The stick spawning tnt is made for easily expanding caves for easier mining, and the new dungeon master does throw bombs(tnt), and as for there not being throwable bombs, the name currently was for the tnt explosions sending other tnt into the air and getting thrown somewhere else, but I am sorry that this mod dissapointed you.
edit... I have just added one throwable bomb. It looks like a tnt stick just like the tnt spawner, but instead of spawning tnt it explodes. and I have added a smoke bomb
Lord_Narkissos I will look into the nil value and the license file gives credit of the texture to Sakel the creator of the X-obsidianmese mod, also what version of Minetest are you using ? because I might need to change the mod so that it works better under MT 5.6
I think there is a way to make a health bar in the code. the damage setting in the mob's code should kill a player, but then I haven't done lots of testing in the backrooms game so I'm not 100% sure. Maybe try adding a nametag in this part of the code.This is just an example
yes, so far the highest y level I've seen there is about y 6000. my f5 works fine. and unified inventory shows the nodes' technical names as well, so i'm not sure what is wrong.
Creatura mobs should spawn without the default minetest mods, however mobs using Mobs Redo API might need to have default enabled. I recommend taking the default mod and putting it into the Backrooms game. One possiblility is that in the mobs spawn code, the nodes for the BackRooms game aren't registered in the mob's code. Creatura doesn't require any minetest mods, so it should work without them. You can try to download the mod unified inventory then find the different nodes technical names. that should help. I don't understand why f5 doesn't work, it should, at least usually. I'll do some testing and see if I can try to help furthur.
edit: Creatura doesn't require the default Minetest mods, but the individual mob mods do
The stick spawning tnt is made for easily expanding caves for easier mining, and the new dungeon master does throw bombs(tnt), and as for there not being throwable bombs, the name currently was for the tnt explosions sending other tnt into the air and getting thrown somewhere else, but I am sorry that this mod dissapointed you.
edit... I have just added one throwable bomb. It looks like a tnt stick just like the tnt spawner, but instead of spawning tnt it explodes. and I have added a smoke bomb
thanks for changing the name, I added the latest release.
pls change the name from mc_nether_mobs to mobs_evoker. thanks
ok thanks, and this mod is a good one.
how do you get it to set up ranks, I followed Readme.md file, but I keep getting errors
this mod works very well, I look forward to seeing the future of this mod
thanks for letting me know
this mod is very realistic, the Rivers flow very well and the lakes above y coord 0 look good. great job.
ok so the issue is that you're using the old mobs balrog mod. This requires the new one https://content.minetest.net/packages/rheo/mobs_balrog/ to function properly that mod requires this mod to function properly https://content.minetest.net/packages/rheo/fmod/ once you download those this mod should work fine. I will adjust the min/max MT version to 5.6. so this error doesn't happen to anyone else. if there are anymore errors pls report them here https://content.minetest.net/threads/5094/
Lord_Narkissos I will look into the nil value and the license file gives credit of the texture to Sakel the creator of the X-obsidianmese mod, also what version of Minetest are you using ? because I might need to change the mod so that it works better under MT 5.6
this works great. I like the textures and the mapgen.
this works good, but maybe make the spawning happen faster.
this is quite cool. now I can view the terrain and not need the MT map. Great work!
bug 1: evokers spawn in the overworld
status: fixed
discovered: 7/8/23
fix by: update 3.1
fixed 7/10/23
pls report bugs here.
great job!! I was glad to help.
it probably is. Is damage enabled for the Backrooms game ?
they usually don't attack unless attacked. However when they attack they should do damage.
that code is for mobs_redo API. and the code example is from my mod i'm working on
I think there is a way to make a health bar in the code. the damage setting in the mob's code should kill a player, but then I haven't done lots of testing in the backrooms game so I'm not 100% sure. Maybe try adding a nametag in this part of the code.This is just an example
mobs:register_mob("mc_nether_mobs:evoker", {
nametag = "Evoker",
adding a nametag won't give you a health bar, but you see different colors based on the health of the mob.
but good that you got it working.
yes, so far the highest y level I've seen there is about y 6000. my f5 works fine. and unified inventory shows the nodes' technical names as well, so i'm not sure what is wrong.
this mod is awesome. I look forward to your future additions to the mod.
Creatura mobs should spawn without the default minetest mods, however mobs using Mobs Redo API might need to have default enabled. I recommend taking the default mod and putting it into the Backrooms game. One possiblility is that in the mobs spawn code, the nodes for the BackRooms game aren't registered in the mob's code. Creatura doesn't require any minetest mods, so it should work without them. You can try to download the mod unified inventory then find the different nodes technical names. that should help. I don't understand why f5 doesn't work, it should, at least usually. I'll do some testing and see if I can try to help furthur.
edit: Creatura doesn't require the default Minetest mods, but the individual mob mods do
this mod is quite impressive, It makes the sky look great.
great job. Works better than I previously expected
pls report bugs here
these are very detailed armors. good job.
everything about this mod works great. even with 200 other mods enabled it still works correctly. Totally would recommend
this mod is great. with this mod you can chop trees faster than doing it manually, but you can easily control how much you cut. Great job.
this is a good mod. it's better and more realistic than the original.
It's a good mod, villages are nice. It could use some more biomes in my opinion, but overall it's good.
works great,I've used it for about 2 months and no bugs yet. would definently recommend
Very nice mod. Lot's of variety with villages.