the mobs library wants the max_hp and min_hp to be different numbers, otherwise procedure 'math.random' throws an 'empty interval' error
if this error bothers u (and anyone else (pls report to [REDACTED]))
then go to init.lua from corngirl/ and modify line 5 or 6 (at least one) so that the interval isn't empty
tjanks bro i am proud of this mod and grateful for ur honest revie w
at the same time, i am not too proud, because this mod's program code is very unfunctional (not separated into smaller procedures) and not abstract at all: it's just an undebuggable steaming pile of code that runs on fumes (fumes seem to be a rather reliable medium for running minetest mods, apparently)
well, what can i do, that's usually what it is like to make one's first mod
of COURSE, feel free (libre) to use it, it's free (as in freedom) software (check the license!) (no money back guarantee!)
apolloX also contributed a lot, but since then i had felt very frightful of the code, so i was afraid to modify it further
i drew the flashlight myself from the photograph of a my flashlight (it's still utilized by me) and the on/off switch sound effect was recorded similarly!1
but i have been absent from minetest for way too long
i just can't get my hands on actually write that library for defining and launching projectiles: i want to construct it to make 'rangedweapons' somewhat more modular and bearable to work with (my friends happen to like that mod, but it's somewhat bulky and inconvenient from my perspective, yet fun)
i have been going through certain ██████-related hardships, but i iwll strike them down by changing my ███
i will do it, I will make it, I will ██████ a ████.
[DATA EXPUNGED]
And you -- you don't give up your dreams either (it's a recommendation, not an order).
who explains it fairly well (even i understood the thingnn!g1!)
but if you have a hard time understandening the thing through his thicc aksent (accent), i might try to break it down for you using my reality-restructuring and narrative manipulation superpowers
basiclly (in caveman langauge):
YOU CREATE BONE, YOU CREATE MORE BONE
YOU SELECT MESH AND BONE
AND YOU GROUP MESH AND BONE WITH "PARENT" (somewhere in "object" below the top bar, slightly left)
i hve always dreamed of successfully containing SCP-682, and today is my lucky day; more to that, i can not only successfully contain the happy gecko and even feed it with as happy little worms and have fun with it but even kill it; that is, with this mod i can now neutralize the unbeatable lizard
but in the end, it will haunt me in my worst nightmares, it will make me go through hell i made it experience
But for reals, don't f with the gecko. >:(
EDIT (UPDATEZ):
Hey, Bro, I have heard that you are in search of a method to export animated b3d cartoonies? Jabroni, today is your lucky day:
long storiez shirt: apparently one must add a skeleton and animate it, instead of animating the mesh itself; try boning around with bones in blender!
and hav fun (i will be very unhappy if u don't fun >:(
bro i dont deserve anyone's respect because i am just a lazy gelatinous sludge, but you aren't: you keep pushing forward towards victory, that's why u deserve all the respect and love from blueberry juice and golden bread fans (i am one of them), keep 👑grinding👑 king💪💪💪💪
sorry, l sort of thoughtht "hey, this bread is not mese!" and then starlted very emonitionally writhling the shitpost as if the author was ever supposed to make it mese
dw ma' man, gold is cool, and since time is gold, gold is time, respectfully
"Mese" derives from Middle English mese, mes, mees (“dinner, dish”), from Old English mēse, mēose, mīse, mȳse (“table; that which is set on a table; dish; food, meal”), a vernacular loan from Latin/Late Latin mē(n)sa (“table; meal”). Cognate with Scots mes, mese (“a serving of food”), Old High German mias, meas (German Mus, Gemüse), Gothic 𐌼𐌴𐍃 (mēs). Compare Old English mēsan (“to eat, dine”), from Proto-Germanic *mōsijaną, from Proto-Germanic *mōsą, an ablaut variant of the root Proto-Germanic mat- (“food”).
One of the reasons to add a mese bread instead of 金. 金 in pure form (not in circuits) is for mere fools, anyway, and always has been.
Second: mese, by an old minetester tradition, has magical powers that tend to misrepresent themselves as technologically advanced chunks of conscious matter. That means that you could've at least created smart bread, a 大脳パン. Ever thought of embedding a Scheme interpreter in your bread? Well, you've missed your chance to show yourself. But let's just be friends again, ok? I promise you will love me again.
I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.
maybe it's cuz ur eating extra silicon from delicious crunchy glass (very healthy carbon replacement + good for ur bones), and maybe due to blueberry inflation: it's very cheap and its price is as low as never, so the game actually makes a single blueberry item correspond to 10 blueberriez
By the way, I am currently in process of writing a library for general-purpose projectiles.
