Top 10.8% reviewer
Only 87 users have written more helpful reviews.
Packages
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Chess
Chess. No rules as of now, only pieces and a board.
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Good Torch
Merely a flashlight that uses ray casting.
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Manhunt
Play with your friends and enemies in this exciting manhunt game.
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No Map
Reject tradition, embrace modernity. For those tired of default MTG maps. Crafting recipes for TechAge hackers available.
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NucleoTest
Battle Royale-like game. Provides an API and a reference implementation. Highly radioactive. Work in progress.
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Shield Tome
Magic Shield Tome.
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Thruster
Propel yourself through space with this new invention. Zero-G recommended. Check settings for tweaks.
Bad, but the goodness outweighs the badness colossally
This mod is kinda weird. And incredibly cool. As if the author knew little to nothing about actual programming, but through the sheer power of determination... they never gave up. Like, just look at the code, especially the pre-update version! There isn't a single 'table' data structure, and yet it works, even fuming a little!
There is room for improvement. Lots of room. I am currently working on my projectiles library, and I am planning on improving this mod with some abstractions from that very package.
Even with all the shortcomings and mistakes of this firearms modpack (it's not really a small "mod" but rather a pack that adds a ton of new weapons), all my friends enjoy it. Yeah, it's up to proper interpretation to call them "friends", but it converted even the most hardcore minecraft fanatics to minetest enjoyers.
Thanks for delivering this to us from the heavens of lead showers.
Minetest Lore
In spite of it being a rather antique mod, combines very well with MTG. I tend to unconsciously add NSSM to most my playthroughs to increase the level of hardcoreness. However, I have only recently read its 'GUIDE' and realized that there is actually a goal -- to defeat the Mese Dragon. I have actually realized a lot of things lately, like that ants don't spawn in anything other than v6 mapgen for unknown reasons. Ropes, which are crafted from quite expensive cobweb strings, aren't much useful either, being equivalent to ladders.
That's why I have been hacking on it and improving it to my liking. I fixed ants, made ropes useful (they can extend downwards now!), repaired mob difficulty and enchanced settings greatly. I want to show you my changes (I am sure you will like them), but I can't find a way: I don't have write access to your codeberg git repository. Please, answer... Or else I will die here... Help...
I like big bolls
This introduces a whole new class of weaponry: the balls. In my understanding, such balls would deal damage proportionally to difference in velocity between colliding entities, one being the victim and another being the ball. I will hack on it when I have free time. And if the velocity and mass are high enough, the kinetic energy can get wholly transfered to thermal, detonating the ball.
Thinking further about it, I have discovered that this can make for yet another class of weaponry: the mace, although that would be slightly harder to implement due to difficulties with the chain... I am just afraid of lag, that's why.
There is so much potential. I can even imagine riding some balls and using that as transportation...
As for hockey, I believe that a different kind of a 'ball' should be introduced: a plain black short cylindrical puck with rotation and proximity pushing disabled, being only moveable with either bare hands or a special club.
Very scary (i find loud sounds skerry)
Solid 10/10. Does what's promised with an extra twist: items picked up by the gravitational field don't just stupidly approach the containment box linearly but SwIrL arOuNd iT like a quantum tornado!
It could be 9/10, but the sound of the box opening/closing scared me so much that I even inspected the source code (line 268) to see why are the sounds global. Perhaps they aren't and they are just so damn loud! Because of extra horror, this earns an ironclad 1000000/1000000!
Plus the model... A talented fellow you are, I opine.
I could've missed this mod on the contentDB page, but my SCP-tuned brain automatically reacted to 'containment'.
You know... I like it.
The sound design is indisputably good. Especially the mining laser -- its SFX is just so badass. The warp boots might appear dull to some, but for me the sound they emit justifies their function: they simply... warp momentarily, an event of unremarkable magnitude. The blink launcher sounds slimy, as if it shoots some cold delicious jelly, just out of the refrigerator, and not unbearably hot plasma, tingling with electric needles even, if we could ever sense it with bare hands.
Overall, this set of futuristic miner equipment is good, too good even... Advice for those who yearn for challenge: if you're playing with 'techage', modify the craft recipes to fit the TA4/TA5 theme, otherwise it will feel out of order and style. Just imagine a mining laser in the bronze age, or a Roman general warping around the battlefield through the use of blink launcher.
