Elaborate. Does it happen the moment you shift the camera, or does it always look like this in 3rd person? Do other players see you the way you're supposed to look?
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
The style of RPG16 is completely unique. Nothing looks the same as with the plain old MTG textures; worlds get an entirely different feeling to them. RPG16 manages to work with, not against the engine, unlike certain high-res texture packs. It also provides great visuals for mod screenshots.
You must take into account performance considerations though (5 entities per player is still a lot), the buggyness of entities up to and including 5.x versions, and the backwards compatibility of this mod.
I agree though that not changing the player model would be immensely helpful for compatibility. https://content.minetest.net/packages/LMD/epidermis/ for instance doesn't support 3D Armor right now for this reason.
The issue has been fixed. Consider updating your review, xlours.
Minetest did have access to the bit library if compiled using LuaJIT. It is recommended to require it, which unfortunately wasn't possible due to MT disabling require unless mod security is disabled. PUC Lua doesn't have the bit library at all; a PR by Lejo merged into 5.5-dev added it independent of the Lua implementation used.
The game is quite simple: You are running on a railway. Using left-right controls, you can switch the lane, slide using sneak and jump using space. Specific obstacles require exactly one way too dodge. The theming is for the most part well done: A proper screenshot was rendered, an icon created, the game uses models made during the jam, formspecs were styled neatly.
There are some minor frustrations though: Jumping feels quite odd (like velocity is being made positive up to a point, then suddenly flipped to the negatives instead of a simple upward acceleration + gravity). The waiting period of roughly 5s gets frustrating when you want to have anotehr go right now. Collision could have been implemented a bit better by using the new moveresult feature; the way it's currently implemented serverside, it triggers only after the collision happened; in third person view, you are already out of the obstacle, yet the game is over (I could've sworn I didn't collide with that obstacle!).
Conclusion: Even though this is relatively simple and has minor issues, it is still fun to play. Through it's simplicity, it managed to reach the state of completeness the jam was aiming at rather well, other than some competitors.
Alter features simple yet challenging puzzle game mechanics. There are only some minor issues, relating to incomplete theming (such as the default player skin or the buttons without background). There is however one game-breaking bug: When you hit ESC while in the tutorial formspec, you don't get the potion and are stuck. Once you have that figured out (and you may consider that part of the challenge ;-)) it gets fun!
Jordach is one of a select few modders who like to work against the engine. This game is a piece of art (including textures with meme references and sounds created by Jordach during the jam, which is probably unique) which gets the most out of the engine. Initially it appeared "laggy" to me too, while in reality it isn't - the issue stems from Jordach using the only way the engine provides to set the camera direction, which isn't smooth by default. In order to keep this camera stutter to a minimum, I suggest you enable cinematic camera smoothing and - most importantly - keep your hands off the mouse!
Apart from this, the AIs are a rather amazing demo considering the short timeframe, and a couple effects have been implemented as well. All that is lacking are a couple more maps, which is why in it's current state this is more of an - impressive - tech demo than a fully enjoyable game.
And granted, there are some minor bugs, including a crash. Quality assurance is a time-consuming process finding little place in a game jam; only the most glaring issues can be fixed before release.
The only reason this is "nonfree" is that the code is licensed under a noncommercial license, so please be more specific, especially if you think that the "issue is not about price".
Through the positive reviews amassed through game jam reviewers, this game has surpassed LOTT, the infinite IKEA and a couple other genuinely well done game, being a mere "cookie clicker" type of game: You spend all your time doing the highly repetitive task of mining resources and spending them. The first five minutes you unlock new types of resources - which merely differ in color/tool - and a "shop", which will convert resources. But afterwards, it gets "meh".
Elaborate. Does it happen the moment you shift the camera, or does it always look like this in 3rd person? Do other players see you the way you're supposed to look?
Is the glitch you describe permanent or temporary?
It limits the freedom of "programmers" to milk it, that much is true.
This game boils down to coconut digger. The tool textures are sloppily made. The main objective is the highly repetitive task of walking around and digging coconuts, which gets very boring very quickly. Even after the end of the game jam, this has not been updated to improve either visuals or gameplay mechanics.
This texture pack is very simplistic, consequently sticking to a rather small and lucid palette. Yet everything is well-recognizable. Minetest Game support is very good, which allows this texture pack to completely change the look & feel of many MTG-based games. If you haven't yet, you must try this out!
The style of RPG16 is completely unique. Nothing looks the same as with the plain old MTG textures; worlds get an entirely different feeling to them. RPG16 manages to work with, not against the engine, unlike certain high-res texture packs. It also provides great visuals for mod screenshots.
You must take into account performance considerations though (5 entities per player is still a lot), the buggyness of entities up to and including 5.x versions, and the backwards compatibility of this mod.
