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Only 150 users have written more helpful reviews.
This user is also a maintainer of the following packages
Gave me much enjoyment, thanks!
Tbh, I first hesitated to play this, because at first sight from the screenshots it looked to me like it was just basically a modsoup including pipeworks with different textures. But this is not the case, not at all!
While there is a modified version of pipeworks included, part of its mechanics were modified in such a way that it makes a very different experience (they are triggered once per second instead of using mesecons signals, which makes automation much more resource). Well, that was maybe not a good way to start a review.
TL;DR: This game has space, automation, and much cool stuff.
You start on a single node (the core) with a questbook that gives you instructions on what stuff you can explore next. You might wonder, don't you need an atmosphere to breath? Well, there is actually an atmosphere, just not one made of air: The music, the skybox, the stylized gui, the particles, and the occasional meteroids (the meteroids in this game are so well made! great mechanic! and great use of particles!) make up this atmosphere.
In the beginning, this plays like an idle game: You click on your
cookiecore, build matter generators for more matter, and click more on your core to provide them with power. At some point, moving the items around, and no longer the amount of resources, becomes the bottleneck, so you start automating things. Then crafting becomes the bottleneck (recipes involve unstackable tools), so semi-automate it with expensive autocrafters. Things start out expensive, but later they become so cheap that you mindlessly throws stacks of it into the trash, as expected from an automation game.Msg too long. 1/2
Good concept, needs a bit of QoL improvements
Wuff
Mod does what it says. 🐶 🐕
But how do I dig them without hitting? I don't want to make 🌭 out of them.
Clever and polished details
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers. Edit: And most/all issues reported here were fixed in the meantime.)
Has potential to be fun, but not without players
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Instructions unclear, do I live here now?
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
It's fun
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very inventive!
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Chess with wild rules
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
time_speed
to 0,viewing_range
to 50.Haven't completely played through yet
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Far too short, but polished
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just offensive
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Very innovative
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
No gameplay
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Nothing to play
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Just a redistribution of the airsword mod
(Disclaimer: This review was made in the context of the game jam 2023. May contain spoilers.)
Great level design
Finally played it.
The level design is great! The mechanics were introduced properly. And the harder levels are hard enough that you have to think and not just fiddle around. Solving the levels felt very awarding.
Other notes:
dedicated_server_step
to something like0.016
. This influences how frequent the server sends packets (also in singleplayer).)Awesome!
Great idea!
And well enough executed (but sadly won't work well on laggy servers I guess).
Mod could use some polishment though.
I'd like to see smoother leg movement animations, i.e. don't jump to the next position, but move them along a curve.