A projectile is anything that appears at a certain position (e.g. fired from a shotgun or shot from a bow), manifests in a certain way and takes some specific path, or doesn't take a path at all: it depends entirely on its definition. With such a general notion, one can write a very general higher-order procedure to handle very general kinds of projectiles.
A higher order procedure is such that accepts procedures as its arguments and itself can (but not necessarily does) return procedures. Such a projectile procedure can take a function of time that would describe its full trajectory, a procedure to call when it strikes something and when it's shot from a gun.
To ease one's life, one could define a procedure that would be a special case of that general projectile procedure: for instance, that would describe the behavior of a generic bullet, shot from some firearm. Such procedure would not be ready for use as we haven't defined individual properties of the bullet yet. Upon defining those very specific properties using our bullet abstraction (assuming that we wrote it and all the necessary procedures to describe the general behavior of a bullet).
On the other hand, the general procedure can describe a rocket charge from a "Grad", a flash grenade, a petard or a ballistic missile. Since it is very general, it is very extensible.
Overall, that's what computer engineering is about. It's fun.
"I think that it's extraordinarily important that we in computer science keep fun in computing."
-- Alan J. Perlis.
As private as my own house: in fact, this can be compared to having a party at someone's place, and in this case mine.
It's a server where I have fun with my friends in pure survival. Through real testing and practice we discover what mods would best work together, or what fixes do they need, or what mods does the game need. And we share the software because that's a good thing to do.
If there is meseglass and a blue star, then correspondingly we need a RED star, and something opposing mese, too. Though I wonder what the latter is...
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
-- check if we can grow sapling at current light level
if can_grow and (light_ok or saplings[n][4] == true) then
particle_effect(pos)
if math.random (5 - strength) == 1 then
grow_tree(pos, saplings[n][2])
end
return true
end
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
-- check for sapling growth
if check_sapling(pos, node.name, light_ok, strength) then
return true
end
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
bro u don't need permission, it's Free Software (and free as in freedom, not price), which means you don't have to ask for permission to use it for any purpose
To actually more or less fully restore a metal from an oxide like Fe2O3, one would need an ion of hydrogen of aluminium. Acids can corrode the metal further by reacting with it and forming tough sulfates. What actually can unspoil iron is lemon juice and the citric acid in it -- a weak one -- that provides a lot of hydrogen ions if dissolved generously in water.
Not sure what you mean by "custom node": all nodes you see in your average minetest world (regardless of the game; if it has nodes, of course) are registered by minetest.register_node(), so there's no real difference between, for instance, a default minetest_game furnace and a hydrogen canister from TechAge other than their properties and the license (TechPack is under GNU AGPLv3 and MTG is GNU LGPLv2.1 -- both are free).
Any node will do. Just select it in your hotbar (try it with scifi_nodes!) and write '/blockhead' in the chat. Enjoy, bro! And don't forget to share the software.
why do you have 8 unknown nodes in you rinventory
Also cool little mod, reminds me of the backpacks from Unified Inventory but more or less realistic and just (as in justice), because those backpacks do not drop upon death, basically comprising a permanent inventory.
thank f4 reviewin (u make me feel proudz :3)
just write ur sugestins here if u see any bugz (lol)
ill defintely do more fun usful FREE (as in fr33d0m) m0dz this week
also ch3k out the sauce codez [GNU GPLv3-licensed!] [Free as in Freedom!], it's written horribly and incomprehensibly and serves as a good example of how NOT to program (even myself I cower in fright at the sight of it).
DON'T FORGET TO [[Leave a Like and Subscribe]] AND ALSO [Join us now and share the software!] FOR MORE [illegal malicious modifications].
To be used in a minigame where the player would be required to run from the deadly abnormally fast growing cells, the blocks would have to damage any bystander. Overall, cool, but 3D automata slows down significantly after a few cycles, according to my observations.
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Thank you for the review. That's what free software is for -- to freely share it and improve. I will likely merge your changes so more people will be able to access your contributions on CDB. And I might do something helpful on my own too when I have time!
Gave me a lot of goosebumps. Played alone first, then entered the last level with reflective sky blue ground. I found "Riders on the storm" a rather fitting theme for this very level. Then I played with my two friends. This was something extraordinary. Especially the pool level - I oddly loved it... It was so beautiful. I want to come back and remain. My childhood dream of being small and hiding in tiny holes and passages came true. We found finding new paths together very fascinating.
