A tough game - This seems playable, especially thanks to the COMP unit which is very helpful and helps document the game. But it's probably super hard for one person to beat this game- as noted in the OP, it seems like multiplayer is going to end up being more playable. Hence, perhaps a version suited more for singleplayer would be useful in the future.
One sad part for me is that the land is mostly barren and rather repetitive/boring: but personally I think the mapgen sort of makes up for that, as the mountains are really quite good.
A problem I noticed is that you can get the mobs stuck on your head - they'll spin around on top of your head without damaging you at all! I had maybe 5 of them on top of my head this way- a potential fix is making them have collisionboxes.
I tend to agree with this "someone else", there does seem to be a heavy atmosphere, and the lack of scenery makes the experience less enjoyable than it could be (IMO). It still made for a good set of logic puzzles, but the names of the levels/shapes didn't feel like any reward, sadly. There is a fine balance between grind and boring in any puzzle game. I totally understand your viewpoint though, and the desire to stick to a simplistic game: it makes sense and I am curious to see how other people enjoy this game. :)
This appears to mostly be a game made up of existing mods, and the experience is fine, similar to other moon survival games, but it lacks a lot of documentation and polish to make things nice and unique from the other games. Not many new players are going to be able to take the oxygen tanks from the crate and put them into the air generator before they've already ran out of breath! And if you stand on top of your landing site marker - watch out, you're going to get trapped by the rocket when it shows up. A small bit of documentation would clear this up. Additionally, most of the items in the inventory are completely unobtainable the way the game is currently set up; and some things like mithril armor/mithril dust are erroneous, as they never appear in the game.
I look forward to how this game progresses and will be happy to change my review when things are improved! :)
This game truly has a story-feel to it, and I think the textures are pretty much consistent; gives it a very sci-fi feel. The storyline is fairly well-done and has the potential of the best game submitted for the Jam, but it lacks a proper ending, in my opinion. I've put the following critique inside of a imgur image so that people who want to solve the game on their own won't be upset at my review ;)
[Potential spoilers, do not read ahead if you want to find things on your own]
In short, this is an great story game and has a bright future, but it needs a finished storyline that feels fulfilling and doesn't leave too many questions.
A fantastic puzzle game, just wish there were more levels!
The work that Warr has put into the scenery and textures is beautiful, making the game enjoyable and solving the puzzles more than worth it. The gravity and 'bouncing' off walls is also a lot of fun.
The curve from easy puzzles to difficult puzzles was too fast though, in my opinion. If more levels were more gradually added working up to an ending, I believe it might be a little easier for a new player to learn the logic. However, this game is definitely completely playable and proved a somewhat short, but very fulfilling experience.
Fascinating experience that feels fairly complete: the attention to details in the mapgen is very nice and makes exploring interesting. The custom inventory and radar makes for a nice feel as well.
One huge problem is lag: This game is a monster for anyone's CPU. Items that you've dug will take a few seconds to appear in the inventory, lights take many seconds to place, etc.
The story also seems a little rushed, perhaps more elements to the story and a more fulfilling finish would be nice. The radar and inventory can also be quite confusing for a new player: a better explanation of it would be helpful. Other than that, this seems fun and playable.
This is a game that really feels complete! The storyline is great, the characters have varying personalities, the levels are well made, the textures are consistent, the sound effects, documentation, and texture effects are incredible - and best of all, it's quite fun!
The quality opening sequence is also something that I believe defines this game and makes you feel part of your own character. Well done, Wuzzy!
I wish that this game was longer, because it is really a joy to play (being a parkour fan myself :)). As mentioned, the slide controls are somewhat erratic and it takes a bit of experience: after a while, it becomes somewhat consistent if you use Shift (Sneak) in combination. It can also be somewhat confusing when you can use E to 'dash' and when you can't: on slopes, the dashing often doesn't work but (if you glitch? :)) it does work from time to time. On solid blocks, it usually always works in the right areas. If you get going downhill, you probably won't be able to stop yourself, as velocity increases like crazy.
