This mod is a great implementation of player hunger. One of its best qualities is that it Just Works™ right out of the box without requiring individual mods to support it. It handles all functions related to eating food without any extra setup or configuration required. It even adds some small particle and sound effects for a quality look and feel.
Its gameplay features are fairly standard and familiar to players who are familiar with hunger in Minecraft. Eating food keeps your hunger bar filled which allows you to sprint and heal over time. Allowing your hunger bar to deplete will result in losing health due to starvation. Poisonous foods (e.g., red mushrooms) will drain your health over time instead of causing immediate harm.
The default exhaustion values for each player action are a little steep, but they're all highly configurable via settings. The mod also includes settings for all kinds of other thresholds so that players can customize every aspect of how hunger affects them.
I definitely recommend this mod to any player looking to add hunger to their game.
Check the name, boss, it's me! Of course I'm very pleased with the update and I'll be updating Asuna very soon. I'm also going to update my review here to express my feelings on the current state of TMS because it's improved so much since I first downloaded it. Thanks again for working with me on the update. 🙂
It's hard to say no to a popular request for a popular mod! I like Everness too and I feel like it can probably fit with Asuna, so I just opened a GitHub issue for Everness integration. It will be another release or two before I tackle this one, but I'll give it some attention when I can.
Hey, thanks for the 👍! I'm so glad you're enjoying it!
To answer your questions, I would like to add monsters and I might like to add some of the Everness biomes. I've been holding out for ElCeejo's Monstrum mod for monsters, but as far as I know, it's still very much in development and there are no public releases available for it yet. The Everness biomes are very cool and I might like to adapt them to Asuna, but some of them might be a little too otherworldly to fit in thematically; I'm still evaluating them.
I've been working on mapgen for caves, and this shockingly simple tool has been very useful for seeing the full contours of my caves. With it, I can clearly and effortlessly see the size and shape of my caves without having to fly around blindly and spam torches. I recommend this mod to anyone doing similar mapgen work.
This stick recipe bug has been fixed! Thanks again for the bug report.
If you'd like to further discuss Too Many Stones, a thread separate from this review may be more appropriate. Feel free to spin up a new discussion either here or at Too Many Stones if you'd like to continue the conversation.
I'll consider it, but I'd like to see it integrated and working with Too Many Stones before I commit to anything. I ask that you get it working and tested on your end then open an issue on GitHub with the 'enhancement' tag to request it as an addition to Asuna. I can't make any hard promises though.
One thing I definitely would love to include are the new stones that you've been working on for Too Many Stones. Some more/improved granite nodes and the other additions currently labeled WIP would be fantabulous.
Thanks for the 👍! The game is still very much WIP and I appreciate you taking that into consideration and I also appreciate the bug report. I took a quick look at the bug you reported and it turns out it's caused by the Badland biome from the Biomes modpack overriding the stick recipe; see https://github.com/AtlanteFr/Biomes/blob/main/badland/crafting.lua#L9-L14. I'll PR a fix to Asuna tomorrow and I'll also raise an issue upstream.
Thanks for the 👍 and the kind words! Also thanks for the issue report; I just opened an issue for Flyswim compatibility on GitHub regarding this. I don't have the time to dedicate to it right now, but PR's are welcome.
These flowers are very beautiful flowers. There is great diversity in their size, shape, and color, and each flower has a unique name that gives them a little extra charm. And just like the basic Minetest Game flowers, these flowers also produce dye and can be potted.
There's not much else to say except that I highly recommend this mod.
This mod supplies any world with a vast rainbow of beautiful stones that add color and character to both builds and landscapes. Each stone texture is hand-crafted to match its true to life color and appearance. Included are useful variants of every stone: cobblestone, smooth blocks, bricks, and more with supported mods such as stairs, slabs, and walls.
Everything works perfectly and consistently not only with Minetest Game but practically any game that makes use of mapgen. Stones are distributed throughout the world according to available biome climate data to give each world a sense of nuance and natural balance. Also recommended is a supported geode mod for dazzling underground wonders.
The author's passion for this mod really shows in every detail. I would absolutely recommend Too Many Stones to anyone looking to liven up their worlds and their builds with a fantastic new selection of stones.
These biomes are some of the most colorful and creative biomes you'll find on ContentDB. The charm and character of each biome are a testament to the author's vision. Below is a brief description of these biomes' prominent qualities:
Dorwinion and Nightshade forests feature large trees with lighted leaves for enchanting nighttime exploration
Frost Land has a wonderful winter atmosphere with snow-covered trees and icy decor
Badland has all the key elements of a spooky autumn landscape
Prairie is incredibly vibrant with a lively spectrum of trees, flowers, and butterflies
Japanese Forest features beautifully colored trees and unique ground cover
Bamboo Forest is a superior jungle biome with the addition of bamboo and melons
Terracotta is a hot desert biome remniscent of the American southwest complete with shapely cactus
In addition to visual qualities, many of the biomes feature unique wood and/or stone for which there are often decorative variants of each node. These little extras add even more to building and exploration.
Screenshots alone don't do it justice. Download this mod and experience the wonders for yourself.
The music API is very easy to use, has a good set of parameters for creating the right atmosphere in different environmental conditions, and has good logic/rules for selecting music tracks. It works out of the box with the included music tracks and also works flawlessly with other music tracks. In-game music really doesn't get any easier than this.
