Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
I don't understand why this is so much work, okey I can't speak I'm not a Luanti developer but this little function has so big effects on the entire pvp. Just like it wouldn't make any sense if the bow always did the same amount of damage.. Of course you can argue that you should try not to get hit, but still, what's the point? It's not a strategic game, it's a clicking competition, the fastest clicker wins. And it's exactly this spam clicking that continues in Mineclonia. Using shields, axes to break or whatever is useless. Just click quickly and win. And what makes it even more exhausting is the high recoil on hits. Which is far too high in my opinion.
Genau wie 1.21 ist es nicht ganz. Die implentation von details erfolgt nicht ganz in der Reinfolge wie sie in Minecraft geschit. Schwerpunkte werden anders gesetz und auch immer wieder kleine sachen die es in Minecraft nicht gitb. (bsp. kam Bambus eine weiel bevor es in Minecraft gab in Mineclonia). Und pvp hat in Minecraft 1.21 schon gut funktionirt und in Mineclonia ist es noch sehr verbesserungswürdig.
If then i thank you ;) I think it's really cool that there's finally a texture that's different from the normal mcl and still doesn't change everything. I will definitely recommend the mod!!
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
Whilst playing, I noticed that there are a lot of items that have not yet been translated into German. Is there anything I can do to help with the translation?
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
This is really cool! I've been looking for a mod like this for a long time! I've been annoyed for a long time that there are swimming animations but no flying animations. Not as well thought out as the swimming in mineclone, but otherwise really cool!
Good game, good addition to the individual game classes. Great fun to play and also the opportunity to play against friends. In my opinion, the kill assistant is too friendly. Other people are constantly getting kills from people they haven't even fought with properly, which is very annoying! Also, you heal yourself far too slowly in my opinion. Maybe an incombat sytheme where you only don't heal when you're in combat, which expires after a while. In other words, if you fight one bishin better than another, and when he dies he still has some life, then it doesn't really do you any good because he'll kill you at full heart on respawn anyway. Otherwise a cool game!
Cool game and good gameplay. I've played this game several times and am pleasantly surprised by it. The prizes and the rest of the game are well coordinated. The introduction at the beginning of each game could be a bit shorter in my opinion and the gem could have a bit more life. Other than that, there are no critical points.
All in all, I like this mod. It's really useful for decorating a lot of structures like ships that rust below the waterline. My only complaint is that it happens a bit too fast. I also think it's a shame that it doesn't work with the weather mod, which would be really cool... But really cool idea!
I have tested this mod extensively and I am really impressed. As described, the balance is really there, it's not unnatural or intrusive, it's more in the background but noticeable. The only thing I don't like is that it's just constant, so I can't build avenues anymore because the ale trees spread unhindered in all directions, slow but annoying. :/ But I think that's acceptable (I mean in real life it's the same...) How to work together with Mineclonia would be nice so that it doesn't just cover the normal Minetest game. One more point before I forget, it has the simple advantage that you don't need a wood farm anymore, but always take individual trees from forests, practical.
Really good, I tried it out and have been using it in all my mcl worlds ever since. It's not only very handy, but also follows the game idea (imo better than just a mod that increases the inventory) of mcl. I don't understand the funny names of the backpacks, because none of the backpacks are made of what's in the name :? but okey.
I have tested this mod on two devices and both were missing textures. So unfortunately I can't draw any real conclusions. Hopefully the problem will be fixed soon so that I can write a proper review.That's why this mod is relatively new, I think it's also acceptable that textures are missing.
A really good game, well thought out and a very well worked out game logic. Nice graphics, great animations, really good! The only drawback is that the nights are a bit too long and too dark and it's hard to see anything at all when you're in the forest at the beginning.
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
Ich weiß das es sicherlich viel arbeit macht sowas zu entwickeln. Und eigentlich arena_lib funktionirt auch. Nach einigen Benutzen jedoch bin ich einfach nur genervt. Beispielsweise musste ich nach 3 updates von arenalib, meinen Programm code 3x ändern. Nach jeder Version funktionirte es nicht mehr. Nervig! Und Natürlich sind das bloß kleine Fehler aber wenn sie öfter auftreten wirklich nicht gut.
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
I don't understand why this is so much work, okey I can't speak I'm not a Luanti developer but this little function has so big effects on the entire pvp. Just like it wouldn't make any sense if the bow always did the same amount of damage.. Of course you can argue that you should try not to get hit, but still, what's the point? It's not a strategic game, it's a clicking competition, the fastest clicker wins. And it's exactly this spam clicking that continues in Mineclonia. Using shields, axes to break or whatever is useless. Just click quickly and win. And what makes it even more exhausting is the high recoil on hits. Which is far too high in my opinion.