I agree though that not changing the player model would be immensely helpful for compatibility. https://content.minetest.net/packages/LMD/epidermis/ for instance doesn't support 3D Armor right now for this reason.
Edit: There seems to be a mod that uses entities for something similar: https://content.minetest.net/packages/davidthecreator/equippable_accessories/. It isn't focused on armor though and it's code quality appears to be even lower.
Indeed, this CDB thread is the worst place for this. Have a look at my reply on the forum post.
The issue has been fixed. Consider updating your review, xlours.
Minetest did have access to the bit library if compiled using LuaJIT. It is recommended to
require
it, which unfortunately wasn't possible due to MT disabling require unless mod security is disabled. PUC Lua doesn't have the bit library at all; a PR by Lejo merged into 5.5-dev added it independent of the Lua implementation used.Is a "Love it!" required for a positive review?
The game is quite simple: You are running on a railway. Using left-right controls, you can switch the lane, slide using sneak and jump using space. Specific obstacles require exactly one way too dodge. The theming is for the most part well done: A proper screenshot was rendered, an icon created, the game uses models made during the jam, formspecs were styled neatly.
There are some minor frustrations though: Jumping feels quite odd (like velocity is being made positive up to a point, then suddenly flipped to the negatives instead of a simple upward acceleration + gravity). The waiting period of roughly 5s gets frustrating when you want to have anotehr go right now. Collision could have been implemented a bit better by using the new moveresult feature; the way it's currently implemented serverside, it triggers only after the collision happened; in third person view, you are already out of the obstacle, yet the game is over (I could've sworn I didn't collide with that obstacle!).
Conclusion: Even though this is relatively simple and has minor issues, it is still fun to play. Through it's simplicity, it managed to reach the state of completeness the jam was aiming at rather well, other than some competitors.
Alter features simple yet challenging puzzle game mechanics. There are only some minor issues, relating to incomplete theming (such as the default player skin or the buttons without background). There is however one game-breaking bug: When you hit ESC while in the tutorial formspec, you don't get the potion and are stuck. Once you have that figured out (and you may consider that part of the challenge ;-)) it gets fun!
Could you check whether https://github.com/appgurueu/character_anim/commit/023390ef0c8b811b0091c7a5055e077c4b1deb70 fixes the issue?
Jordach is one of a select few modders who like to work against the engine. This game is a piece of art (including textures with meme references and sounds created by Jordach during the jam, which is probably unique) which gets the most out of the engine. Initially it appeared "laggy" to me too, while in reality it isn't - the issue stems from Jordach using the only way the engine provides to set the camera direction, which isn't smooth by default. In order to keep this camera stutter to a minimum, I suggest you enable cinematic camera smoothing and - most importantly - keep your hands off the mouse!
Apart from this, the AIs are a rather amazing demo considering the short timeframe, and a couple effects have been implemented as well. All that is lacking are a couple more maps, which is why in it's current state this is more of an - impressive - tech demo than a fully enjoyable game.
And granted, there are some minor bugs, including a crash. Quality assurance is a time-consuming process finding little place in a game jam; only the most glaring issues can be fixed before release.
The only reason this is "nonfree" is that the code is licensed under a noncommercial license, so please be more specific, especially if you think that the "issue is not about price".
Consider expanding upon this mod in the future. Support for something like player entity nametags might be interesting too.
Through the positive reviews amassed through game jam reviewers, this game has surpassed LOTT, the infinite IKEA and a couple other genuinely well done game, being a mere "cookie clicker" type of game: You spend all your time doing the highly repetitive task of mining resources and spending them. The first five minutes you unlock new types of resources - which merely differ in color/tool - and a "shop", which will convert resources. But afterwards, it gets "meh".
Just add
privs = {server = true}
in the chatcommand definition.I'd call this a "griefing" problem but yes, this looks like a massive oversight.
It is in fact an issue with the mod. Mod authors shouldn't be expecting any behavior regarding textures that aren't supplied.
no habla español
no habla español
I agree with runs, this review is completely invalid. Petz properly defines mobkit as a dependency. Period.
Circumstances have changed.
I gotta admit though that I haven't even bothered to download it.I have even bothered to download it.
converted review into a thread
Title says it all.
Fix either one to avoid confusion.
GitHub link is a 404
It was in fact written for PvP servers
Awesome use of formspecs
Probably the best free MineCraft clone available for Minetest (only notable contestant is Crafter).
Minetest Game provides a solid yet playable modding base.
Widely supported by mods, this is one of the best Minetest alternatives to Minecraft Redstone.
Petz is pretty much the only good mod in it's field (pets).
All assets are full 10/10
As this has been approved, it apparently is permitted (at least this exception). Asking for donations is allowed as well.