CTF is the best PVP and strategy game, using an easy-to-understand system to place players on different maps and situations, supplying teams with chests that are (unless designed otherwise) scattered throughout the map. CTF has three unique, imaginative modes, which are periodically decided by player vote in-game. In Classic mode, players race to the mines to get good ores for swords, and have to use limited resources to fight and capture the flag before the other team. In Classes mode, players roleplay with the different abilities of three "classes:" knights, healers, and scouts (snipers). Different combinations of players with these classes can be used in various strategies, ie. Three knights, two healers and a scout make a good fighting team, and two healers and a knight make a very good flag capturing team. In Nades mode, players all get grenades with changeable functions. Knockback grenades can catapult a player or their enemies long distances; TNT grenades explode, damaging a player or their adversaries, and Void grenades capture nearby enemies in a small box, making them easier to kill. Capture the Flag, though old, is very much relevant and up-to-date, and is very underrated at the moment for being one of the most popular servers of Minetest. I absolutely 100% recommend CTF and its servers
SkyBuilder1717: Maybe you don't undestand at all don't understand what he don't understand at all what understand don't understand at all what he's talking about? 'Cause I don't either :D
Slimes are not new. They were orignally created in Minec**** a long while ago, and are in multiple Minetest Game Engine games like Volelibre, Mineclonia, and VoxelForge.
Hello, I'll be writing a review of this mod soon (I love it), but I found a bug with the shotgun reload. If you have multiple stacks of shells in your inventory, instead of the shotgun taking one shell at a time as you reload it, it takes one shell from every stack in your inventory, running them all down at once. Please look into this, thanks!
Commenting out the "if minetest.settings:get_bool("minigun_aswell") then" and the last "end" in minigun.lua worked for me. I also support the addition of the M1 Garand. More old-school guns would be nice
Here is the jetpack this mod was forked from. The Hero Jetpack is slightly different from the Sum Jetpack, because you have to hold the jump key to keep in the air, much like the wings in the Equippable Accessories mod. Other than that, it is basically the same at the moment, with the slight changes to fit the future H.E.R.O. gameplay. As a standalone mod, though, the small changes don't make it very much different (in my experience) from the Sum Jetpack, even with the extra challenge. When in a minigame intentionally made to make flying this hard, though, it is indeed very different and might be useful for game mechanics specific to it's challenge.
Now that I have read more, it seems that this mod might still be a WIP, so please leave a comment if this review is outdated! Best of luck to your project Neuromancer, apologies for my mistakes when I first made my review :)
Ah thank you very much for telling me. I will edit my review as soon as I try that. I forgot to say that I hadn't finished it, I hope that hasn't caused too many problems.
For me I didn't really think it was bad, I merely think it could use some work. I would like to specify: most of my reviews are not reasons not to download something, or listing things that are bad about them. I use my reviews mostly to list things about games/mods that might be able to be fixed. A few more obvious goals (and maybe some mob-spawning changes lol) would make this game great :)
The time-constraint is absolutely understandable, and this game was still much better quality during the competition than most of the other ones. Good work
This review is almost irrelevant now. All the complaining about MTG driving people away is pointless with the new update. I respect that people were annoyed in the past, but this review probably needs to be changed to be accurate.
The end goal is obvious: make the forest light again. But the game doesn't say how to get there. I can tell this was well-executed and the effects and theme are great, but without clear motivation or objectives, this just gets boring.
Now that I have finished the game, I'm changing my rating a little bit. The end was interesting, and though I managed to defeat the boss shadow without dying, it wasn't quite the unexpected I — expected. I was expecting something more unexpected, and thus that makes this end unexpected? Gotta give Wuzzy credit...
But the end could still use a little work, since I didn't know how to get to the last part of the game until Wuzzy told me
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Well, this is not a game. It's an operating system with several games on it. Yes that's really really cool. Yes that is super unexpected. Did I like it? Sadly not that much. But that doesn't make it bad.
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
I always have loved chess, so this was rather fun. The random effects aren't exactly great (at the time of this review) though. Maybe more things more often would make it a little more interesting.
Update to my review, as I found a rather hilarious (and most certainly unexpected) problem: The "swap pieces" random change put my knight in range of my opponent's king when it was my move. So — I took it. And nothing else happened exept the queen taking my knight. Now the bot is unbeatable unless I defeat all of its pieces. Maybe something can be added/changed to make sure things like that don't happen? Or should that be kept because it's a pretty cool twist?