This mod reminds me of a game I played in 2016 -- Spooky's House of Jump Scares. I always dreamed of having such structures in minetest. The built-in dungeons are, of course, creepy, but not enough, and they often lack in size. Now, me and my friends (and others' friends also) can finally play hide and seek in a programmatically generated deep, dark dungeon. With their deep, dark fantasies. The only insignificant issue I have detected: upon generating a new world (or entering, I don't know yet), log messages are printed in the chat.
I haven't tested it without the 3d_armor mod, but what you should do to replicate it: first, enter the UFO; second, use any item or switch to a different item in the hotbar. This will inevitably result in the player's model becoming MASSIVE. Resets to the ordinary default upon exiting the UFO.
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.
the mobs library wants the max_hp and min_hp to be different numbers, otherwise procedure 'math.random' throws an 'empty interval' error
if this error bothers u (and anyone else (pls report to [REDACTED])) then go to init.lua from corngirl/ and modify line 5 or 6 (at least one) so that the interval isn't empty
may you have happy hacking
tjanks bro i am proud of this mod and grateful for ur honest revie w
at the same time, i am not too proud, because this mod's program code is very unfunctional (not separated into smaller procedures) and not abstract at all: it's just an undebuggable steaming pile of code that runs on fumes (fumes seem to be a rather reliable medium for running minetest mods, apparently) well, what can i do, that's usually what it is like to make one's first mod
of COURSE, feel free (libre) to use it, it's free (as in freedom) software (check the license!) (no money back guarantee!)
apolloX also contributed a lot, but since then i had felt very frightful of the code, so i was afraid to modify it further
i drew the flashlight myself from the photograph of a my flashlight (it's still utilized by me) and the on/off switch sound effect was recorded similarly!1
but i have been absent from minetest for way too long
i just can't get my hands on actually write that library for defining and launching projectiles: i want to construct it to make 'rangedweapons' somewhat more modular and bearable to work with (my friends happen to like that mod, but it's somewhat bulky and inconvenient from my perspective, yet fun)
i have been going through certain ██████-related hardships, but i iwll strike them down by changing my ███
i will do it, I will make it, I will ██████ a ████. [DATA EXPUNGED] And you -- you don't give up your dreams either (it's a recommendation, not an order).
Per aspera ad astra.idk, i am suepr new too, i have worked in blender for minetest purposes only once (and with a massive failure); but the terraria zoologist
but i believe that i would be a bad explanator, that's why i foundened this bri'ish guy:
https://yewtu.be/watch?v=ZmiZ6VkSJBE
who explains it fairly well (even i understood the thingnn!g1!)
but if you have a hard time understandening the thing through his thicc aksent (accent), i might try to break it down for you using my reality-restructuring and narrative manipulation superpowers
basiclly (in caveman langauge):
YOU CREATE BONE, YOU CREATE MORE BONE YOU SELECT MESH AND BONE AND YOU GROUP MESH AND BONE WITH "PARENT" (somewhere in "object" below the top bar, slightly left)
and then you justCONNECTION TERMINATED.
i hve always dreamed of successfully containing SCP-682, and today is my lucky day; more to that, i can not only successfully contain the happy gecko and even feed it with as happy little worms and have fun with it but even kill it; that is, with this mod i can now neutralize the unbeatable lizard
but in the end, it will haunt me in my worst nightmares, it will make me go through hell i made it experience
But for reals, don't f with the gecko. >:(
EDIT (UPDATEZ): Hey, Bro, I have heard that you are in search of a method to export animated b3d cartoonies? Jabroni, today is your lucky day:
https://forum.minetest.net/viewtopic.php?f=47&t=24292
long storiez shirt: apparently one must add a skeleton and animate it, instead of animating the mesh itself; try boning around with bones in blender! and hav fun (i will be very unhappy if u don't fun >:(
always has been
finally, some ACTUAL belly inflation in MINETEST💪🏻💪🏻💪🏻
unfortunately, the poor hampter wasn't part of that fetish community...
Rest in peace, warrior.
