It's quite unstable, I always see character and world appearing and disappearing for a millisecond on lanes switches, mese appearing suddently at random some blocks away from the character and sometimes I lose after sliding under high barriers despite I was still clearly on sliding moment 🤷️. It's also possible to hold spacebar to jump through anything except high barriers, you must be fast on avoiding them. So you can pause the run, hybernate and resume the run again the next time, potentially an endless run 😉️.
👉️ fix fox behavior, acts weirdly generally when approached
👉️ set punches to deal damage to water snakes
👉️ set that water snakes shots hit the character when standing still
👉️ set that enemies knock back effect is a simple knock back, they always turn around a while once hit, it's a bit annoying to see
👉️ set that enemies always drop objects once killed, this makes fights more enjoyable otherwise no one is encouraged to fight if there's a good chance to get nothing for the effort
👉️ add recipes for gems, dragons eggs and wasps nests (potions, magical stuff/weapons and other)
👉️ disallow foxes and dragons to attack other mobs
👉️ fix stone golems that lose 1 health per second in some situations (I noticed that they have a drowning animation when happens)
It's insane, you can't take a break a while that the game yet spawns enemies all around you, wherever you go. Digging soft blocks is useless, they take too much to be dug and then anyway you lose before making a pillar to escape enemies or a simple protection all around you. To jump you use stamina, making escapes even harder. At least each punch could be damaging rather than missing. Enemies knock back on water (blue tarantulas for example) is so low that they follow you like if you're not punching them to push them away, moreover they can attack you as when running on blocks so you can just stand still, no difference.
Yellow cubes shoot bullets too fast that most of the time they hit the character so no one is encouraged to attack them, you lose more than what you can gain, assuming that they drop a meat piece of course to recover part of your life, otherwise the fight is completely worthless. A trick to kill them “more safely” 😒 is placing at least 2 blocks in front of them and killing them from a side or trapping them with blocks by creating a small block formation around them (but it's a nice tactic against almost any enemy from other mods 😉️). 4 pillars 2 blocks tall around them is enough. Bullets fly through blocks corners though so mind where you stay. Also, once enemies are hit sometimes they do a sudden dash to the character making fights risky in any way you engage them, I've fought enough to see them dash so fast that they run through the character and I find them behind him or I'm attacking them and continuously pushing them away but their glitchy movements waste my fights because they seem teleporting from a point to another. I feel that a part of a soundtrack is from Halo: Combat Evolved 🤔️.
I really like those particular sword style ⚔️, but even weapons are cool 🔫️😎️👍️. My main aim was to replace the pistol as it was quite an “undefined” model, your Desert Eagle is much better. I like the whole textures in any case though 😁️.
My suggestions:
👉️ restore Minetest default loading animation
👉️ set iron sources of blocks in brown as iron lumps
👉️ add pistol textures
👉️ allow the use of the default crosshair, a custom one or reduce your own dot (covers distant players too much)
Weapons in Minetest 🤨?
YEEES, WEAPOOOONS IN MINETEST 💥🔫😎💣! But there are some typos around.
Finally craftable golden items 🎉😄🎉
I always wondered why the basic game doesn't provide crafting golden items by default considering that it provides gold ore blocks.
Finally character's movements are more realistic
Now character looks more human.
Funny but has some weird behavior 😜
It's quite unstable, I always see character and world appearing and disappearing for a millisecond on lanes switches, mese appearing suddently at random some blocks away from the character and sometimes I lose after sliding under high barriers despite I was still clearly on sliding moment 🤷️. It's also possible to hold spacebar to jump through anything except high barriers, you must be fast on avoiding them. So you can pause the run, hybernate and resume the run again the next time, potentially an endless run 😉️.
Lots of mobs to kill 👾️👹️👺️🔫️😈️!
👉️ fix fox behavior, acts weirdly generally when approached
👉️ set punches to deal damage to water snakes
👉️ set that water snakes shots hit the character when standing still
👉️ set that enemies knock back effect is a simple knock back, they always turn around a while once hit, it's a bit annoying to see
👉️ set that enemies always drop objects once killed, this makes fights more enjoyable otherwise no one is encouraged to fight if there's a good chance to get nothing for the effort
👉️ add recipes for gems, dragons eggs and wasps nests (potions, magical stuff/weapons and other)
👉️ disallow foxes and dragons to attack other mobs
👉️ fix stone golems that lose 1 health per second in some situations (I noticed that they have a drowning animation when happens)
It's insane, you can't take a break a while that the game yet spawns enemies all around you, wherever you go. Digging soft blocks is useless, they take too much to be dug and then anyway you lose before making a pillar to escape enemies or a simple protection all around you. To jump you use stamina, making escapes even harder. At least each punch could be damaging rather than missing. Enemies knock back on water (blue tarantulas for example) is so low that they follow you like if you're not punching them to push them away, moreover they can attack you as when running on blocks so you can just stand still, no difference.
Yellow cubes shoot bullets too fast that most of the time they hit the character so no one is encouraged to attack them, you lose more than what you can gain, assuming that they drop a meat piece of course to recover part of your life, otherwise the fight is completely worthless. A trick to kill them “more safely” 😒 is placing at least 2 blocks in front of them and killing them from a side or trapping them with blocks by creating a small block formation around them (but it's a nice tactic against almost any enemy from other mods 😉️). 4 pillars 2 blocks tall around them is enough. Bullets fly through blocks corners though so mind where you stay. Also, once enemies are hit sometimes they do a sudden dash to the character making fights risky in any way you engage them, I've fought enough to see them dash so fast that they run through the character and I find them behind him or I'm attacking them and continuously pushing them away but their glitchy movements waste my fights because they seem teleporting from a point to another. I feel that a part of a soundtrack is from Halo: Combat Evolved 🤔️.
Lots of animals
I really like all those animals wandering so freely 😚️.
Just hangs to me
Loads about 30% for then blocking the whole system requesting a force-shutdown.
Great textures 😎️👍️
I really like those particular sword style ⚔️, but even weapons are cool 🔫️😎️👍️. My main aim was to replace the pistol as it was quite an “undefined” model, your Desert Eagle is much better. I like the whole textures in any case though 😁️.
Very good 🙂👍
Great textures, I like them.
My suggestions:
👉️ restore Minetest default loading animation
👉️ set iron sources of blocks in brown as iron lumps
👉️ add pistol textures
👉️ allow the use of the default crosshair, a custom one or reduce your own dot (covers distant players too much)