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
The Velvet Crystal is an rpg game where you become a wizard and have to go on a quest through backrooms to get the thingamabob that was stolen. So pretty basic and not extremely interesting, but still fun. The wand effects were cool to figure out how to use, and the parkour was unique to the wand's powers. The twist at the end wasn't unexpected for me however, because I was pretty suspicious about halfway through.
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Definitely the best of this year's Game Jam. Citadel is a complex puzzle game hidden in an almost rpg-type setting, with a fascinating but relatively simple plot and a dreamy but almost sad environment.
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score. A game doesn't have to be easy, just motivating.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the Overall will be a combination of all these scores out of fifty (#/50).
I know this is a little early for a review of something that is still a WIP, but I have been waiting for something like this for a long time. I will edit this later as the mod changes to make sure to be up to date.
Pros: This is really cool, very good for shooting with RangedWeapons, and looks good. The numbers showing damage are very useful, and the health of the dummy is good to know, since they will die after a bit of use.
Problems: It looks like Tank0z fixed most of the problems from earlier, and I haven't found any new ones. Great work :)
Of course this is a WIP, so I'm not listing these problems as reasons not to download this. Just things to look out for and fix.
Suggestions for the future:
Being able to put armor on it; rapid-hit compatability, with numbers showing like (Hit1 looks like 10 , Hit2 looks like 10 + 10 , Hit3 like 20 + 10 , so on without overlap).
EDIT: It looks like Tank0z added a better number system as well. Awesome!
I hope these help you! Best of luck, I look forward to future versions :)
Very fun! I like these jetpacks mainly because they have a sort of "old equipment" steampunk vibe to them, which I love and wish more minetest mods had. But they also fly well, are pretty simple to figure out, and have good models and animations. They can also hover, unlike elytras, and have better effects and models then the Ta4 jetpack (which is cool in its own way :) )
Some things that could be improvements:
A better way to start/wear them? At the moment they are an inventory item that you rightclick to enable. But that is a little unrealistic/unusual for something so large and mechanical, and I find that to be a more like a parachute/glider effect. Maybe like elytras and the Ta4 jetpack they could be a chestplate item?
Maybe better movement effects like slight drifting, shaking, and the jetpack losing it's fuel and sputtering out slowly instead of just disappearing?
Better sounds? At the moment the sounds are pretty cool, and the jetpack warns you with a sci-fi like alarm when it's about to run out of fuel. But they are very quiet compared to other minetest sounds. It would be really neat to hear them louder with more crackly and less smooth noise, encouraging that kind of "old equipment" effect :)
Also, could there be a description of how to use them in the ContentDB page please? I couldn't get it to work months ago when I first tried it and only just this weekend tried it again and got it to work.
For anyone else who was wondering:
Rightclick while falling from about 10 blocks up to start.
Sneak to make it disappear.
Spacebar to go up, direction keys to go around, and E to go down.
This is not a game for kids. It's just a window that pops up, asks you if you're a boy or a girl, and then has an option to change into a mermaid. Anything else you can get easily and better made with other mods in default minetest. The game is useless, the sexual stereotyping is not needed and only starts fights and insults people, the textures are ugly, it isn't educational, and it really has no need to exist.
This doesn't throw any bombs. All it does is stack about two dozen TNT nodes about two blocks in front of you and hopes you can get the heck out of dodge before they start exploding.
I downloaded this hoping that this would add something like Rangedweapons adds with it's grenades: a bomb/shell you can catapult over fort walls and across fields to attack your opponents when they aren't expecting it. Hopefully there will be changes to this mod that make it a little less "wave a stick to place a heap of lit TNT" and more "fire a launcher to send an explosive projectile far away into my enemy's base."
That is a link to another inventory manager with almost the same name. Maybe you could change that to be less confusing?
However, this inventory manager looks a little better and has a better UI then Zemtzov7's.
So this is a duplicate (operation wise) of the other with a few additions. Maybe a pull request to the other would have been better? Either way, maybe try making yours a little more unique. Editing "Inventory Manager" to have a few more features (Maybe temporary item "renting" or barter tables between players?) and changing the name (Maybe "Multiplayer Inventory Editor" or something) will probably help distinguish it from the other mod.
