Thank you very much for your response.
Ahh, okay, your test file definitely helps clarify a lot. And yes, the existing mods are actually quite relevant — that’s great!
However, I didn’t really understand the improvements planned for the DBD kiosk, especially the “home floors” part.
And do you mean that you’d like to directly add the ability to restrict access to certain floors using the kiosk?
And I really want to thank you for this amazing quality mod. I love how reliable it is, as well as the smoothness, the sound effects… I have to admit I haven’t tested the Mesecons and Digilines integration yet, but I’ll probably do that in the coming days. Also, being able to control the elevators with computers is so cool. It adds a kind of... personalized, “realistic?” and connected feeling that I absolutely love — this is exactly the kind of feature I enjoy the most.
The designs are also very well done, and thank you as well for the readme file — it’s really helpful and clearly written. In short, this is a mod that truly deserves more downloads.
By the way, I was a bit surprised when I looked at your profile and didn’t see many other mods with a similar focus on realism and technology — though I imagine this one must have taken an enormous amount of work. Was it your last mod?
Once again, thank you very much for your response. I find your ideas for future improvements really relevant, and I completely understand having a temporary drop in interest. Actually, at first I thought the rear door feature was already in — it would indeed be an interesting addition, though I imagine a complex one! Center-opening doors are definitely a great idea!
As for the operation modes, I’m not entirely sure I understand them. Of course, it depends on the people and your own goals, but for example, the fire mode — I don’t quite get it. Is it just meant to stop the car when there’s a fire? And is the fire detected manually or automatically? Is the elevator supposed to become a priority when there's a fire? I’m not sure — personally I don’t really see the point of the modes, but that’s just my opinion :)
And regarding the idea of a better DBD kiosk, what do you have in mind?
I hope I’m not bothering you too much with all my questions 😅😅
Thank you again for your quick and thoughtful replies — it’s really a pleasure to chat with you. Have a great day/evening!
Thank you very much.
So when we're in a group and call an elevator using the standard buttons, the system can actually reassign a different elevator than the one specified on the button?
Thanks for the sign mod — I agree, it looks really good in the screenshot!
However, I noticed that in the screenshot you're using indicators and lanterns, and I'm not entirely sure why. The client doesn’t really need to know where the elevators are — or is it actually meant to show which elevator is arriving?
And just out of curiosity, what is your top priority right now?
Thanks again for your reply — have a great day/evening!
Well, when I place the motor, it has to be exactly in the middle with the pulley directly above the elevator shaft, and the motor itself offset by 1 block to the left. If I do the same thing but on the right — with the pulley centered to the right and the motor offset by 1 block (I hope I'm explaining this clearly) — the system does display coordinates, but as soon as I try to move the car, it says it can't find the elevator.
And so, if I understand correctly, even if the button tells us that car "A" is coming, it’s possible that car "B", "C" or "D"... might be reassigned instead?? In my tests — with admittedly light traffic — I haven't seen anything like that. Since the moment a call is placed, the car starts moving to respond, I didn’t think it could change midway.
As for the directional lanterns, do you mean the up and down arrows? I find that a bit unfortunate — it might clutter the limited space near the elevators... But yes, it could indeed serve the purpose.
Still, I think having blocks with letters on them would be interesting, even if the letters don’t light up. A friend and I have been trying to figure out how to position the buttons, add signs to indicate which level we’re on, which elevator it is, etc., and we haven’t come up with anything truly satisfying. If the mod directly included nice-looking signs with letters, or others to indicate the floor number, etc., I think it would help make everything much clearer.
Anyway, thank you very much for your reply — have a great day/evening!
Hello,
I recently tested your elevator mod and found it really great! I especially love the ability to control the elevators using laptops, as well as the smoothness and reliability of the mod. I also really like the group system with the elevators, particularly the dedicated button that calls the nearest elevator…
However, I did notice one issue: when a motor is placed incorrectly above a car, it still announces coordinates as if it found a cabin, which makes us believe it's going to work — but it doesn't. I think it would be more helpful if it directly reported that the motor is misplaced.
As a suggestion for improvement, it would be nice to have an LED or some kind of indicator that lights up to show which elevator is going to arrive when using the group call button. That way, in addition to showing the letter (A, B, C, D...), there would be a visual signal to indicate exactly where the arriving elevator will be.
For example, there could be a new item — a letter A, B, C, D... — that you can place, and it would light up when elevator A, B, C, or D is being called.
That's it! Thank you very much for this mod, and have a great day!
Thank you for your response. Ahh, okay, got it. It’s definitely an interesting feature!
By the way, I didn’t really understand what the “governor” is for. I couldn’t find any information about it in the manual.
