Good, it adds things that don't fundamentally change the game but simply expand on what already exists! Above all, it gives Gold more possibilities! For more options on the topic of copper, I would also recommend the amor mod by @michi16bit, which expands.
Basically very useful.
Wow, thsi is was good work. I am very pleasantly surprised by these monsters. The number of lives is well thought out and the monsters have really nice animations and textures. A minor criticism is the recipes, which in my opinion are inappropriate. I would also upgrade the drops from the monsters with gold or iron.
I'm not sure what this is for, but I think it's quite funny. You could definitely do something with this texture, like an event or a mini-game server. It's not something I'd use every day, but it's quite fun and great to have.
Vor me Quickbild is simply a must on a minigame server1. It's a chill game that you don't necessarily have to be good at anyone can play it and has a chance of wining.. Unfortunately the choice of words and ambiguity are a disaster in this game. Ambiguous-words that have different meanings in different languages make it even more difficult. It is playable, but the word list urgently needs to be revised. In addition it often ends in a draw :( (You can't play too far, so it always ends in a draw.) I would suggest perhaps building the game with a points system that awards more or fewer points depending on how quickly you guess the words..becors there is no alternative mod in Luanti,i recommend this one. I would be delighted if someone would revise it (If necessary, I would also help sort word)
Warning! Do not use this mod under any circumstances! No matter what you build, don't reset it with world edit undo! This mod ruins everything. After use, this mod leaves behind a huge dark stain! No matter what you do, it won't go away
Strong! I have only played three rounds, but its really fun! The music, the start menu and the whole gameplay are cool. You can tell a lot of work has gone into it. What I don't understandt is the countdown that appears when you hit with your sword. The map is al little bit strange. I don't understand how its supposed to be a spaceship, (but many detective games are strange and no one understands what they're supposed to be, so this one is still fine). However, it is a good game that is definitely worth trying out.
I like the basic idea. I've been wanting more armour for a long time, and this finally gives copper a meaningful role in the game. The textures don't really match the others in mcl (imo)
I realise that now, but if you're new to Luanti or just want to try out the game, you'll naturally want to play Minetest game first. And that alone doesn't really make Luanti attractive. I would be in favour of giving the Minetest game a different name. For example, Minetest Modding Base or whatever.
Yes, Strong, I've already seen it!
But also brings a problem with it, namely in Mineclonia in creative mode, you take the blocks and place them again straight away.
Sky Wars is a good game that is a lot of fun. However, I find it a shame that the games are so short. Little food, no natural regeneration and few Ender Pearls mean that the battles are over quickly. As everywhere else, there is unfortunately no cooldown for weapons, so there is a lot of clicking. I would either make the zone smaller or let the players glow for a short time or find another way to make players fight more and not hide and camp somewhere on the edge of the world. What I really like, though, is that Chrits do more damage. Overall, cool project!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
I don't understand why this is so much work, okey I can't speak I'm not a Luanti developer but this little function has so big effects on the entire pvp. Just like it wouldn't make any sense if the bow always did the same amount of damage.. Of course you can argue that you should try not to get hit, but still, what's the point? It's not a strategic game, it's a clicking competition, the fastest clicker wins. And it's exactly this spam clicking that continues in Mineclonia. Using shields, axes to break or whatever is useless. Just click quickly and win. And what makes it even more exhausting is the high recoil on hits. Which is far too high in my opinion.
If then i thank you ;) I think it's really cool that there's finally a texture that's different from the normal mcl and still doesn't change everything. I will definitely recommend the mod!!
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
Whilst playing, I noticed that there are a lot of items that have not yet been translated into German. Is there anything I can do to help with the translation?
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
This is really cool! I've been looking for a mod like this for a long time! I've been annoyed for a long time that there are swimming animations but no flying animations. Not as well thought out as the swimming in mineclone, but otherwise really cool!
Good game, good addition to the individual game classes. Great fun to play and also the opportunity to play against friends. In my opinion, the kill assistant is too friendly. Other people are constantly getting kills from people they haven't even fought with properly, which is very annoying! Also, you heal yourself far too slowly in my opinion. Maybe an incombat sytheme where you only don't heal when you're in combat, which expires after a while. In other words, if you fight one bishin better than another, and when he dies he still has some life, then it doesn't really do you any good because he'll kill you at full heart on respawn anyway. Otherwise a cool game!