EDIT lol this already has an unhelpful tag. If the other one is so unpopular it wasn't noticed in the making of this mod and won't affect it, then I'll remove this review :D
I think this mod needs more attention. I always use it on my survival worlds, and it's fun to see what it says about me next. Adding personalized messages to it is easy, and it didn't take long to find either. I definitely recommend for any survival server!
lemaitredeNether: Maybe you can present it a little differently then? Saying "Have you ever dreamed of using WorldEdit in Minetest? Well, it’s now possible thanks to our "test_edit" mod!" implies that there isn't worldedit in Minetest, and that you added it. Maybe phrasing it better and making "but it was an old project that I do not publish, I just modified the code a little and check if it worked in some versions" something more obvious so that people don't dislike this thinking you just copied worldedit.
This is the ultimate armor mod. The recipes are simple, and the armor is well-designed, and I have not found many in-game bugs related to this.
100% recommended. Good job stu
I love this mod. The flags have wonderful, fluid animation, they are fairly easy to figure out, and look just awesome. There is no mod that equals this one for custom flags. Very good for decorating castles, ships, and bases. +1. Keep up the good work Wuzzy.
I can understand why the author might think it fun to make this, but posting it on ContentDB was pointless and makes this "mod" potential spam. I extend their "don't load this": Don't bother downloading it either.
This mod is interesting, and is funny when whacking someone makes them shrink, but it's pretty useless, and not something I would recommend for servers.
(I accidentally deleted this review and I am posting it again)
This mod is interesting, and is funny when whacking someone makes them shrink, but it's pretty useless, and not something I would recommend for servers.
This mod is awesome! I tested it out expecting disappointment after reading reviews saying it doesn't work, but it works well, and looks great! This has an incredible potential. +1
One thing that should be considered in future updates is more translucent blocks showing every block in the area. Also, the coordinates are a little confusing at the moment and could be fixed.
Random Cool is exactly what I have been waiting for for a long time! An efficient system to get ores and stone in a singlenode survival setting.
However, it would be very nice if you could make it a little less random. If one could change how rare each ore is, such as 1/10000 freezes, that would be perfect.
100% recommended for any survival setting that doesn't have enough metal!
These little helpers are soo handy if you need to grow crops. They are also almost unstandable cute. One problem: In Creative, punching them, even while holding things such as gold or mese, damages them. Is there a way that could be changed?
100% recommended for quick, productive farming. It would be interesting, though, if you could give them swords or Ranged Weapons and make them little warriors to protect houses or areas and kill other players. :-)
Well-designed and fun to use, this mod is perfect for a nice few hours pastime. Even better when paired with technic, mesecons, and pipeworks. Make sure you don't fall over the edge! I recommend this mod. Thank you NO11!
i3 is an extremely well-designed and well-thought out inventory mod. Everything is almost perfect. However, it would be nice to have a Creative crafting guide; and there seems to be some sort of bug with the skins. When Edit Skin, for example, is enabled with i3, my reach in Creative will be about four metres, instead of ten. I still have not been able to find the exact code source of this bug, but it has been very annoying and I would love to see it fixed.
Otherwise 100% recommended! Thank you, jp, for many hours of wonderful time in Minetest with a brilliant inventory.
These animals are brilliant! With slick animations, nice textures, actual lassos and bucking broncos, this really is the best animal mod yet. I would love to see different sorts of jungle animals here, such as snakes, tigers and such. 100% recommended! Thank you ElCeejo! I can't wait to see what's next.
CTF is the best PVP and strategy game, using an easy-to-understand system to place players on different maps and situations, supplying teams with chests that are (unless designed otherwise) scattered throughout the map. CTF has three unique, imaginative modes, which are periodically decided by player vote in-game. In Classic mode, players race to the mines to get good ores for swords, and have to use limited resources to fight and capture the flag before the other team. In Classes mode, players roleplay with the different abilities of three "classes:" knights, healers, and scouts (snipers). Different combinations of players with these classes can be used in various strategies, ie. Three knights, two healers and a scout make a good fighting team, and two healers and a knight make a very good flag capturing team. In Nades mode, players all get grenades with changeable functions. Knockback grenades can catapult a player or their enemies long distances; TNT grenades explode, damaging a player or their adversaries, and Void grenades capture nearby enemies in a small box, making them easier to kill. Capture the Flag, though old, is very much relevant and up-to-date, and is very underrated at the moment for being one of the most popular servers of Minetest. I absolutely 100% recommend CTF and its servers
SkyBuilder1717: Maybe you don't undestand at all don't understand what he don't understand at all what understand don't understand at all what he's talking about? 'Cause I don't either :D
Slimes are not new. They were orignally created in Minec**** a long while ago, and are in multiple Minetest Game Engine games like Volelibre, Mineclonia, and VoxelForge.
