What is your reason to choose "Other (Non-free/Closed)" as media license?
Why not choose a CC-license instead? For an overview: https://creativecommons.org/licenses/
Another thing: looks like you copied the textures from https://git.minetest.land/Wuzzy/MineClone2.git
There it states that the media is licensed under CC-BY-SA-4.0
But i don't see an attribution (appropiate credit) to that mod (which is needed under that license: https://creativecommons.org/licenses/by-sa/4.0/)
Sorry for nagging, but the license stuff has to be in order before approval...
PS: i'm not a lawyer and may be mistaken, feel free to correct me
What is your reason to choose "Other (Non-free/Closed)" as media license? Why not choose a CC-license instead? For an overview: https://creativecommons.org/licenses/
are you sure you want to license the whole mod under "CC BY 4.0" not only the contained media? See: https://opensource.stackexchange.com/questions/1717/why-is-cc-by-sa-discouraged-for-code
A better example would be: License for code: MIT License for media: CC BY 4.0
Quite brutal to survive this way but lots of fun
thumbnail seems to work, mod works as expected, approving this
This is a pretty simple mod but makes placing/managing a lot of different nodes much easier.
Must-have for every automated factory
Is this a fork of one of those that provide the "maple" mods:
I'm asking because of point 3.1 in the guidelines: https://content.minetest.net/policy_and_guidance/
Ah, sorry, i did not see that :/
Another thing: looks like you copied the textures from https://git.minetest.land/Wuzzy/MineClone2.git There it states that the media is licensed under CC-BY-SA-4.0 But i don't see an attribution (appropiate credit) to that mod (which is needed under that license: https://creativecommons.org/licenses/by-sa/4.0/)
Sorry for nagging, but the license stuff has to be in order before approval...
PS: i'm not a lawyer and may be mistaken, feel free to correct me
There is already a "elements" mod in the forums: https://forum.minetest.net/viewtopic.php?t=18322&p=289436
If the license allows it you could use those textures
This mod requires the "mcl_util" as dependency, but that is only provided by the minclone-game not as standalone mod.
Correct me if i'm wrong but i don't think you get that mod working with the "content" tab alone...
Nice idea, but the mod is crashing here: https://github.com/Emojigit/technic_grass_clean/issues/1
Just wow: mercury-seas, variable gravity, radiation, fancy "space"-trees I haven't gotten to the tech stuff yet but the ideas so far are amazing :O
A welcome and challenging alternative to the default minetest game and the like
The graphics are well made too
Your issue may be solved by third-party mods that provide management of the cpu-resources consumed by this mod, for example: mesecons_debug
title says it all, perfect in combination with pipeworks and technic
released as 1.0.0 and changed media license to CC-BY-SA 3.0
This should fix it: https://github.com/D00Med/scifi_nodes/pull/33
How is the heroku backend licensed? Is the code publicly available?