Genau wie 1.21 ist es nicht ganz. Die implentation von details erfolgt nicht ganz in der Reinfolge wie sie in Minecraft geschit. Schwerpunkte werden anders gesetz und auch immer wieder kleine sachen die es in Minecraft nicht gitb. (bsp. kam Bambus eine weiel bevor es in Minecraft gab in Mineclonia). Und pvp hat in Minecraft 1.21 schon gut funktionirt und in Mineclonia ist es noch sehr verbesserungswürdig.
If then i thank you ;) I think it's really cool that there's finally a texture that's different from the normal mcl and still doesn't change everything. I will definitely recommend the mod!!
It's really helpful for building :D That's what I call a really useful function!
Definitely better than the normal small black square! Great, I'll be using it for building from now on.
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
converted review into a thread
Whilst playing, I noticed that there are a lot of items that have not yet been translated into German. Is there anything I can do to help with the translation?
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
This is really cool! I've been looking for a mod like this for a long time! I've been annoyed for a long time that there are swimming animations but no flying animations. Not as well thought out as the swimming in mineclone, but otherwise really cool!
Thanks to the developers for this mod!
Good game, good addition to the individual game classes. Great fun to play and also the opportunity to play against friends. In my opinion, the kill assistant is too friendly. Other people are constantly getting kills from people they haven't even fought with properly, which is very annoying! Also, you heal yourself far too slowly in my opinion. Maybe an incombat sytheme where you only don't heal when you're in combat, which expires after a while. In other words, if you fight one bishin better than another, and when he dies he still has some life, then it doesn't really do you any good because he'll kill you at full heart on respawn anyway. Otherwise a cool game!
Oh, i mean curves... ...and thank you for providing this package. :D
Handy for servers and some games where you shouldn't respawn immediately after death.
Really extremely helpful. A little cheating (imo) but definitely really cool!
Ahh thank you vary mutch! Either I'm stupid or I've read through the command overview of /help 100x and haven't found a command there lol.
Is there a way to artificially create villages (that spawn naturally) in Mineclonia? Or spawn other structures?
Cool game and good gameplay. I've played this game several times and am pleasantly surprised by it. The prizes and the rest of the game are well coordinated. The introduction at the beginning of each game could be a bit shorter in my opinion and the gem could have a bit more life. Other than that, there are no critical points.
Oh great, thanks for providing the mod. Really cool decoration and beautiful.
All in all, I like this mod. It's really useful for decorating a lot of structures like ships that rust below the waterline. My only complaint is that it happens a bit too fast. I also think it's a shame that it doesn't work with the weather mod, which would be really cool... But really cool idea!
I don't have much to say about it, in my opinion it's really beautiful :)
Funny! It's just a shame that it doesn't work on bends.
I have tested this mod extensively and I am really impressed. As described, the balance is really there, it's not unnatural or intrusive, it's more in the background but noticeable. The only thing I don't like is that it's just constant, so I can't build avenues anymore because the ale trees spread unhindered in all directions, slow but annoying. :/ But I think that's acceptable (I mean in real life it's the same...) How to work together with Mineclonia would be nice so that it doesn't just cover the normal Minetest game. One more point before I forget, it has the simple advantage that you don't need a wood farm anymore, but always take individual trees from forests, practical.
Okey, nice thx :)
Really good, I tried it out and have been using it in all my mcl worlds ever since. It's not only very handy, but also follows the game idea (imo better than just a mod that increases the inventory) of mcl. I don't understand the funny names of the backpacks, because none of the backpacks are made of what's in the name :? but okey.
I have tested this mod on two devices and both were missing textures. So unfortunately I can't draw any real conclusions. Hopefully the problem will be fixed soon so that I can write a proper review.That's why this mod is relatively new, I think it's also acceptable that textures are missing.
Ahh ok, nice. If you could lift all the blocks, that would be really handy. Especially blocks that you can't normally move.
Hello Mr Freeman!
I would like to express my sincere thanks to you for developing this mod. And for responding to my recession :)
best regards back :) !
Really good, unfortunately it dosen't work with other blocks except chests. Really bad.
A really good game, well thought out and a very well worked out game logic. Nice graphics, great animations, really good! The only drawback is that the nights are a bit too long and too dark and it's hard to see anything at all when you're in the forest at the beginning.
Really good! Simple, well made, well thought out. Everything you need to understand the game.
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
help with the translation from DeepL.com...
Ich weiß das es sicherlich viel arbeit macht sowas zu entwickeln. Und eigentlich arena_lib funktionirt auch. Nach einigen Benutzen jedoch bin ich einfach nur genervt. Beispielsweise musste ich nach 3 updates von arenalib, meinen Programm code 3x ändern. Nach jeder Version funktionirte es nicht mehr. Nervig! Und Natürlich sind das bloß kleine Fehler aber wenn sie öfter auftreten wirklich nicht gut.