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Only 95 users have written more helpful reviews.
This user is also a maintainer of the following packages
Too short, has potential
The concept is interesting. And it fits perfectly to the jam theme.
Something that I found annoying is that you have to click something else to release the attraction, and can't click the same node again. Also, the node selection range seems to be longer than you can activate the attractor.
I dislike the voice you used. Not because how it was generated, but because how it sounds. I guess I associate it with shit, and therefore any but satiric use is making me cringe.
Plus points for self-made music!
The camera movement also was nice.
Was fun.
Neat little plattformer puzzle game.
Difficultness was hard for me, therefore good.
The story telling was also nice.
Spoilers begin here.
Some issues I've found:
If you reset the last level (i.e. because you can't get arrows), you get back to the last level. And then if you activate the finish there, the ending sequence is played.Edit: Fixed.It's kinda weird that one can run, but all jumps are possible without run. But then near the end there comes a jump that needs running. Would be nice if the voice explained that one can run.Edit: Fixed.(Edit: Fixed./choose_level 21crashes. And arrow count only gets updated after you span the bow. But I'm sure you already know that.)I would've put the spoiler containing part of review in a `details` block, but...
And closing doesn't seem to work.
Gave me much enjoyment, thanks!
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your
cookiecore, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.Msg too long. 1/2
Good concept, needs a bit of QoL improvements
Wuff
Mod does what it says. 🐶 🐕
But how do I dig them without hitting? I don't want to make 🌭 out of them.
Clever and polished details
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Has potential to be fun, but not without players
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Instructions unclear, do I live here now?
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very inventive!
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Chess with wild rules
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
time_speedto 0,viewing_rangeto 50.Haven't completely played through yet
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Far too short, but polished
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just offensive
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very innovative
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
No gameplay
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Nothing to play
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just a redistribution of the airsword mod
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Great level design
Finally played it.
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
dedicated_server_stepto something like0.016. This influences how frequent the server sends packets (also in singleplayer).)Awesome!
Great idea!
And well enough executed (but sadly won't work well on laggy servers I guess).
Mod could use some polishment though.
I'd like to see smoother leg movement animations, i.e. don't jump to the next position, but move them along a curve.