I'm not interested in making it into an absolute mod soup - I'm more interested in making a full game that is self contained, rather than just doing everything at once, and sucking for it.
Boosts are intentionally kept short - as you need to manage the trick known as drift snaking, where you continously use drift boosts to stay at max speed.
Boost pads can be configured to have longer or shorter boosts - and addon tracks can be entirely different in appearance and stats.
The experienced lag is due to Minetest's unfortunate inability to smoothly update the player camera. This isn't lag per se, if you were to look at the debug menu and view you frame rate, you'll soon realise this is an engine bug appearing as a performance issue.
There's an updated version pushed that solves the singular known crash - a nil check.
I'm not interested in making it into an absolute mod soup - I'm more interested in making a full game that is self contained, rather than just doing everything at once, and sucking for it.
Boosts are intentionally kept short - as you need to manage the trick known as drift snaking, where you continously use drift boosts to stay at max speed.
Boost pads can be configured to have longer or shorter boosts - and addon tracks can be entirely different in appearance and stats.
See latest package GameJam Emergency Bug Fix.
The experienced lag is due to Minetest's unfortunate inability to smoothly update the player camera. This isn't lag per se, if you were to look at the debug menu and view you frame rate, you'll soon realise this is an engine bug appearing as a performance issue.