Please use the "Ask a question" button for questions like this.
Thank you! :)
Hello, I'll be writing a review of this mod soon (I love it), but I found a bug with the shotgun reload. If you have multiple stacks of shells in your inventory, instead of the shotgun taking one shell at a time as you reload it, it takes one shell from every stack in your inventory, running them all down at once. Please look into this, thanks!
Maybe something different, like E+Build Key :) You don't want to be sneaking around an enemy base and accidentally unload your gun!
Commenting out the "if minetest.settings:get_bool("minigun_aswell") then" and the last "end" in minigun.lua worked for me. I also support the addition of the M1 Garand. More old-school guns would be nice
Okay, thank you for clarifying. I will try to spend a bit more time testing it and change my review to be more accurate
Here is the jetpack this mod was forked from. The Hero Jetpack is slightly different from the Sum Jetpack, because you have to hold the jump key to keep in the air, much like the wings in the Equippable Accessories mod. Other than that, it is basically the same at the moment, with the slight changes to fit the future H.E.R.O. gameplay. As a standalone mod, though, the small changes don't make it very much different (in my experience) from the Sum Jetpack, even with the extra challenge. When in a minigame intentionally made to make flying this hard, though, it is indeed very different and might be useful for game mechanics specific to it's challenge.
Now that I have read more, it seems that this mod might still be a WIP, so please leave a comment if this review is outdated! Best of luck to your project Neuromancer, apologies for my mistakes when I first made my review :)
Ah thank you very much for telling me. I will edit my review as soon as I try that. I forgot to say that I hadn't finished it, I hope that hasn't caused too many problems.
For me I didn't really think it was bad, I merely think it could use some work. I would like to specify: most of my reviews are not reasons not to download something, or listing things that are bad about them. I use my reviews mostly to list things about games/mods that might be able to be fixed. A few more obvious goals (and maybe some mob-spawning changes lol) would make this game great :)
The time-constraint is absolutely understandable, and this game was still much better quality during the competition than most of the other ones. Good work
This review is almost irrelevant now. All the complaining about MTG driving people away is pointless with the new update. I respect that people were annoyed in the past, but this review probably needs to be changed to be accurate.
The end goal is obvious: make the forest light again. But the game doesn't say how to get there. I can tell this was well-executed and the effects and theme are great, but without clear motivation or objectives, this just gets boring.
Now that I have finished the game, I'm changing my rating a little bit. The end was interesting, and though I managed to defeat the boss shadow without dying, it wasn't quite the unexpected I — expected. I was expecting something more unexpected, and thus that makes this end unexpected? Gotta give Wuzzy credit...
But the end could still use a little work, since I didn't know how to get to the last part of the game until Wuzzy told me
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Effects: 8/10
Gameplay: 4/10
Plot: 7/10
Theme: 8/10
Unexpected Theme: 4/10
Overall: 31/50
*Was accidentally /10
Well, this is not a game. It's an operating system with several games on it. Yes that's really really cool. Yes that is super unexpected. Did I like it? Sadly not that much. But that doesn't make it bad.
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Effects: 8/10
Gameplay: 6/10
Plot: 6/10
Theme: 2/10
Unexpected Theme: 10/10
Overall: 32/50
I always have loved chess, so this was rather fun. The random effects aren't exactly great (at the time of this review) though. Maybe more things more often would make it a little more interesting.
Update to my review, as I found a rather hilarious (and most certainly unexpected) problem: The "swap pieces" random change put my knight in range of my opponent's king when it was my move. So — I took it. And nothing else happened exept the queen taking my knight. Now the bot is unbeatable unless I defeat all of its pieces. Maybe something can be added/changed to make sure things like that don't happen? Or should that be kept because it's a pretty cool twist?