Cool game and good gameplay. I've played this game several times and am pleasantly surprised by it. The prizes and the rest of the game are well coordinated. The introduction at the beginning of each game could be a bit shorter in my opinion and the gem could have a bit more life. Other than that, there are no critical points.
All in all, I like this mod. It's really useful for decorating a lot of structures like ships that rust below the waterline. My only complaint is that it happens a bit too fast. I also think it's a shame that it doesn't work with the weather mod, which would be really cool... But really cool idea!
Good, it adds things that don't fundamentally change the game but simply expand on what already exists! Above all, it gives Gold more possibilities! For more options on the topic of copper, I would also recommend the amor mod by @michi16bit, which expands. Basically very useful.
Wow, thsi is was good work. I am very pleasantly surprised by these monsters. The number of lives is well thought out and the monsters have really nice animations and textures. A minor criticism is the recipes, which in my opinion are inappropriate. I would also upgrade the drops from the monsters with gold or iron.
Overall, however, well done.
I'm not sure what this is for, but I think it's quite funny. You could definitely do something with this texture, like an event or a mini-game server. It's not something I'd use every day, but it's quite fun and great to have.
It's simple, it works.
Vor me Quickbild is simply a must on a minigame server1. It's a chill game that you don't necessarily have to be good at anyone can play it and has a chance of wining.. Unfortunately the choice of words and ambiguity are a disaster in this game. Ambiguous-words that have different meanings in different languages make it even more difficult. It is playable, but the word list urgently needs to be revised. In addition it often ends in a draw :( (You can't play too far, so it always ends in a draw.) I would suggest perhaps building the game with a points system that awards more or fewer points depending on how quickly you guess the words..becors there is no alternative mod in Luanti,i recommend this one. I would be delighted if someone would revise it (If necessary, I would also help sort word)
Which mod is that supposed to be?
Warning! Do not use this mod under any circumstances! No matter what you build, don't reset it with world edit undo! This mod ruins everything. After use, this mod leaves behind a huge dark stain! No matter what you do, it won't go away
It makes the game more exciting and expands the VXL game logic. I like it!
Strong! I have only played three rounds, but its really fun! The music, the start menu and the whole gameplay are cool. You can tell a lot of work has gone into it. What I don't understandt is the countdown that appears when you hit with your sword. The map is al little bit strange. I don't understand how its supposed to be a spaceship, (but many detective games are strange and no one understands what they're supposed to be, so this one is still fine). However, it is a good game that is definitely worth trying out.
I like the basic idea. I've been wanting more armour for a long time, and this finally gives copper a meaningful role in the game. The textures don't really match the others in mcl (imo)
I realise that now, but if you're new to Luanti or just want to try out the game, you'll naturally want to play Minetest game first. And that alone doesn't really make Luanti attractive. I would be in favour of giving the Minetest game a different name. For example, Minetest Modding Base or whatever.
Cool, I've been looking for an extension for this for a while.
Without further ado, simply indispensable, important for all construction projects!
I understand that it's just a modding base, but for people who just want to try Luanti (like I once did), it's off-putting.
Really beautiful flowers, for anyone who finds standard mcl flowers insufficient, this brings something new. I can recommend it!
Yes, Strong, I've already seen it! But also brings a problem with it, namely in Mineclonia in creative mode, you take the blocks and place them again straight away.
Sky Wars is a good game that is a lot of fun. However, I find it a shame that the games are so short. Little food, no natural regeneration and few Ender Pearls mean that the battles are over quickly. As everywhere else, there is unfortunately no cooldown for weapons, so there is a lot of clicking. I would either make the zone smaller or let the players glow for a short time or find another way to make players fight more and not hide and camp somewhere on the edge of the world. What I really like, though, is that Chrits do more damage. Overall, cool project!
