Review is still valid, no need to convert the review into a thread or issue, you can however move the conversation there and submit a commit to the repository.
Anyhow, like MisterE said, this can be fixed by just comenting out line 121 of init.lua: "selection_box = node_box"
Only need to delete/comment that line and the problem is fixed.
Of course doing this has a couple side effects: you can no longer select the studs, thus you can no longer dig a node by pointing at those, and obviously studs won't be highlited either. Basically, you turn the mod into something 100% aesthetic.
Just jumping in to say that Hughes is spot on on the timing problem, playing repixture feels tedious and slow because of the long dig times. This coming from someone who saw the birth and knew the author of the original game, this is not the direction it should've gone iirc.
Hello, mod concept is great, I'd like clarification on the following line:
"If the player disconnects while still within the limit the counter for that player is paused and resumed when the player reconnects."
Here's the setup, a player has a time limit of 2 hours of playime. The refresh is 8 hours.
Our players joins, plays 1 hour and 50 minutes, leaves. Then he comes back after six hours of general unrelated activity to play some Minetest, logs in, and is limited to 10 minutes of playtime, and then has to wait for another 8 hours for their playtime to reset.
Is this correct? I think this may be unwanted behaviour, just a thought.
Please refrain from posting bug/crash reports as reviews.
You are NOT supposed to install mods inside the mods folder of games. This is why it's crashing.
Install mods in the general mods directory (/home/minetest/mods) and enable/disable them in a per-world basis.
OR use the Content Browser to install them, since this is the content DB...
Podrías detallar el error?
Evite utilizar las reviews para reportar bugs, para eso use el issue tracker o cree un thread. Si usa reviews, que sean detalladas (y no le des a "unhelpful" a todo el resto de reviews)
Por favor evite hacer reseñas que mencionen bugs, para eso están los threads, y en caso de hacerlas, deberían ser constructivas y detalladas. (No, no alcanza con un "No funciona").
La descripción dice:
"Puede usar /chat_color para configurar el color del chat, puede usar colores por nombre "red", "green" o usar el código de color hexadecimal #0f0f0 El comando /nickname le permite "ocultar" su nombre real del chat y mostrar la etiqueta de nombre un alias ¿Quieres saber el nombre real de alguien? Use la lupa (todavía no se agregó la receta)"
Played around with this a few months ago, it was a lot of fun, but kind of messy to set up at first.
After that, it was loads of fun, and to top it off, it looks great too.
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way.
Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended.
Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
A proper long description is required if the mod behaviour is not trivial
Please do add a long description, "blox mod" is not an acceptable long description
Also, since it's a mostly decorative mod, screenshots are pretty much mandatory, they aren't required for libraries and such
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine.
It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well.
Great arcade game, I recommend giving it a try.
Yes, many mod maintainers select the wrong settings in that field, thinking that they need to specify both versions, while in fact you can specify just one (in this case only 5.0, since it works with any version higher than that).
Niwla23: for the meantime I've changed the URLs for most of your packages to the ones that link to the correct repository, if it changes I'll fix it again, worry not
Review is still valid, no need to convert the review into a thread or issue, you can however move the conversation there and submit a commit to the repository. Anyhow, like MisterE said, this can be fixed by just comenting out line 121 of
init.lua
: "selection_box = node_box
" Only need to delete/comment that line and the problem is fixed.Of course doing this has a couple side effects: you can no longer select the studs, thus you can no longer dig a node by pointing at those, and obviously studs won't be highlited either. Basically, you turn the mod into something 100% aesthetic.
Just jumping in to say that Hughes is spot on on the timing problem, playing repixture feels tedious and slow because of the long dig times. This coming from someone who saw the birth and knew the author of the original game, this is not the direction it should've gone iirc.
Ah I see! That's nice, thanks for solving my question Linuxdirk
Keep it up
Hello, mod concept is great, I'd like clarification on the following line: "If the player disconnects while still within the limit the counter for that player is paused and resumed when the player reconnects."
Here's the setup, a player has a time limit of 2 hours of playime. The refresh is 8 hours. Our players joins, plays 1 hour and 50 minutes, leaves. Then he comes back after six hours of general unrelated activity to play some Minetest, logs in, and is limited to 10 minutes of playtime, and then has to wait for another 8 hours for their playtime to reset.
Is this correct? I think this may be unwanted behaviour, just a thought.
Great mod, I find it cool in concept.
That said, I can't make it work either. I'll contact the author.
They also have bitwise installed in their minetest_game mods directory. That said I can't make it work either even using both dependecies.
You are not supposed to "check" the mods folder of games.
Create a world and use the "select mods" button to select those mods you wish to install. There you should select cipher and the bitwise mod.
Please refrain from posting bug/crash reports as reviews.
You are NOT supposed to install mods inside the mods folder of games. This is why it's crashing. Install mods in the general mods directory (
/home/minetest/mods
) and enable/disable them in a per-world basis. OR use the Content Browser to install them, since this is the content DB...Removed the requirement since it works fine in the latest minetest version, probably an error on package creation.
Podrías detallar el error? Evite utilizar las reviews para reportar bugs, para eso use el issue tracker o cree un thread. Si usa reviews, que sean detalladas (y no le des a "unhelpful" a todo el resto de reviews)
Por favor detalle el problema
Probaste generando un mundo nuevo?
Por favor evite hacer reseñas que mencionen bugs, para eso están los threads, y en caso de hacerlas, deberían ser constructivas y detalladas. (No, no alcanza con un "No funciona").
La descripción dice: "Puede usar /chat_color para configurar el color del chat, puede usar colores por nombre "red", "green" o usar el código de color hexadecimal #0f0f0 El comando /nickname le permite "ocultar" su nombre real del chat y mostrar la etiqueta de nombre un alias ¿Quieres saber el nombre real de alguien? Use la lupa (todavía no se agregó la receta)"
Please use threads or the issue tracker to post bug reports...
Played around with this a few months ago, it was a lot of fun, but kind of messy to set up at first.
After that, it was loads of fun, and to top it off, it looks great too.
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way. Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended. Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
A proper long description is required if the mod behaviour is not trivial
Please do add a long description, "blox mod" is not an acceptable long description
Also, since it's a mostly decorative mod, screenshots are pretty much mandatory, they aren't required for libraries and such
This mod is lacking a screenshot and a proper long description
any text editor, notepad, wordpad, notepad++...
Download the mod, navigate to the its folder and open up the init.lua file there. Find and replace the parts specified in that forum comment.
Can you paste those warnings here, please?
There's a fix in the forum topic, seems like the author hasn't implemented it yet (and seems to be inactive): https://forum.minetest.net/viewtopic.php?p=364695&sid=82932101d6362950c30065f6154c795d#p364695
What game are you using? Pretty sure it's only compatible with MTG's default.
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine. It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well. Great arcade game, I recommend giving it a try.
Have you tested it? I don't see why it wouldn't... the versioning specifies 0.4.16 and above, and it seems simple enough.
Yes, many mod maintainers select the wrong settings in that field, thinking that they need to specify both versions, while in fact you can specify just one (in this case only 5.0, since it works with any version higher than that).
I've fixed it up.
I believe this game seems to be playable now.
Niwla23: for the meantime I've changed the URLs for most of your packages to the ones that link to the correct repository, if it changes I'll fix it again, worry not
I've fixed it to the right one. Gitlab user seems to be "niwla2305" now.