Por favor evite hacer reseñas que mencionen bugs, para eso están los threads, y en caso de hacerlas, deberían ser constructivas y detalladas. (No, no alcanza con un "No funciona").
La descripción dice:
"Puede usar /chat_color para configurar el color del chat, puede usar colores por nombre "red", "green" o usar el código de color hexadecimal #0f0f0 El comando /nickname le permite "ocultar" su nombre real del chat y mostrar la etiqueta de nombre un alias ¿Quieres saber el nombre real de alguien? Use la lupa (todavía no se agregó la receta)"
Played around with this a few months ago, it was a lot of fun, but kind of messy to set up at first.
After that, it was loads of fun, and to top it off, it looks great too.
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way.
Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended.
Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
A proper long description is required if the mod behaviour is not trivial
Please do add a long description, "blox mod" is not an acceptable long description
Also, since it's a mostly decorative mod, screenshots are pretty much mandatory, they aren't required for libraries and such
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine.
It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well.
Great arcade game, I recommend giving it a try.
Yes, many mod maintainers select the wrong settings in that field, thinking that they need to specify both versions, while in fact you can specify just one (in this case only 5.0, since it works with any version higher than that).
Niwla23: for the meantime I've changed the URLs for most of your packages to the ones that link to the correct repository, if it changes I'll fix it again, worry not
Por favor evite hacer reseñas que mencionen bugs, para eso están los threads, y en caso de hacerlas, deberían ser constructivas y detalladas. (No, no alcanza con un "No funciona").
La descripción dice: "Puede usar /chat_color para configurar el color del chat, puede usar colores por nombre "red", "green" o usar el código de color hexadecimal #0f0f0 El comando /nickname le permite "ocultar" su nombre real del chat y mostrar la etiqueta de nombre un alias ¿Quieres saber el nombre real de alguien? Use la lupa (todavía no se agregó la receta)"
Please use threads or the issue tracker to post bug reports...
Played around with this a few months ago, it was a lot of fun, but kind of messy to set up at first.
After that, it was loads of fun, and to top it off, it looks great too.
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way. Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended. Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
A proper long description is required if the mod behaviour is not trivial
Please do add a long description, "blox mod" is not an acceptable long description
Also, since it's a mostly decorative mod, screenshots are pretty much mandatory, they aren't required for libraries and such
This mod is lacking a screenshot and a proper long description
any text editor, notepad, wordpad, notepad++...
Download the mod, navigate to the its folder and open up the init.lua file there. Find and replace the parts specified in that forum comment.
Can you paste those warnings here, please?
There's a fix in the forum topic, seems like the author hasn't implemented it yet (and seems to be inactive): https://forum.minetest.net/viewtopic.php?p=364695&sid=82932101d6362950c30065f6154c795d#p364695
What game are you using? Pretty sure it's only compatible with MTG's default.
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine. It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well. Great arcade game, I recommend giving it a try.
Have you tested it? I don't see why it wouldn't... the versioning specifies 0.4.16 and above, and it seems simple enough.
Yes, many mod maintainers select the wrong settings in that field, thinking that they need to specify both versions, while in fact you can specify just one (in this case only 5.0, since it works with any version higher than that).
I've fixed it up.
I believe this game seems to be playable now.
Niwla23: for the meantime I've changed the URLs for most of your packages to the ones that link to the correct repository, if it changes I'll fix it again, worry not
I've fixed it to the right one. Gitlab user seems to be "niwla2305" now.