Even better than the Black Sun or the Kolovrat; should rather be ported to every texture pack that lacks a sun.
can't wait to see what did the LAVAGOLD v2 deliver to us
air inflation
your'e, yr'oue, ryou'e, ryoou, ryou, ryu, 理
bro i dont deserve anyone's respect because i am just a lazy gelatinous sludge, but you aren't: you keep pushing forward towards victory, that's why u deserve all the respect and love from blueberry juice and golden bread fans (i am one of them), keep 👑grinding👑 king💪💪💪💪
looking forward!
sorry, l sort of thoughtht "hey, this bread is not mese!" and then starlted very emonitionally writhling the shitpost as if the author was ever supposed to make it mese
dw ma' man, gold is cool, and since time is gold, gold is time, respectfully
anaanos_dev: bro keep up the good work, never give up on the minetest sigma grind💪💪
"Mese" derives from Middle English mese, mes, mees (“dinner, dish”), from Old English mēse, mēose, mīse, mȳse (“table; that which is set on a table; dish; food, meal”), a vernacular loan from Latin/Late Latin mē(n)sa (“table; meal”). Cognate with Scots mes, mese (“a serving of food”), Old High German mias, meas (German Mus, Gemüse), Gothic 𐌼𐌴𐍃 (mēs). Compare Old English mēsan (“to eat, dine”), from Proto-Germanic *mōsijaną, from Proto-Germanic *mōsą, an ablaut variant of the root Proto-Germanic mat- (“food”).
One of the reasons to add a mese bread instead of 金. 金 in pure form (not in circuits) is for mere fools, anyway, and always has been.
Second: mese, by an old minetester tradition, has magical powers that tend to misrepresent themselves as technologically advanced chunks of conscious matter. That means that you could've at least created smart bread, a 大脳パン. Ever thought of embedding a Scheme interpreter in your bread? Well, you've missed your chance to show yourself. But let's just be friends again, ok? I promise you will love me again.
I will leave all my friends and go living in a god damn garbage van (not darkholm, though) just to see the unseeable and live with it, forever and ever, -- the little slimes.
maybe it's cuz ur eating extra silicon from delicious crunchy glass (very healthy carbon replacement + good for ur bones), and maybe due to blueberry inflation: it's very cheap and its price is as low as never, so the game actually makes a single blueberry item correspond to 10 blueberriez
look up "blueberry inflation" for more info
The simplicity of this texture pack reduces the load on the visual centers and allows for more performance in other sections of the brain.
To put it simple, it unwinds my rusty strained springs and lets my visors rest.
By the way, I am currently in process of writing a library for general-purpose projectiles.
A projectile is anything that appears at a certain position (e.g. fired from a shotgun or shot from a bow), manifests in a certain way and takes some specific path, or doesn't take a path at all: it depends entirely on its definition. With such a general notion, one can write a very general higher-order procedure to handle very general kinds of projectiles.
A higher order procedure is such that accepts procedures as its arguments and itself can (but not necessarily does) return procedures. Such a projectile procedure can take a function of time that would describe its full trajectory, a procedure to call when it strikes something and when it's shot from a gun.
To ease one's life, one could define a procedure that would be a special case of that general projectile procedure: for instance, that would describe the behavior of a generic bullet, shot from some firearm. Such procedure would not be ready for use as we haven't defined individual properties of the bullet yet. Upon defining those very specific properties using our bullet abstraction (assuming that we wrote it and all the necessary procedures to describe the general behavior of a bullet).
On the other hand, the general procedure can describe a rocket charge from a "Grad", a flash grenade, a petard or a ballistic missile. Since it is very general, it is very extensible.
Overall, that's what computer engineering is about. It's fun.
"I think that it's extraordinarily important that we in computer science keep fun in computing." -- Alan J. Perlis.
As private as my own house: in fact, this can be compared to having a party at someone's place, and in this case mine.
It's a server where I have fun with my friends in pure survival. Through real testing and practice we discover what mods would best work together, or what fixes do they need, or what mods does the game need. And we share the software because that's a good thing to do.
If there is meseglass and a blue star, then correspondingly we need a RED star, and something opposing mese, too. Though I wonder what the latter is...
I love this mod: it allows for so much expressive space on our minetest farms and in great communal kolkhozes. However, when one attemps to grow a tree, it takes multiple attempts, during which nothing happens and the fertilizer isn't spent, and only once the random number generator strikes a '1' it generates particles and erects the tree from the sapling. This just begs the fix.
I suppose it should spend the bonemeal in the meantime: that would just achieve the desired balance, for if there is only one meal per tree, one can unfairly and unrealistically make plenty within mere minutes.
Next comes the fix. 🔗
On line 127 in 'init.lua' there is a predicate to test whether we can actually grow the tree. Inside, the procedure that grows the tree is evaluated and the bonemeal:on_use procedure returns true. That's so bad!
I fixed it and it should resemble this (but that's not all to it):
What I did is I added an extra predicate inside the very procedure that's called every time a bonemeal is used and the sapling is checked for validity: a random number generator, contrary to the one that evaluates the check_sapling procedure outside.
