It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Thanks, sounds like it ought to be called Private not Protected. I thought it might mean it was not diggable. Sounds like the "protected" beacon's still gonna need protection. LOL.
I guess if you have two "public" beacons but each is inside a protected and inaccessible area (like a house) they won't benefit much from this feature. Of course it's pretty trivial to "lock" a beacon. 1 steel ingot isn't a bank breaker. :)
The best use is of course the second case you mentioned. Pretty handy there I suppose if one wanted to do that... I don't but it's good to know for future reference.
Anyways, bottom line for anyone reading this thread for info: No, protected beacons are NOT protected from being dug.
Is the weeping willow wood supposed to not be craftable into planks? I see it has some odd recipes and 0 usages. The recipes are curious stuff like turning (IIRC) acacia 8/16 slabs into weeping willow wood planks or something. In general it has the feel of something typoed for this node or a copy paste error from a template. That item/class of items may need a bit of a refresher/going over. :)
I'm not sure if the flow through mechanic causes this or not but if you should pour some water out near a farm field it will cause massive devastation by destroying the plants as it wanders about.
Techage requires a gravel rinser to wash usmium/copper from one end of a fixed water node to a hopper at the other end. Because this mod causes water nodes to wander it interferes with this somewhat. For example if the water source should spend a lot of time over the hopper by pure chance it might cause the floating entities to time out.
Oddly enough techage is resilient and putting a hopper at each end appears to work.
Thanks, I did work them out once I discovered that the problem was fuel. Turns out the chopper hasn't got an on/off switch. When built it has 0 fuel and is off. Once I put biofuel into it it automatically started when entered and the "usual" controls worked fine.
For anyone else needing a list here it is:
W for forward
S for backwards or slow down (not sure if it does fly backwards like real ones didn't test)
Shift is for down unfortunately like many other flying mods (I have moves on keypad arrows and PgUp=Space PgDn=E (configured for down) so it's too bad for me that PgDn doesn't make all the flying mods go down but it is infinitely the best way for climbing up and down using feet)
Space is for up
Some are obvious but the fact that there's no on/off key is very confusing. I'd guess that there were no spare keys since a heli needs 6 directions unlike a motorboat which has plenty to spare for anchors and engine start.
It will dig like a shovel but is slower and right clicking on sand does not create a path or do anything at all. What is the tool called and what mod does it belong to?
I keep running into very basic default recipes that this mod has hijacked for its own items. So far the coffee tables hijack the wood helmet and the hedges hijack the oil extract. It is almost as if the recipes were created by someone who has never played Luanti because these are ones that you memorize after a while. Very strange.
Without a crystal shovel (or other silk touch tool) it turns into a rocky Dorwinion Node. That is odd. Wondering also whether adjacent Dorw. Grass node will grow grass on Dorw. node. It doesn't seem to have the dirt with grass & dirt relationship we're used to so what is going on?
I want to expand Dorw. Grass on a server I'm playing on and it seems unlikely to be possible. Is Dorw. Grass once removed lost forever? No way to create it? Can't be crafted, I checked.
Well I didn't falsely accuse the mod. It was a valid criticism and still is. I am not responsible for the alteration that was done on the server. I stand fully behind my actions and will do it again if I find a mod that has problems.
Meh. Mod doesn't work at all until you know this. It's required knowledge and it was hidden until I generously posted this review to enlighten everyone.
The "wifi" storage can work as a large chest for servers where there aren't any larger than default chests. The mese frag cost is quite reasonable in those situations.
I disagree with #2. Reviewing a mod used on a server is perfectly normal, everyone does it. As for #3 sadly the server seems almost deserted so I'm not sure there's much happening there. As for #4 I do feel bad that it appears I've reviewed the wrong mod. Perhaps a moderator can convert this into a thread as I've seen done before. In the meanwhile I'll alter my rating to neutral.
P.S. Ah I could do it myself. Nice. Anyways best of luck with your mod, shame that someone hacked it like that. The server is otherwise pretty nice. And of course anyone else having this problem can use my workaround on the server of crystal shovels. (I suspect too that all crystal tools were altered there as swords/picks/axes all have the "silk touch" ability which turns out to cause problems until you realize that)
The server is called Moonlight Falls. That's all I can tell you as I don't have the mod installed myself and am just a player on that server. But it is definitely happening there, I just used a techage quarry and when it mined a lot of gravel it got clogged up with lots of Pietra.
Just a little vent about how you might end up wasting Mithril on a chest that's worse than the Gold one. To wit: equal slots and can't be named.
Friends don't let friends build Mithril Chests...
And yes for anyone who might wanna nitpick sure it's a "status symbol" for the filthy rich who like to build skyscrapers from Mithril Blocks. But it still can't be named so like many status symbols it's actually rather lame.
The decor is nice as far as I can see but playing with it on a server showed up a major problem. When you dig gravel it is often replaced by "Pietra". Not only does this pietra come in 4 types (thus using 4 extra inv. slots) but it reduces the gravel you get. Mods like TNT, Techage, Gravelsieve need a lot of gravel.
There is a workaround that depends on ethereal mod. Crystal Shovels will dig gravel and avoid the pesty Pietra.
It is questionable why a summer decor mod is interfering with gravel digging at all. Beach umbrellas are lovely yes but what has Pietra/Mattone/Granite (an excessively long chain of cooking/crafting the Pietra gets you 5 varieties of Granite which are somewhat decent looking but nothing very special) got to do with it?
Sorry but as the old joke goes: Two thumbs down on this one.