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Effects: 4/10
Gameplay: 7/10
Plot: 9/10
Theme: 5/10
Unexpected Theme: 10/10
Overall: 35/50
The Velvet Crystal is an rpg game where you become a wizard and have to go on a quest through backrooms to get the thingamabob that was stolen. So pretty basic and not extremely interesting, but still fun. The wand effects were cool to figure out how to use, and the parkour was unique to the wand's powers. The twist at the end wasn't unexpected for me however, because I was pretty suspicious about halfway through.
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the final result will be a combination of all these scores out of fifty (#/50).
Effects: 4/10
Gameplay: 9/10
Plot: 6/10
Theme: 8/10
Unexpected Theme: 4/10
Overall: 31/50
Definitely the best of this year's Game Jam. Citadel is a complex puzzle game hidden in an almost rpg-type setting, with a fascinating but relatively simple plot and a dreamy but almost sad environment.
Lists and ratings:
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks and is built. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score. A game doesn't have to be easy, just motivating.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is interesting enough to keep players interested. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, have a theme that fits its plot or gameplay, or is too bland or empty-feeling, it can get a low Theme score.
Unexpected Theme is only how a game fits the theme of the 2024 Game Jam.
All of these are rated out of ten (#/10), and the Overall will be a combination of all these scores out of fifty (#/50).
Effects: 8/10
Gameplay: 6/10
Plot: 9/10
Theme: 10/10
Unexpected Theme: 5/10
Overall: 38/50
Good job so far :)
I know this is a little early for a review of something that is still a WIP, but I have been waiting for something like this for a long time. I will edit this later as the mod changes to make sure to be up to date.
Pros: This is really cool, very good for shooting with RangedWeapons, and looks good. The numbers showing damage are very useful, and the health of the dummy is good to know, since they will die after a bit of use.
Problems: It looks like Tank0z fixed most of the problems from earlier, and I haven't found any new ones. Great work :)
Of course this is a WIP, so I'm not listing these problems as reasons not to download this. Just things to look out for and fix.Suggestions for the future:
Being able to put armor on it;
rapid-hit compatability, with numbers showing like (Hit1 looks like 10 , Hit2 looks like 10 + 10 , Hit3 like 20 + 10 , so on without overlap).EDIT: It looks like Tank0z added a better number system as well. Awesome!
I hope these help you! Best of luck, I look forward to future versions :)
Second to last paragraph irrelevant now thankfully :)
Very fun! I like these jetpacks mainly because they have a sort of "old equipment" steampunk vibe to them, which I love and wish more minetest mods had. But they also fly well, are pretty simple to figure out, and have good models and animations. They can also hover, unlike elytras, and have better effects and models then the Ta4 jetpack (which is cool in its own way :) )
Some things that could be improvements:
A better way to start/wear them? At the moment they are an inventory item that you rightclick to enable. But that is a little unrealistic/unusual for something so large and mechanical, and I find that to be a more like a parachute/glider effect. Maybe like elytras and the Ta4 jetpack they could be a chestplate item?
Maybe better movement effects like slight drifting, shaking, and the jetpack losing it's fuel and sputtering out slowly instead of just disappearing?
Better sounds? At the moment the sounds are pretty cool, and the jetpack warns you with a sci-fi like alarm when it's about to run out of fuel. But they are very quiet compared to other minetest sounds. It would be really neat to hear them louder with more crackly and less smooth noise, encouraging that kind of "old equipment" effect :)
Also, could there be a description of how to use them in the ContentDB page please? I couldn't get it to work months ago when I first tried it and only just this weekend tried it again and got it to work.
For anyone else who was wondering:
I like these a lot! 100% recommended.
REMOVED BY STAFF
This is not a game for kids. It's just a window that pops up, asks you if you're a boy or a girl, and then has an option to change into a mermaid. Anything else you can get easily and better made with other mods in default minetest. The game is useless, the sexual stereotyping is not needed and only starts fights and insults people, the textures are ugly, it isn't educational, and it really has no need to exist.
This doesn't throw any bombs. All it does is stack about two dozen TNT nodes about two blocks in front of you and hopes you can get the heck out of dodge before they start exploding. I downloaded this hoping that this would add something like Rangedweapons adds with it's grenades: a bomb/shell you can catapult over fort walls and across fields to attack your opponents when they aren't expecting it. Hopefully there will be changes to this mod that make it a little less "wave a stick to place a heap of lit TNT" and more "fire a launcher to send an explosive projectile far away into my enemy's base."