However, I have encountered a single issue, and it concerns the mining laser. If its beam connects with an item entity lying on the ground (rotating and spinning as usual), the game crashes, signaling that a certain 'a' has been attempted to be indexed, resulting in systematic failure and that the root of the error is at line 105 or its neighborhood in 'mining_laser.lua'. The only thing being indexed on that line is 'pointed_thing.ref', and apparently the 'ref' value of 'pointed_thing' is NIL whenever pointed_thing refers to an item entity. This is truly strange, but I have repaired it by substituting 'pointed_thing.intersection_point' for the indexage.
xX~ rlly nice abstraction layer ^.^~Xx
does what it is intented for, no extraneous stuff
Oddly depends on 'default'. May be freely omitted as no dependant elements detected inside Modification.
using this thing, i did a crossover with 'corngirl' and made her spawn much more frequently when the player attempts to step on corn
for that, i took some of my old code from the 'bakov' mod (to calculate a random point on a circumference at a given radius around the player) and transformed it into a raycasting device
very cool i like it even more after making amod with it
omg (oh my god) it's legit scary especially when i attempted tO RUN AWAY RUN AWAY RUN AWAY RUN AWAY
(i fixed the bug by reducing 'min_hp' to 0, might be something between 0 and 20000)
the corngirl (with her 4 sisters which were born in an anomalous cloning splurge) very unexpectedly and belligirently walked out of the corns into an opening and began chasing me, trying to wear my player down. but i am wise and did not react to provocations and dashed out of their view and on a nearby acacia where my old body now resides permanently
the texture of the corngirl is just amazing (fantastic (cocacolastic)), i can't not betray my awe, it fits the sound and the corny environment perfectly
the corn satiated my hunger rather well; i didn't happen to get hit by the girl once, but i am sure that corn would be able to keep the player up, given that her damage isn't lethal (idk about damage yet, it's just a hypothesis)
(the 'unhelpful' reviews are from those whose girl got corned)
happy lil liz
i hve always dreamed of successfully containing SCP-682, and today is my lucky day; more to that, i can not only successfully contain the happy gecko and even feed it with as happy little worms and have fun with it but even kill it; that is, with this mod i can now neutralize the unbeatable lizard
but in the end, it will haunt me in my worst nightmares, it will make me go through hell i made it experience
But for reals, don't f with the gecko. >:(
EDIT (UPDATEZ): Hey, Bro, I have heard that you are in search of a method to export animated b3d cartoonies? Jabroni, today is your lucky day:
https://forum.minetest.net/viewtopic.php?f=47&t=24292
long storiez shirt: apparently one must add a skeleton and animate it, instead of animating the mesh itself; try boning around with bones in blender! and hav fun (i will be very unhappy if u don't fun >:(
glad this popped up
finally, some ACTUAL belly inflation in MINETEST💪🏻💪🏻💪🏻
unfortunately, the poor hampter wasn't part of that fetish community...
Rest in peace, warrior.
Lovely sun
Even better than the Black Sun or the Kolovrat; should rather be ported to every texture pack that lacks a sun.
wow an update, now we have lavagold PART (CHAPTER) 2!!!!1141!
can't wait to see what did the LAVAGOLD v2 deliver to us
Not a mese bread, unfortunately.
"Mese" derives from Middle English mese, mes, mees (“dinner, dish”), from Old English mēse, mēose, mīse, mȳse (“table; that which is set on a table; dish; food, meal”), a vernacular loan from Latin/Late Latin mē(n)sa (“table; meal”). Cognate with Scots mes, mese (“a serving of food”), Old High German mias, meas (German Mus, Gemüse), Gothic 𐌼𐌴𐍃 (mēs). Compare Old English mēsan (“to eat, dine”), from Proto-Germanic mōsijaną, from Proto-Germanic mōsą, an ablaut variant of the root Proto-Germanic mat- (“food”).
One of the reasons to add a mese bread instead of 金. 金 in pure form (not in circuits) is for mere fools, anyway, and always has been.
Second: mese, by an old minetester tradition, has magical powers that tend to misrepresent themselves as technologically advanced chunks of conscious matter. That means that you could've at least created smart bread, a 大脳パン. Ever thought of embedding a Scheme interpreter in your bread? Well, you've missed your chance to show yourself. But let's just be friends again, ok? I promise you will love me again.
Abandoned you for the slime?
I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.
Textures of my dreams!
The simplicity of this texture pack reduces the load on the visual centers and allows for more performance in other sections of the brain.
To put it simple, it unwinds my rusty strained springs and lets my visors rest.
This got me thinking
If there is meseglass and a blue star, then correspondingly we need a RED star, and something opposing mese, too. Though I wonder what the latter is...
Very good, balanced and helpful, but needs an urgent repair.
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
Next comes the fix.
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
Happy hacking.
What a miraculous coincidence!
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
Strong acids are not really good reducers.
To actually more or less fully restore a metal from an oxide like Fe2O3, one would need an ion of hydrogen of aluminium. Acids can corrode the metal further by reacting with it and forming tough sulfates. What actually can unspoil iron is lemon juice and the citric acid in it -- a weak one -- that provides a lot of hydrogen ions if dissolved generously in water.
unknown nodes
why do you have 8 unknown nodes in you rinventory Also cool little mod, reminds me of the backpacks from Unified Inventory but more or less realistic and just (as in justice), because those backpacks do not drop upon death, basically comprising a permanent inventory.
