I have tested this mod extensively and I am really impressed. As described, the balance is really there, it's not unnatural or intrusive, it's more in the background but noticeable. The only thing I don't like is that it's just constant, so I can't build avenues anymore because the ale trees spread unhindered in all directions, slow but annoying. :/ But I think that's acceptable (I mean in real life it's the same...) How to work together with Mineclonia would be nice so that it doesn't just cover the normal Minetest game. One more point before I forget, it has the simple advantage that you don't need a wood farm anymore, but always take individual trees from forests, practical.
Really good, I tried it out and have been using it in all my mcl worlds ever since. It's not only very handy, but also follows the game idea (imo better than just a mod that increases the inventory) of mcl. I don't understand the funny names of the backpacks, because none of the backpacks are made of what's in the name :? but okey.
I have tested this mod on two devices and both were missing textures. So unfortunately I can't draw any real conclusions. Hopefully the problem will be fixed soon so that I can write a proper review.That's why this mod is relatively new, I think it's also acceptable that textures are missing.
A really good game, well thought out and a very well worked out game logic. Nice graphics, great animations, really good! The only drawback is that the nights are a bit too long and too dark and it's hard to see anything at all when you're in the forest at the beginning.
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
Ich weiß das es sicherlich viel arbeit macht sowas zu entwickeln. Und eigentlich arena_lib funktionirt auch. Nach einigen Benutzen jedoch bin ich einfach nur genervt. Beispielsweise musste ich nach 3 updates von arenalib, meinen Programm code 3x ändern. Nach jeder Version funktionirte es nicht mehr. Nervig! Und Natürlich sind das bloß kleine Fehler aber wenn sie öfter auftreten wirklich nicht gut.
Funny! It's just a shame that it doesn't work on bends.
I have tested this mod extensively and I am really impressed. As described, the balance is really there, it's not unnatural or intrusive, it's more in the background but noticeable. The only thing I don't like is that it's just constant, so I can't build avenues anymore because the ale trees spread unhindered in all directions, slow but annoying. :/ But I think that's acceptable (I mean in real life it's the same...) How to work together with Mineclonia would be nice so that it doesn't just cover the normal Minetest game. One more point before I forget, it has the simple advantage that you don't need a wood farm anymore, but always take individual trees from forests, practical.
Okey, nice thx :)
Really good, I tried it out and have been using it in all my mcl worlds ever since. It's not only very handy, but also follows the game idea (imo better than just a mod that increases the inventory) of mcl. I don't understand the funny names of the backpacks, because none of the backpacks are made of what's in the name :? but okey.
I have tested this mod on two devices and both were missing textures. So unfortunately I can't draw any real conclusions. Hopefully the problem will be fixed soon so that I can write a proper review.That's why this mod is relatively new, I think it's also acceptable that textures are missing.
Ahh ok, nice. If you could lift all the blocks, that would be really handy. Especially blocks that you can't normally move.
Hello Mr Freeman!
I would like to express my sincere thanks to you for developing this mod. And for responding to my recession :)
best regards back :) !
Really good, unfortunately it dosen't work with other blocks except chests. Really bad.
A really good game, well thought out and a very well worked out game logic. Nice graphics, great animations, really good! The only drawback is that the nights are a bit too long and too dark and it's hard to see anything at all when you're in the forest at the beginning.
Really good! Simple, well made, well thought out. Everything you need to understand the game.
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
help with the translation from DeepL.com...
Ich weiß das es sicherlich viel arbeit macht sowas zu entwickeln. Und eigentlich arena_lib funktionirt auch. Nach einigen Benutzen jedoch bin ich einfach nur genervt. Beispielsweise musste ich nach 3 updates von arenalib, meinen Programm code 3x ändern. Nach jeder Version funktionirte es nicht mehr. Nervig! Und Natürlich sind das bloß kleine Fehler aber wenn sie öfter auftreten wirklich nicht gut.