Wow, that’s an awesome idea! I love it. I hope you’ll be able to make it happen in the future.
Thank you very much for your response. Ahh, okay, your test file definitely helps clarify a lot. And yes, the existing mods are actually quite relevant — that’s great! However, I didn’t really understand the improvements planned for the DBD kiosk, especially the “home floors” part. And do you mean that you’d like to directly add the ability to restrict access to certain floors using the kiosk?
And I really want to thank you for this amazing quality mod. I love how reliable it is, as well as the smoothness, the sound effects… I have to admit I haven’t tested the Mesecons and Digilines integration yet, but I’ll probably do that in the coming days. Also, being able to control the elevators with computers is so cool. It adds a kind of... personalized, “realistic?” and connected feeling that I absolutely love — this is exactly the kind of feature I enjoy the most. The designs are also very well done, and thank you as well for the readme file — it’s really helpful and clearly written. In short, this is a mod that truly deserves more downloads. By the way, I was a bit surprised when I looked at your profile and didn’t see many other mods with a similar focus on realism and technology — though I imagine this one must have taken an enormous amount of work. Was it your last mod?
Once again, thank you very much for your response. I find your ideas for future improvements really relevant, and I completely understand having a temporary drop in interest. Actually, at first I thought the rear door feature was already in — it would indeed be an interesting addition, though I imagine a complex one! Center-opening doors are definitely a great idea! As for the operation modes, I’m not entirely sure I understand them. Of course, it depends on the people and your own goals, but for example, the fire mode — I don’t quite get it. Is it just meant to stop the car when there’s a fire? And is the fire detected manually or automatically? Is the elevator supposed to become a priority when there's a fire? I’m not sure — personally I don’t really see the point of the modes, but that’s just my opinion :) And regarding the idea of a better DBD kiosk, what do you have in mind? I hope I’m not bothering you too much with all my questions 😅😅 Thank you again for your quick and thoughtful replies — it’s really a pleasure to chat with you. Have a great day/evening!
Thank you very much. So when we're in a group and call an elevator using the standard buttons, the system can actually reassign a different elevator than the one specified on the button? Thanks for the sign mod — I agree, it looks really good in the screenshot! However, I noticed that in the screenshot you're using indicators and lanterns, and I'm not entirely sure why. The client doesn’t really need to know where the elevators are — or is it actually meant to show which elevator is arriving? And just out of curiosity, what is your top priority right now? Thanks again for your reply — have a great day/evening!
Hello/Good evening, thank you for your reply.
Well, when I place the motor, it has to be exactly in the middle with the pulley directly above the elevator shaft, and the motor itself offset by 1 block to the left. If I do the same thing but on the right — with the pulley centered to the right and the motor offset by 1 block (I hope I'm explaining this clearly) — the system does display coordinates, but as soon as I try to move the car, it says it can't find the elevator.
And so, if I understand correctly, even if the button tells us that car "A" is coming, it’s possible that car "B", "C" or "D"... might be reassigned instead?? In my tests — with admittedly light traffic — I haven't seen anything like that. Since the moment a call is placed, the car starts moving to respond, I didn’t think it could change midway.
As for the directional lanterns, do you mean the up and down arrows? I find that a bit unfortunate — it might clutter the limited space near the elevators... But yes, it could indeed serve the purpose.
Still, I think having blocks with letters on them would be interesting, even if the letters don’t light up. A friend and I have been trying to figure out how to position the buttons, add signs to indicate which level we’re on, which elevator it is, etc., and we haven’t come up with anything truly satisfying. If the mod directly included nice-looking signs with letters, or others to indicate the floor number, etc., I think it would help make everything much clearer.
Anyway, thank you very much for your reply — have a great day/evening!
Hello, I recently tested your elevator mod and found it really great! I especially love the ability to control the elevators using laptops, as well as the smoothness and reliability of the mod. I also really like the group system with the elevators, particularly the dedicated button that calls the nearest elevator…
However, I did notice one issue: when a motor is placed incorrectly above a car, it still announces coordinates as if it found a cabin, which makes us believe it's going to work — but it doesn't. I think it would be more helpful if it directly reported that the motor is misplaced.
As a suggestion for improvement, it would be nice to have an LED or some kind of indicator that lights up to show which elevator is going to arrive when using the group call button. That way, in addition to showing the letter (A, B, C, D...), there would be a visual signal to indicate exactly where the arriving elevator will be.
For example, there could be a new item — a letter A, B, C, D... — that you can place, and it would light up when elevator A, B, C, or D is being called.
That's it! Thank you very much for this mod, and have a great day!