Thanks for the 👍! I think enhanced models for bottles is outside the scope of this mod, but it's not a bad suggestion. My goal was to match the models/textures as closely as possible to the empty glass bottle in the MTG vessels mod. I welcome anyone to build upon this mod for new textures and/or models.
This mod is a great implementation of player hunger. One of its best qualities is that it Just Works™ right out of the box without requiring individual mods to support it. It handles all functions related to eating food without any extra setup or configuration required. It even adds some small particle and sound effects for a quality look and feel.
Its gameplay features are fairly standard and familiar to players who are familiar with hunger in Minecraft. Eating food keeps your hunger bar filled which allows you to sprint and heal over time. Allowing your hunger bar to deplete will result in losing health due to starvation. Poisonous foods (e.g., red mushrooms) will drain your health over time instead of causing immediate harm.
The default exhaustion values for each player action are a little steep, but they're all highly configurable via settings. The mod also includes settings for all kinds of other thresholds so that players can customize every aspect of how hunger affects them.
I definitely recommend this mod to any player looking to add hunger to their game.
Thanks so much for the 👍! I'm glad you're enjoying the game. I'll be sure to check out your modpack when I'm able to. 🙂
Check the name, boss, it's me! Of course I'm very pleased with the update and I'll be updating Asuna very soon. I'm also going to update my review here to express my feelings on the current state of TMS because it's improved so much since I first downloaded it. Thanks again for working with me on the update. 🙂
It's hard to say no to a popular request for a popular mod! I like Everness too and I feel like it can probably fit with Asuna, so I just opened a GitHub issue for Everness integration. It will be another release or two before I tackle this one, but I'll give it some attention when I can.
Hey, thanks for the 👍! I'm so glad you're enjoying it!
To answer your questions, I would like to add monsters and I might like to add some of the Everness biomes. I've been holding out for ElCeejo's Monstrum mod for monsters, but as far as I know, it's still very much in development and there are no public releases available for it yet. The Everness biomes are very cool and I might like to adapt them to Asuna, but some of them might be a little too otherworldly to fit in thematically; I'm still evaluating them.
I've been working on mapgen for caves, and this shockingly simple tool has been very useful for seeing the full contours of my caves. With it, I can clearly and effortlessly see the size and shape of my caves without having to fly around blindly and spam torches. I recommend this mod to anyone doing similar mapgen work.
This stick recipe bug has been fixed! Thanks again for the bug report.
If you'd like to further discuss Too Many Stones, a thread separate from this review may be more appropriate. Feel free to spin up a new discussion either here or at Too Many Stones if you'd like to continue the conversation.
I'll consider it, but I'd like to see it integrated and working with Too Many Stones before I commit to anything. I ask that you get it working and tested on your end then open an issue on GitHub with the 'enhancement' tag to request it as an addition to Asuna. I can't make any hard promises though.
One thing I definitely would love to include are the new stones that you've been working on for Too Many Stones. Some more/improved granite nodes and the other additions currently labeled WIP would be fantabulous.
Thanks for the 👍! The game is still very much WIP and I appreciate you taking that into consideration and I also appreciate the bug report. I took a quick look at the bug you reported and it turns out it's caused by the Badland biome from the Biomes modpack overriding the stick recipe; see https://github.com/AtlanteFr/Biomes/blob/main/badland/crafting.lua#L9-L14. I'll PR a fix to Asuna tomorrow and I'll also raise an issue upstream.
Thanks for the 👍 and the kind words! Also thanks for the issue report; I just opened an issue for Flyswim compatibility on GitHub regarding this. I don't have the time to dedicate to it right now, but PR's are welcome.
These flowers are very beautiful flowers. There is great diversity in their size, shape, and color, and each flower has a unique name that gives them a little extra charm. And just like the basic Minetest Game flowers, these flowers also produce dye and can be potted.
There's not much else to say except that I highly recommend this mod.
This mod supplies any world with a vast rainbow of beautiful stones that add color and character to both builds and landscapes. Each stone texture is hand-crafted to match its true to life color and appearance. Included are useful variants of every stone: cobblestone, smooth blocks, bricks, and more with supported mods such as stairs, slabs, and walls.
Everything works perfectly and consistently not only with Minetest Game but practically any game that makes use of mapgen. Stones are distributed throughout the world according to available biome climate data to give each world a sense of nuance and natural balance. Also recommended is a supported geode mod for dazzling underground wonders.
The author's passion for this mod really shows in every detail. I would absolutely recommend Too Many Stones to anyone looking to liven up their worlds and their builds with a fantastic new selection of stones.
EDITED 2023-03-26 v0.3.4
These biomes are some of the most colorful and creative biomes you'll find on ContentDB. The charm and character of each biome are a testament to the author's vision. Below is a brief description of these biomes' prominent qualities:
In addition to visual qualities, many of the biomes feature unique wood and/or stone for which there are often decorative variants of each node. These little extras add even more to building and exploration.
Screenshots alone don't do it justice. Download this mod and experience the wonders for yourself.
The music API is very easy to use, has a good set of parameters for creating the right atmosphere in different environmental conditions, and has good logic/rules for selecting music tracks. It works out of the box with the included music tracks and also works flawlessly with other music tracks. In-game music really doesn't get any easier than this.
Thanks for the 👍! I think enhanced models for bottles is outside the scope of this mod, but it's not a bad suggestion. My goal was to match the models/textures as closely as possible to the empty glass bottle in the MTG vessels mod. I welcome anyone to build upon this mod for new textures and/or models.