On line 479, remove the "and", also erasing the extra random number generator, which, as you could have seen, has been moved inside check_sapling.
Don't forget to modify check_sampling and the procedure call so that it accepts an extra "strength" argument, which is needed for 'math.random (5 - strength)'.
Happy hacking.
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
yo that's SICK, bro
bro u don't need permission, it's Free Software (and free as in freedom, not price), which means you don't have to ask for permission to use it for any purpose
To actually more or less fully restore a metal from an oxide like Fe2O3, one would need an ion of hydrogen of aluminium. Acids can corrode the metal further by reacting with it and forming tough sulfates. What actually can unspoil iron is lemon juice and the citric acid in it -- a weak one -- that provides a lot of hydrogen ions if dissolved generously in water.
Not sure what you mean by "custom node": all nodes you see in your average minetest world (regardless of the game; if it has nodes, of course) are registered by minetest.register_node(), so there's no real difference between, for instance, a default minetest_game furnace and a hydrogen canister from TechAge other than their properties and the license (TechPack is under GNU AGPLv3 and MTG is GNU LGPLv2.1 -- both are free).
Any node will do. Just select it in your hotbar (try it with scifi_nodes!) and write '/blockhead' in the chat. Enjoy, bro! And don't forget to share the software.
why do you have 8 unknown nodes in you rinventory Also cool little mod, reminds me of the backpacks from Unified Inventory but more or less realistic and just (as in justice), because those backpacks do not drop upon death, basically comprising a permanent inventory.
thank f4 reviewin (u make me feel proudz :3) just write ur sugestins here if u see any bugz (lol)
ill defintely do more fun usful FREE (as in fr33d0m) m0dz this week
also ch3k out the sauce codez [GNU GPLv3-licensed!] [Free as in Freedom!], it's written horribly and incomprehensibly and serves as a good example of how NOT to program (even myself I cower in fright at the sight of it).
DON'T FORGET TO [[Leave a Like and Subscribe]] AND ALSO [Join us now and share the software!] FOR MORE [illegal malicious modifications].
You might consider editing or even deleting the file "ipban.txt".
To be used in a minigame where the player would be required to run from the deadly abnormally fast growing cells, the blocks would have to damage any bystander. Overall, cool, but 3D automata slows down significantly after a few cycles, according to my observations.
TODAY is MY DAY! THANK you, [Stranger], now the [Scamp] has [[Nowhere to hide]]. Also, can I unprotect players using Unprotector ™®©? Would be great to remove protection while committing [Crimes against humanity] and N,
And hacked my way through some minor inconveniences, like having to punch in order to place the boat and board it -- I changed the code slightly to fit my needs. This is what free software is for. I will completely unexpectedly show this to my friends in order to ,
Thank you for the review. That's what free software is for -- to freely share it and improve. I will likely merge your changes so more people will be able to access your contributions on CDB. And I might do something helpful on my own too when I have time!
Gave me a lot of goosebumps. Played alone first, then entered the last level with reflective sky blue ground. I found "Riders on the storm" a rather fitting theme for this very level. Then I played with my two friends. This was something extraordinary. Especially the pool level - I oddly loved it... It was so beautiful. I want to come back and remain. My childhood dream of being small and hiding in tiny holes and passages came true. We found finding new paths together very fascinating.
Then update, since it fixed bugs.
This mod reminds me of a game I played in 2016 -- Spooky's House of Jump Scares. I always dreamed of having such structures in minetest. The built-in dungeons are, of course, creepy, but not enough, and they often lack in size. Now, me and my friends (and others' friends also) can finally play hide and seek in a programmatically generated deep, dark dungeon. With their deep, dark fantasies. The only insignificant issue I have detected: upon generating a new world (or entering, I don't know yet), log messages are printed in the chat.
Officially one of my favorite mods.
Results: the problem is the mod by the name "skinsdb".
Appears that with the armor mod only the position of the player model is slightly off, but it has to be a different mod then.
I haven't tested it without the 3d_armor mod, but what you should do to replicate it: first, enter the UFO; second, use any item or switch to a different item in the hotbar. This will inevitably result in the player's model becoming MASSIVE. Resets to the ordinary default upon exiting the UFO.
Works as expected, would be fun to use in my manhunts (needs no fuel, unlike apercy's airplanes, but gets destroyed by a single glock 17 shot: pretty balanced, isn't it?). There's a bug though. When I select other items in my hotbar, the player model breaks and becomes giant. I have got 3d_armor installed. Likely has something to do with the armor mod.