EDIT: After finishing the game I have nothing but more praise for it: this is extremely well polished and has a wonderful ending that is amusing and proves a very difficult puzzle! This is my personal pick for the best game of the Jam. I enjoyed it immensely, thank you Wuzzy!
Understood, thanks for the reply! "Understated" does seem like a good word to describe the game. My opinion is that puzzles can become a grind for a lot of players (as a game dev myself) if there isn't encouraging scenery, but I understand that there is a particular audience that this targets. I might update my OP later anyways, I appreciate the explanation.
An interesting puzzle game, but in my opinion, it's lacking a lot of details which would make solving the puzzle more enjoyable, like scenery and more custom items/textures which make puzzles perhaps a bit more challenging.
For what it's worth though, I love your games and can see this turning into something very good, hence why I struggled to put a no vote on this. I will be sure to update this review after the game jam when/if things are improved!
EDIT: I've decided to change from -1 to +1 for this mod, because there's really no reason why I wouldn't reccomend this game: the puzzles are interesting and creative. My criticism still applies, but after getting a better idea for how the ratings work, it doesn't make sense for me to have a no vote here.
A degree of realism to this game: The 4 nodes included in the mapgen are pretty similar to what you'd find on the moon in real life. This works well as a short collection game, but isn't really interesting. The title is sort of false advertising, as there is no secret to find :) In the future, it would be interesting to incorporate more elements so that the game is playable for longer.
Additionally, there is currently a crash you can make by clicking the jackhammer on many nodes very quickly.
Feels like it is missing a lot so far. For an exploration game, it feels like there needs to be quite a lot going on: in this case, there is only 10 or so mapgen nodes, and no mobs to interact with. I could see this game going far though, especially if it could go somewhere similar to Loria (with advanced mapgen and crafting/survival mechanics), but with these tiny planets instead. :)
This game is completely unplayable so far, it is literally a mapgen of one node. No explanation is given to the player about the goal of the game, either (and there is certainly no goal yet with only one node). I realize this is heavily WIP so I will be happy to update my review if things change after the game jam. :)
A tough game - This seems playable, especially thanks to the COMP unit which is very helpful and helps document the game. But it's probably super hard for one person to beat this game- as noted in the OP, it seems like multiplayer is going to end up being more playable. Hence, perhaps a version suited more for singleplayer would be useful in the future.
One sad part for me is that the land is mostly barren and rather repetitive/boring: but personally I think the mapgen sort of makes up for that, as the mountains are really quite good.
A problem I noticed is that you can get the mobs stuck on your head - they'll spin around on top of your head without damaging you at all! I had maybe 5 of them on top of my head this way- a potential fix is making them have collisionboxes.
Also, gui_hb_bg.png is missing.
I tend to agree with this "someone else", there does seem to be a heavy atmosphere, and the lack of scenery makes the experience less enjoyable than it could be (IMO). It still made for a good set of logic puzzles, but the names of the levels/shapes didn't feel like any reward, sadly. There is a fine balance between grind and boring in any puzzle game. I totally understand your viewpoint though, and the desire to stick to a simplistic game: it makes sense and I am curious to see how other people enjoy this game. :)
This appears to mostly be a game made up of existing mods, and the experience is fine, similar to other moon survival games, but it lacks a lot of documentation and polish to make things nice and unique from the other games. Not many new players are going to be able to take the oxygen tanks from the crate and put them into the air generator before they've already ran out of breath! And if you stand on top of your landing site marker - watch out, you're going to get trapped by the rocket when it shows up. A small bit of documentation would clear this up. Additionally, most of the items in the inventory are completely unobtainable the way the game is currently set up; and some things like mithril armor/mithril dust are erroneous, as they never appear in the game.
I look forward to how this game progresses and will be happy to change my review when things are improved! :)
This game truly has a story-feel to it, and I think the textures are pretty much consistent; gives it a very sci-fi feel. The storyline is fairly well-done and has the potential of the best game submitted for the Jam, but it lacks a proper ending, in my opinion. I've put the following critique inside of a imgur image so that people who want to solve the game on their own won't be upset at my review ;)
[Potential spoilers, do not read ahead if you want to find things on your own]
https://i.imgur.com/780kBln.png
In short, this is an great story game and has a bright future, but it needs a finished storyline that feels fulfilling and doesn't leave too many questions.
