Many different items from one mod clearly help to avoid doubled crafting recepies that make items uncraftable. But this mod ads so many items and random blocks that crafting can get a complicated and multi-layered mess. You could make a lot of crafting recipes with a few less items.
I just love how minetest underground finally gets a sense. Now there is a sense in digging besides from finding ores. Finally, the deep world has a proper use and the ammount of features is very nice. The textures are very nicely too.
I like the nice variety of range weapons this mod adds and the evolution of guns. The mechianics are very realistic. But the feature that broken glass converts back to normal glass blocks should be removed . It just allows you to glitch trough walls with minimal damage. If glass would stay broken for longer, it would at least hurt more. How about a priv for using guns? It would also be cool if more nodes could be destroyed by bullets.
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
The new dimensions are cool. Now you can search for a place you like and built in the fitting landscape. But if your planning to use this in multi-player, DON'T DO That . The areas don't unload properly, and you just get strange blobs in the sky. After having multiple areas loadet across many dimensions my server startet lagging. At the point when too many parts are loaded, the lag got very annoying.
The wisps just fly around and look good. I like the ability to prevent fires and easily clear grass. But be careful because you might get lag. I had a base next to huge trees and I got strange lag as soon as it was getting dark because there spawned an insane amount of wisps under the trees. After disabling wisps, the lag disappeared.
But those problems are only there on very large systems that I have built in creative, where I can just find alternatives. A few storage cells have fixed it. For normal gameplay this mod just works without big problems
OK. I'm going to add more storage and be careful with explosions. But the lamp update thing can't be a thing with loadet map blocks. The lamp didn't react even if I was four blocks away. But it was on a server with lag . Could that cause such update bugs?
This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap.
but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.
I tried this mod on the android version, which seems to be a bit older, and i run into som bugs. The t-black thing that made your screen dark just didn´t worked. The game just complained about that it couldn´t load the texture. But everything else just works fine.
Finally I can troll players better than just killing them. With a bit of mesecons and comandblocks you can create insane chaos, especially if the victim doesn't know about this mod.
The idea and textures are nice.
How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.
Many different items from one mod clearly help to avoid doubled crafting recepies that make items uncraftable. But this mod ads so many items and random blocks that crafting can get a complicated and multi-layered mess. You could make a lot of crafting recipes with a few less items.
nice little mod for some deco with no depends.
I just love how minetest underground finally gets a sense. Now there is a sense in digging besides from finding ores. Finally, the deep world has a proper use and the ammount of features is very nice. The textures are very nicely too.
I like the nice variety of range weapons this mod adds and the evolution of guns. The mechianics are very realistic. But the feature that broken glass converts back to normal glass blocks should be removed . It just allows you to glitch trough walls with minimal damage. If glass would stay broken for longer, it would at least hurt more. How about a priv for using guns? It would also be cool if more nodes could be destroyed by bullets.
The leads look great as detail for bridges ant towers. Finally I can have diagonal supports on my builds
The animals are great. This mod is like a minecraft mod. Their animations are smooth, their models and textures are well made. I'm really looking forward to this mods future and I can just recommend it.
The new dimensions are cool. Now you can search for a place you like and built in the fitting landscape. But if your planning to use this in multi-player, DON'T DO That . The areas don't unload properly, and you just get strange blobs in the sky. After having multiple areas loadet across many dimensions my server startet lagging. At the point when too many parts are loaded, the lag got very annoying.
The wisps just fly around and look good. I like the ability to prevent fires and easily clear grass. But be careful because you might get lag. I had a base next to huge trees and I got strange lag as soon as it was getting dark because there spawned an insane amount of wisps under the trees. After disabling wisps, the lag disappeared.
But those problems are only there on very large systems that I have built in creative, where I can just find alternatives. A few storage cells have fixed it. For normal gameplay this mod just works without big problems
OK. I'm going to add more storage and be careful with explosions. But the lamp update thing can't be a thing with loadet map blocks. The lamp didn't react even if I was four blocks away. But it was on a server with lag . Could that cause such update bugs?
This mod is very well documented. I could just follow the plan and enjoy building my factory. it also proofed to be quite nice for creative projects, because with ta buttons and mesecons converters I could put the switches anywhere, and the door controller is a great trap. but here strange tings startet happening. I had a very big net for my lights and it behaved strange. The lamps sometimes didnt react to switching the power on and off. They just stayed on. The only fix was to rightclick them twice. I also tried TNT on ta blocks. The TA3 boiler just leaves its top in place, whitch cant be removed like chests with items in them. I could only remove them by disabling techage, remove the unknown nodes and reenabe it.
I tried this mod on the android version, which seems to be a bit older, and i run into som bugs. The t-black thing that made your screen dark just didn´t worked. The game just complained about that it couldn´t load the texture. But everything else just works fine.
Finally I can troll players better than just killing them. With a bit of mesecons and comandblocks you can create insane chaos, especially if the victim doesn't know about this mod.
The idea and textures are nice. How about making them eat crops like cotton plants? It would also be nice if they could get replaced by nodes like fireflies because they can be annoying when building.
Tumbleweeds are looking very nice. They fit the desert very well