Of course, really strong! Of course you can also enter the .config as before, but a graphical option for this is great! And especially for servers that no longer need to be restarted, this is a great mod
I don't understand why this is so much work, okey I can't speak I'm not a Luanti developer but this little function has so big effects on the entire pvp. Just like it wouldn't make any sense if the bow always did the same amount of damage.. Of course you can argue that you should try not to get hit, but still, what's the point? It's not a strategic game, it's a clicking competition, the fastest clicker wins. And it's exactly this spam clicking that continues in Mineclonia. Using shields, axes to break or whatever is useless. Just click quickly and win. And what makes it even more exhausting is the high recoil on hits. Which is far too high in my opinion.
ja
If then i thank you ;) I think it's really cool that there's finally a texture that's different from the normal mcl and still doesn't change everything. I will definitely recommend the mod!!
It's really helpful for building :D That's what I call a really useful function!
Definitely better than the normal small black square! Great, I'll be using it for building from now on.
I tested it, nothing I would use every day but it's funny and an alternative to the normal textures. If you are looking for another texture you can test it and decide for yourself :)
First of all I would like to thank the people who built this game. Mineclonia is actually a good game (especially!!! in terms of the FPS numbers they save compared to Voxelibre) I like the textures and it's a smooth game experience. It roughly sticks to the game mechanics of Minecraft with small differences. (It is important to say that many game farms based on BUgs do not work like in Minecraft). Actually I think it's good that you don't build in bugs on purpose, but sometimes it's sad when you build a machine from Minecraft but it doesn't work :( PvP also works, unfortunately not really well. I mean yes there are shields and axes to break them bows and swords but a big problem is that cooldown doesn't exist. The PvP frofies probably know what that is, it is the limitation to avoid spam clicks or that a weapon only does full damage when it is charged. I play a lot of Mineclonia pvp with friends, but it's really annoying to play without cool-down! Basically I can play as tactically as I want, I still lose because the others are spamming and clicking all the time! It's just stupid <:( So all the shields and axes and trits make no sense! Would be really great if that would be changed. PvM works without problems (recoil on skeletons too high but not really bad) A really good game I can only recommend it unfortunately because of the PvP (which I simply use the most) it only gets a ---------
converted review into a thread
Whilst playing, I noticed that there are a lot of items that have not yet been translated into German. Is there anything I can do to help with the translation?
Good idea! I died pretty quickly the first time because I didn't have enough to eat ;) but it makes me want to try it more often. It's nothing to play longer because after some time you don't feel like it anymore because of the lack of basics..
This is really cool! I've been looking for a mod like this for a long time! I've been annoyed for a long time that there are swimming animations but no flying animations. Not as well thought out as the swimming in mineclone, but otherwise really cool!
Thanks to the developers for this mod!
Good game, good addition to the individual game classes. Great fun to play and also the opportunity to play against friends. In my opinion, the kill assistant is too friendly. Other people are constantly getting kills from people they haven't even fought with properly, which is very annoying! Also, you heal yourself far too slowly in my opinion. Maybe an incombat sytheme where you only don't heal when you're in combat, which expires after a while. In other words, if you fight one bishin better than another, and when he dies he still has some life, then it doesn't really do you any good because he'll kill you at full heart on respawn anyway. Otherwise a cool game!
Oh, i mean curves... ...and thank you for providing this package. :D
Handy for servers and some games where you shouldn't respawn immediately after death.
Really extremely helpful. A little cheating (imo) but definitely really cool!
Ahh thank you vary mutch! Either I'm stupid or I've read through the command overview of /help 100x and haven't found a command there lol.
Is there a way to artificially create villages (that spawn naturally) in Mineclonia? Or spawn other structures?
Cool game and good gameplay. I've played this game several times and am pleasantly surprised by it. The prizes and the rest of the game are well coordinated. The introduction at the beginning of each game could be a bit shorter in my opinion and the gem could have a bit more life. Other than that, there are no critical points.
Oh great, thanks for providing the mod. Really cool decoration and beautiful.
All in all, I like this mod. It's really useful for decorating a lot of structures like ships that rust below the waterline. My only complaint is that it happens a bit too fast. I also think it's a shame that it doesn't work with the weather mod, which would be really cool... But really cool idea!
I don't have much to say about it, in my opinion it's really beautiful :)
Funny! It's just a shame that it doesn't work on bends.