Nice for contemplating the mathematical reality and (maybe) good for some minigames.
To be used in a minigame where the player would be required to run from the deadly abnormally fast growing cells, the blocks would have to damage any bystander. Overall, cool, but 3D automata slows down significantly after a few cycles, according to my observations.
Definitely [Downloading...] Unprotector ™®© [TODAY!]
TODAY is MY DAY! THANK you, [Stranger], now the [Scamp] has [[Nowhere to hide]]. Also, can I unprotect players using Unprotector ™®©? Would be great to remove protection while committing [Crimes against humanity] and N,
Had some fun with the legged boat.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Sucked me in for 4 hours straight.
Gave me a lot of goosebumps. Played alone first, then entered the last level with reflective sky blue ground. I found "Riders on the storm" a rather fitting theme for this very level. Then I played with my two friends. This was something extraordinary. Especially the pool level - I oddly loved it... It was so beautiful. I want to come back and remain. My childhood dream of being small and hiding in tiny holes and passages came true. We found finding new paths together very fascinating.
The dungeons and endless corridors...
This mod reminds me of a game I played in 2016 -- Spooky's House of Jump Scares. I always dreamed of having such structures in minetest. The built-in dungeons are, of course, creepy, but not enough, and they often lack in size. Now, me and my friends (and others' friends also) can finally play hide and seek in a programmatically generated deep, dark dungeon. With their deep, dark fantasies. The only insignificant issue I have detected: upon generating a new world (or entering, I don't know yet), log messages are printed in the chat.
Officially one of my favorite mods.
I'm a nice innocent little UFO...
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
Finally.
Now I can secretly deliver presents to my friends (and enemies). I will definitely NOT gift them fissile uranium or strontium powder. And also it's really nice how the ribbon due to being a particle appears almost three-dimensional, and you can also jump and bounce on those!
Nice little decoration mod.
This mod is like a breath of fresh air for the commonly dull building process. I will use it to construct some nice arenas in order to conduct epic battles with my friends using firearms.
The mod that every server should have!
The best mod that deals with chatting so far.
My experiments have produced interesting results.
Input: "I have been arrested for multiple crimes", "The last capitalist we hang shall be the one who sold us the rope".
Output: "I have been awwested fow muwtipwe cwimes. owo", "The wast capitawist we hang shaww be he one who sowd us the wope. UwU", respectively.
Overall, great, but definitely needs some more triggers that would increase the owoness of the output text, because substituting all of the "r"s for "w"s and placing an "OwO" at the end is too little. More should be done in order to reach the level of Visions of Glory.
They're not only for throwing!
Minetest how-to-fly guide number 2 (the floppy edition).
Step 1: Find (steal) floppies. Minetest bro tip: install ROllerozxa's floppy mod for faster acquiring of throwable floppies. Step 2: Use mese magnets to collect all of the floppies and gather them in your hotbar. Step 3: Gain some velocity using mese thrusters. Step 4: Start throwing floppies in the direction of your free flight, tilted downwards by approximately 45 degrees. Step 5: Jump. Step 6: Successfully fly. Step 7: Lose focus and (also successfully) crash and break every single bone in your body and turn your innards into (some) delicious mince.
A simple voxel game that awakens our inner genious.
NodeCore is both different and indifferent.
At first sight, it does not look any different from MTG or MineClone with an exception of relatively unevenly situated trees and little forest formations. On second thought, you realise that it is indeed different from anything you've seen before. Blocking your ears with earbuds to not hear the muffled screams of your minetest modding slaves, you proceed further into the game. Your failures do not face any aid, and you start thinking that Warr1024 was right, it is indeed brutal... and indifferent to your mistakes. Some may give up, some might search for help online, but only the few ones persist - the future scientists. What I really enjoy about nodecore is the fervor it has been kindly filled with and the freedom of discovery. As others stated, each element serves a single function, with no node appearing useless. And it is in fact like a test, a challenge that determines if you are a scientist by nature. The mine-test.
Unironically ingenious.
I haven't ever seen such creative mods before. What an obvious yet outstanding idea. The stair carpets are indeed very important not only in real life, softening our heavy steps from the first floor towards the attic that houses our minetest modding slaves, but also as a mere decoration that pleases, placates, pacifies and satisfies our eyes, tired from the usual humdrum. (Trust me, this is my honest and earnest opinion.)
Why?
This amount of work undoubtably deserves a like from me and from literally anyone else visiting this page. Well done, I love survival that involves technology, even if it's simple.