Yes that is one of the things that I considered better about this one. I think I might change my review to positive soon, though I'm not sure yet
https://content.minetest.net/packages/Zemtzov7/invman/
That is a link to another inventory manager with almost the same name. Maybe you could change that to be less confusing?
However, this inventory manager looks a little better and has a better UI then Zemtzov7's.
So this is a duplicate (operation wise) of the other with a few additions. Maybe a pull request to the other would have been better? Either way, maybe try making yours a little more unique. Editing "Inventory Manager" to have a few more features (Maybe temporary item "renting" or barter tables between players?) and changing the name (Maybe "Multiplayer Inventory Editor" or something) will probably help distinguish it from the other mod.
EDIT lol this already has an unhelpful tag. If the other one is so unpopular it wasn't noticed in the making of this mod and won't affect it, then I'll remove this review :D
I think this mod needs more attention. I always use it on my survival worlds, and it's fun to see what it says about me next. Adding personalized messages to it is easy, and it didn't take long to find either. I definitely recommend for any survival server!
lemaitredeNether: Maybe you can present it a little differently then? Saying "Have you ever dreamed of using WorldEdit in Minetest? Well, it’s now possible thanks to our "test_edit" mod!" implies that there isn't worldedit in Minetest, and that you added it. Maybe phrasing it better and making "but it was an old project that I do not publish, I just modified the code a little and check if it worked in some versions" something more obvious so that people don't dislike this thinking you just copied worldedit.
This is the ultimate armor mod. The recipes are simple, and the armor is well-designed, and I have not found many in-game bugs related to this. 100% recommended. Good job stu
I love this mod. The flags have wonderful, fluid animation, they are fairly easy to figure out, and look just awesome. There is no mod that equals this one for custom flags. Very good for decorating castles, ships, and bases. +1. Keep up the good work Wuzzy.
I can understand why the author might think it fun to make this, but posting it on ContentDB was pointless and makes this "mod" potential spam. I extend their "don't load this": Don't bother downloading it either.
This mod is interesting, and is funny when whacking someone makes them shrink, but it's pretty useless, and not something I would recommend for servers.
(I accidentally deleted this review and I am posting it again)
converted review into a thread
This mod is interesting, and is funny when whacking someone makes them shrink, but it's pretty useless, and not something I would recommend for servers.
This mod is awesome! I tested it out expecting disappointment after reading reviews saying it doesn't work, but it works well, and looks great! This has an incredible potential. +1
One thing that should be considered in future updates is more translucent blocks showing every block in the area. Also, the coordinates are a little confusing at the moment and could be fixed.
Random Cool is exactly what I have been waiting for for a long time! An efficient system to get ores and stone in a singlenode survival setting. However, it would be very nice if you could make it a little less random. If one could change how rare each ore is, such as 1/10000 freezes, that would be perfect.
100% recommended for any survival setting that doesn't have enough metal!
These little helpers are soo handy if you need to grow crops. They are also almost unstandable cute. One problem: In Creative, punching them, even while holding things such as gold or mese, damages them. Is there a way that could be changed?
100% recommended for quick, productive farming. It would be interesting, though, if you could give them swords or Ranged Weapons and make them little warriors to protect houses or areas and kill other players. :-)
Very good for spacecraft. It would be really nice to have a few more varieties.
Well-designed and fun to use, this mod is perfect for a nice few hours pastime. Even better when paired with technic, mesecons, and pipeworks. Make sure you don't fall over the edge! I recommend this mod. Thank you NO11!
i3 is an extremely well-designed and well-thought out inventory mod. Everything is almost perfect. However, it would be nice to have a Creative crafting guide; and there seems to be some sort of bug with the skins. When Edit Skin, for example, is enabled with i3, my reach in Creative will be about four metres, instead of ten. I still have not been able to find the exact code source of this bug, but it has been very annoying and I would love to see it fixed.
Otherwise 100% recommended! Thank you, jp, for many hours of wonderful time in Minetest with a brilliant inventory.
converted review into a thread
These animals are brilliant! With slick animations, nice textures, actual lassos and bucking broncos, this really is the best animal mod yet. I would love to see different sorts of jungle animals here, such as snakes, tigers and such. 100% recommended! Thank you ElCeejo! I can't wait to see what's next.