A fantastic puzzle game, just wish there were more levels!
The work that Warr has put into the scenery and textures is beautiful, making the game enjoyable and solving the puzzles more than worth it. The gravity and 'bouncing' off walls is also a lot of fun.
The curve from easy puzzles to difficult puzzles was too fast though, in my opinion. If more levels were more gradually added working up to an ending, I believe it might be a little easier for a new player to learn the logic. However, this game is definitely completely playable and proved a somewhat short, but very fulfilling experience.
Fascinating experience that feels fairly complete: the attention to details in the mapgen is very nice and makes exploring interesting. The custom inventory and radar makes for a nice feel as well.
One huge problem is lag: This game is a monster for anyone's CPU. Items that you've dug will take a few seconds to appear in the inventory, lights take many seconds to place, etc.
The story also seems a little rushed, perhaps more elements to the story and a more fulfilling finish would be nice. The radar and inventory can also be quite confusing for a new player: a better explanation of it would be helpful. Other than that, this seems fun and playable.
This is a game that really feels complete! The storyline is great, the characters have varying personalities, the levels are well made, the textures are consistent, the sound effects, documentation, and texture effects are incredible - and best of all, it's quite fun!
The quality opening sequence is also something that I believe defines this game and makes you feel part of your own character. Well done, Wuzzy!
I wish that this game was longer, because it is really a joy to play (being a parkour fan myself :)). As mentioned, the slide controls are somewhat erratic and it takes a bit of experience: after a while, it becomes somewhat consistent if you use Shift (Sneak) in combination. It can also be somewhat confusing when you can use E to 'dash' and when you can't: on slopes, the dashing often doesn't work but (if you glitch? :)) it does work from time to time. On solid blocks, it usually always works in the right areas. If you get going downhill, you probably won't be able to stop yourself, as velocity increases like crazy.
EDIT: After finishing the game I have nothing but more praise for it: this is extremely well polished and has a wonderful ending that is amusing and proves a very difficult puzzle! This is my personal pick for the best game of the Jam. I enjoyed it immensely, thank you Wuzzy!
Understood, thanks for the reply! "Understated" does seem like a good word to describe the game. My opinion is that puzzles can become a grind for a lot of players (as a game dev myself) if there isn't encouraging scenery, but I understand that there is a particular audience that this targets. I might update my OP later anyways, I appreciate the explanation.
An interesting puzzle game, but in my opinion, it's lacking a lot of details which would make solving the puzzle more enjoyable, like scenery and more custom items/textures which make puzzles perhaps a bit more challenging.
For what it's worth though, I love your games and can see this turning into something very good, hence why I struggled to put a no vote on this. I will be sure to update this review after the game jam when/if things are improved!
EDIT: I've decided to change from -1 to +1 for this mod, because there's really no reason why I wouldn't reccomend this game: the puzzles are interesting and creative. My criticism still applies, but after getting a better idea for how the ratings work, it doesn't make sense for me to have a no vote here.
A degree of realism to this game: The 4 nodes included in the mapgen are pretty similar to what you'd find on the moon in real life. This works well as a short collection game, but isn't really interesting. The title is sort of false advertising, as there is no secret to find :) In the future, it would be interesting to incorporate more elements so that the game is playable for longer.
Additionally, there is currently a crash you can make by clicking the jackhammer on many nodes very quickly.
Feels like it is missing a lot so far. For an exploration game, it feels like there needs to be quite a lot going on: in this case, there is only 10 or so mapgen nodes, and no mobs to interact with. I could see this game going far though, especially if it could go somewhere similar to Loria (with advanced mapgen and crafting/survival mechanics), but with these tiny planets instead. :)
This game is completely unplayable so far, it is literally a mapgen of one node. No explanation is given to the player about the goal of the game, either (and there is certainly no goal yet with only one node). I realize this is heavily WIP so I will be happy to update my review if things change after the game jam. :)