinted that in the readme though :)
@liteninglazer you named your texture-folder "Textures" (upper-case T) this wont work on non-Windows systems, could you rename it to "textures" so everybody can run this mod?
It would be nice to rename that folder to something else, preferably something in the namespace of your game.
In your example i recommend to rename it to blocky_portaling_modgen (or something along that)
Nice, thanks for making it openly available (for those who aren't good at making art themself)
I found it rather odd the way muffins are used
Yeah, i might change that someday
It caught me off guard at first, since there's no timer to tell you how long you have left, and it seems you have to die to make them respawn
Yeah, it has a few kinks and the engine is lacking some features currently
Not sure if this is doable, but one feature request would be if the third person camera could have the player avatar turning independant of the camera's angle. Think like how the 3D Marios or Breath of the Wild do. If it's not doable, don't sweat it, but platforming is way easier in third person.
There are some additional features in that direction coming (hopefully) in the next engine version, will look into that for sure
Overall, though, this is an amazing start, and I can't wait to see where it goes! And again, feel free to get in touch with me for any graphical requests you have.
I have just made a blueberry bush stem with the same code as the default bush but with differnt texture. But I don't know why the blueberry bush grows without a stem. Please help me
I think with modding questions you are better served in the minetest discord (https://discord.gg/minetest) the forums or in the irc channels..
Thanks for the kind words, i started working on new levels and a central "spawn" level (kinda like super mario world) but haven't gotten far yet.
Let me know if you want to contribute (maps, code, etc)
I think i could even move the package to a more name-agnostic group if there are lot of contributions
Thanks but could you also fix the mod wings and xtraores they also crash the game when used with 3d_armor
If you want things fixed you can always start with posting the error-message somewhere, it's a start ;)
In this case please file a bug-report (cdb or github) in the 3d_armor package/repo
fixed, thanks for reporting 👍
I do have them when i look at the package...
👍
which wiki are you referring to?
I don't thinks so, feel free to open an issue on github for it
Sounds good, i'm not really a fan of mails though :/ i'm on discord (official minetest) and in the minetest irc-channel, ping me up if you like :)
thanks for the feedback, i opened an issue about the translation issue here: https://github.com/mt-mods/telemosaic/issues/18 not sure if/when i get to it though :)
does this still happen? i thought i fixed that a while ago O_o
Hm, that's odd, i added
time_speed = 0
to mitigate that problem, what minetest version are you on?i'm not actively developing this anymore but it might be possible, sure. fyi: this is one of my first mods, there are quite a few things i would do different if i would write this again...
You can take a look at the example here: https://github.com/mt-mods/xp_redo_ranks_ores/blob/master/ranks.lua
Disclaimer: this was one of my first mods and has some weird stuff in it, don't judge me :)
Yeah: the backbone nodes connect the engines with the fleet-controller, i think i wrote or hinted that in the readme though :)
Anyway, for a barebones example with technic you can look at this here: https://blockexchange.minetest.ch/schema/BuckarooBanzai/mss_faraday
Or this: https://blockexchange.minetest.ch/schema/BuckarooBanzai/tactical_cube_8472 for a more elaborate setup
@liteninglazer you named your texture-folder "Textures" (upper-case T) this wont work on non-Windows systems, could you rename it to "textures" so everybody can run this mod?
Mobs/Enemies would be nice but so far i haven't seen any decent models for them, ping me up if you know any (free) models
Answered your PM on the forums btw :)
thank you :)
The modname
modgen_mod_export
conflicts with other mods on the contentdb: https://content.minetest.net/modnames/modgen_mod_export/ (They have the same name but provide different content)It would be nice to rename that folder to something else, preferably something in the namespace of your game. In your example i recommend to rename it to
blocky_portaling_modgen
(or something along that)weird, the mod name is "elevator" in the mod.conf: https://github.com/shacknetisp/elevator/blob/master/mod.conf#L1 which minetest version?
PR's welcome ;)
fyi: we're tracking/collecting the missing recipes here: https://github.com/mt-mods/homedecor_modpack/issues/39 ;)
He probably means this: https://github.com/minetest-mapserver/mapserver/issues/255 (workaround described in there)
Heh, you are the author of this: https://opengameart.org/content/mario-like-stuff :O
Nice, thanks for making it openly available (for those who aren't good at making art themself)
Yeah, i might change that someday
Yeah, it has a few kinks and the engine is lacking some features currently
There are some additional features in that direction coming (hopefully) in the next engine version, will look into that for sure
Will do, thanks again for your work
possible, yes. feel free to open an issue or a pr if you have working code
Afaik: you can't verify if someone would even take a screenshot, for what game would that be?
Can you tell me the actual error-message? i should have a filename and line-number in it.
I think with modding questions you are better served in the minetest discord (https://discord.gg/minetest) the forums or in the irc channels..
You are right: the "manual" isn't very comprehensive :P
I added an example screenshot here: https://content.minetest.net/uploads/a0622ba2c9.png
And this should suffice as a basic operation manual: https://github.com/mt-mods/jumpdrive#operation
Thanks for the kind words, i started working on new levels and a central "spawn" level (kinda like super mario world) but haven't gotten far yet. Let me know if you want to contribute (maps, code, etc) I think i could even move the package to a more name-agnostic group if there are lot of contributions
what does not work? An error message would be nice...
this mod doesn't build spaceships, it just moves them :P
i have the feeling you are using this wrong...
Please update the 3d-armor mod, the line numbers in the stacktrace don't make any sense
can you be more specific, what's the error in your case?
If you want things fixed you can always start with posting the error-message somewhere, it's a start ;) In this case please file a bug-report (cdb or github) in the 3d_armor package/repo
The readme mentions this:
PR's welcome ;)
I opened an issue in the issue-tracker about this: https://gitlab.com/worstconcept/worstblockgame/-/issues/16
Huh, ok then, completely missed that :)
Uhm, interesting: we are still using that mod on pandorabox (on
master
though) no compatibility issues so far :/(sorry for the nitpick) You have a texture without license in the mod: https://gitlab.com/xenonca/drawstruct/-/tree/master/textures There is no media license selected, i suggest using CC-BY-SA-3.0 but its your choice ;)
Some notes about the current status of the mod:
You may have to ping
D00Med
when you are making a PR in his repos, he isn't active anymore in the minetest community :/If you really want to improve this mod you could offer yourself as a maintaincer (doing that myself too on his
scifi_nodes
repo)EDIT: https://github.com/D00Med/vehicles/issues/59
PR's welcome ;)
Opened an issue here: https://github.com/minetest-mods/throwing/issues/28
Can you please help me debug/reproduce this issue (irc-discussion) this shouldn't happen