this mod simply adds the 2 (3?) nodes pictured in the screenshot.
Nothing wrong with that, but the nodes have zero properties, and are not "advanced" in any way.
As far as I can tell, everything about the player that can be resized is resized as expected, and it doesn't seem to cause any of the issues I have seen in similar mods.
Some things that are not resized:
- the hand/tool reach/range distance (not sure if possible to change at runtime)
- the camera distance in third view (hardcoded engine limitation)
- initial drop in liquids is always half a node (engine bug https://github.com/minetest/minetest/issues/12684)
Some things start behaving weirdly at extreme sizes (as expected)
- when very big (more than 10x or 20x) the step height doesn't seem to work properly, and the player easily gets stuck
- when very tiny, the camera clips through the ground and walls
The way the flag moves in the wind is extremely pleasant and natural looking!
The main downside in my opinion is the way you click on the flag to switch between different textures, and the fact that the name of each flag isn't associated to it since it is a single item. (the mod flag_chooser should remedy to this problem!)
I also wish the flags would rotate based on the wind direction of mods like Air Currents or the Regional Weather Bundle, instead of being able to orient multiple flags in conflicting directions.
This would add even more interest to the mod, as well as a technical use to know the wind direction.
Other downsides:
you cannot rotate the flag to use it vertically
you cannot place a node (like another flag) at the top of the pole
Snowsong is an amazing SoundPack created by Alecia M. Shepherd (Sn0wShepherd) for Minecraft.
The original pack contains almost a thousand different sounds.
And there were multiple addon packs available containing music tracks.
Sadly this mod is not the entire Sound Pack.
It only contains 84 sounds, which cover :
carts sounds
break glass
chest
dig
footsteps on a few materials
door
splash_self_join(?)
tnt
I am not giving it a negative review, because I still really appreciate the effort of bringing this soundpack to Minetest!
Despite trying my best, I struggled to understand how to do the most basic things in this game, which was extremely frustrating.
And when I finally understood, I realised it just wasn't my type of game.
Considering this is pretty much how the game is advertised, and how complete and well thought out it seems to be, I cannot blame anyone but myself though.
I cannot recommand NodeCore since I did not engage with it enough. But I don't think it deserves a negative review either since what has prevented me to do so are design choices that seem to be coherent.
It works great as it is, but it also has a few restrictions, starting with the 16 color palette.
In it's current state it is a great addition to a creative game to make new decorative nodes., sculptures, furniture, etc.
But because of the color limitation, it will not be possible to produce nodes that fit a specific material.
One trick though is to duplicate the mod and change the color palette! (and also edit which nodes are used by the mod for which colors)
Maybe the PvE (Player Versus Environment) would be more fitting?
and a warning in the description of the mod
not necessarily phrased as a warning, just being more descriptive of the mod and the features it provides
Also, it would be great if your mods were on GitHub/GitLab/... !
for cloning (allows to easily update a mod through git) and making Pull Requests (to propose improvements/corections for your mods) mainly
but also forking, etc
I can finally uninstall every screwdriver mod.
this mod simply adds the 2 (3?) nodes pictured in the screenshot. Nothing wrong with that, but the nodes have zero properties, and are not "advanced" in any way.
Out of curiosity, can I ask how your API is different from the "Player Effects" API?
As far as I can tell, everything about the player that can be resized is resized as expected, and it doesn't seem to cause any of the issues I have seen in similar mods.
Some things that are not resized: - the hand/tool reach/range distance (not sure if possible to change at runtime) - the camera distance in third view (hardcoded engine limitation) - initial drop in liquids is always half a node (engine bug https://github.com/minetest/minetest/issues/12684)
Some things start behaving weirdly at extreme sizes (as expected) - when very big (more than 10x or 20x) the step height doesn't seem to work properly, and the player easily gets stuck - when very tiny, the camera clips through the ground and walls
The way the flag moves in the wind is extremely pleasant and natural looking!
The main downside in my opinion is the way you click on the flag to switch between different textures, and the fact that the name of each flag isn't associated to it since it is a single item. (the mod flag_chooser should remedy to this problem!)
I also wish the flags would rotate based on the wind direction of mods like Air Currents or the Regional Weather Bundle, instead of being able to orient multiple flags in conflicting directions. This would add even more interest to the mod, as well as a technical use to know the wind direction.
Other downsides:
you cannot rotate the flag to use it vertically
you cannot place a node (like another flag) at the top of the pole
This mod makes building and mining much more challenging, dangerous, and interesting.
You will now have to engineer your buildings, build scaffolding, and take gravity into account anytime you place or break a node!
The downside is that it makes everything fall in the same way, which means stone overhang will crumble despite being solid stone.
Snowsong is an amazing SoundPack created by Alecia M. Shepherd (Sn0wShepherd) for Minecraft. The original pack contains almost a thousand different sounds. And there were multiple addon packs available containing music tracks.
Sadly this mod is not the entire Sound Pack. It only contains 84 sounds, which cover :
I am not giving it a negative review, because I still really appreciate the effort of bringing this soundpack to Minetest!
A great pack with a smooth feel, and colors that looks natural and vibrant.
It covers the entire default modpack and MTG, plus a few other small mods.
This pack only provides the base textures already present in the mods, and hasn't been updated in a while.
I don't really understand how it could be of any use.
If you want to create an entire texturepack, you might want to do it one mod at a time, based on the mods you want to support.
Despite trying my best, I struggled to understand how to do the most basic things in this game, which was extremely frustrating. And when I finally understood, I realised it just wasn't my type of game.
Considering this is pretty much how the game is advertised, and how complete and well thought out it seems to be, I cannot blame anyone but myself though.
I cannot recommand NodeCore since I did not engage with it enough. But I don't think it deserves a negative review either since what has prevented me to do so are design choices that seem to be coherent.
So don't expect a casual voxel freebuild game!
it allows each player to independently set their prefered hotbar size with a simple command
This mod has so much potential.
It works great as it is, but it also has a few restrictions, starting with the 16 color palette.
In it's current state it is a great addition to a creative game to make new decorative nodes., sculptures, furniture, etc. But because of the color limitation, it will not be possible to produce nodes that fit a specific material.
One trick though is to duplicate the mod and change the color palette! (and also edit which nodes are used by the mod for which colors)
Maybe the PvE (Player Versus Environment) would be more fitting? and a warning in the description of the mod not necessarily phrased as a warning, just being more descriptive of the mod and the features it provides
Thanks for all the mods by the way!
Can you explain why this tags are relevant?
From the description, I would just expect some aquatic animals.
Thanks
downside: it doesn't boat
You take a spraycan and start painting on almost any surface. It doesn't produce anything weird or out of place, and doesn't take the space of a node.
downsides/limitations : (edit 13/07/24)
16 colorscan only erase one pixel at a time, which is very longgriefing risk?paint stays in the air when the supporting node gets destroyeduses entities (can cause lag, might disappear if entity per mapblock reached?)
idea : using it for cave paintings! edit: done! https://github.com/Lemente/cave_painting
Thanks!
I need to take a look at your Climate Change mod!
fyi, the texturepack rpg16 supports this mod, in case you want to switch the textures for yourself
Benefit of chatlog over chat_record:
as a note, none of the mods log commands entered in the chat
Out of curiosity, have you looked at the mod moresnow (https://content.minetest.net/packages/Sokomine/moresnow/)? It is great to finally have a working alternative!
Also, it would be great if your mods were on GitHub/GitLab/... ! for cloning (allows to easily update a mod through git) and making Pull Requests (to propose improvements/corections for your mods) mainly but also forking, etc
I don't have any issue with it in version 5.6