If you could add a wheel too that'd be awesome. Small boats are steered by a handle on the motor it is true but the hull here has a windshield and is far too large for that kind of steering. It would make piloting easier on us too, currently we have to look back all the time to see which way the engine is turned. :)
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
Planted these on Blocky but 1 deep and when they didn't do anything I checked the code and it needs 2 water above. So all my seeds wasted because this was not documented in the readme. I'll have to gather more seeds and craft more soil (you can't dig it up) and start all over. Irritating and not fun.
I've run into this mod on Schwarzwald Server and for some reason lava won't turn into obsidian using the usual methods. Is this a bug on the server or is this a glaring oversight in the mod description that lava no longer can be made into obsidian when it is active?
I crafted one on TA and I right and left click on everything in sight while the staff is selected in my hotbar. Nothing. From the program code I see that it should turn various dirts into others. This is not happening even on the dirts listed in the code.
Makes repair more important. Preserve those tool xp! : ) Also adds more choices to make. Keep using your level 10 steel/bronze/mese pick or start on a new level 0 diamond one? Tricky. This mod definitely adds some spice to the tools, always glad to see it in use on a server and sad when I don't.
They look good and have neat special abilities. I've used them on several servers now.
Some specific notes.
The Engraved Pick's special might require you to break habits on where you keep stuff on your hotbar. I suspect many players have established patterns of layout. Being forced to insert or shuffle them for this pick is an unfortunate annoyance. Can't be helped I realize.
The pick is fast and you may end up digging sand/gravel you didn't intend to behind the rock you targeted. Watch out. :)
The Capitator is limited to MTG trees basically (the 5 default/core types). Still a good and helpful ability. A big GOTCHA though is that it ONLY cuts the trunks and leaves the leaves to decay. Woodcutting mod is definitely better than this axe. Still you can workaround it by collecting the leaves manually first. And if you don't want the leaves then it's great! :)
The chest is nice but really expensive (more than an ender). On one server it exists alongside the ender. I have 2 of each and the nice thing is that this chest has a separate inv from the ender thus giving you 2 sets!
It checks the 8 nodes around & 1 below the gear for ice but it doesn't seem it cares if there is actually any water below the ice! My suggestion would be to simply change it to y-2 from y-1 and check for water instead of ice. That way it would actually require a lake/ocean with at least 1 ice above it where the hole is drilled.
P.S. Found a map generated one (I think) in a virgin forest with some ice on the ground. At first I thought it was put by a player but that's unlikely.
Love this idea. Obviously it's not going to appeal to everyone. Some people I'm sure thrive on the spawn swarm. It'll create a truly decentralized world. Can't wait to find a server using it.
It's got good realism but the stinker is the final piece needed to make honey: The extractor/centrifuge. Costs two mese crystals which might not be much on some servers but on others it is hard to come by. On those servers 2 mese crystals are not even close to being worth investing in some honey...
Dudes... honey is only food. Easier to grow wheat.
My suggestion is to change it to something reasonable like tin ingots or even just coal. Deep mining should not be a prerequisite for making honey. Or forget tin/coal, make it something like wood.
<rant on>
Centrifuge??? How did apiarists extract honey back in the year 4000 BC? Not with a piece of high tech machinery I'll tell you. The extractor might need to be totally overhauled or eliminated. Just a bad choice. I was expecting to take the filled frame and put it in my craft grid and get honey. When I learned I need a machine that costs 2 mese I was understandably irritated.
<rant off>
Yeah the monsters were fighting the animals and that's why they all showed up. Good to hear that it tried to hide them but there is that loophole of 3rd party fighting unfortunately.
I look forward to any improvements as I do think it's a good mod except for that flaw.
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Thanks, sounds like it ought to be called Private not Protected. I thought it might mean it was not diggable. Sounds like the "protected" beacon's still gonna need protection. LOL.
I guess if you have two "public" beacons but each is inside a protected and inaccessible area (like a house) they won't benefit much from this feature. Of course it's pretty trivial to "lock" a beacon. 1 steel ingot isn't a bank breaker. :)
The best use is of course the second case you mentioned. Pretty handy there I suppose if one wanted to do that... I don't but it's good to know for future reference.
Anyways, bottom line for anyone reading this thread for info: No, protected beacons are NOT protected from being dug.
Protected could mean any of several things.
Is the weeping willow wood supposed to not be craftable into planks? I see it has some odd recipes and 0 usages. The recipes are curious stuff like turning (IIRC) acacia 8/16 slabs into weeping willow wood planks or something. In general it has the feel of something typoed for this node or a copy paste error from a template. That item/class of items may need a bit of a refresher/going over. :)
Both use same recipe for cooking default leaves.
Both use same recipe for cooking default leaves.
To quote a famous song lyric...
I'm not sure if the flow through mechanic causes this or not but if you should pour some water out near a farm field it will cause massive devastation by destroying the plants as it wanders about.
Techage requires a gravel rinser to wash usmium/copper from one end of a fixed water node to a hopper at the other end. Because this mod causes water nodes to wander it interferes with this somewhat. For example if the water source should spend a lot of time over the hopper by pure chance it might cause the floating entities to time out.
Oddly enough techage is resilient and putting a hopper at each end appears to work.
A nice alternative cave style.
Thanks, I did work them out once I discovered that the problem was fuel. Turns out the chopper hasn't got an on/off switch. When built it has 0 fuel and is off. Once I put biofuel into it it automatically started when entered and the "usual" controls worked fine.
For anyone else needing a list here it is:
W for forward
S for backwards or slow down (not sure if it does fly backwards like real ones didn't test)
Shift is for down unfortunately like many other flying mods (I have moves on keypad arrows and PgUp=Space PgDn=E (configured for down) so it's too bad for me that PgDn doesn't make all the flying mods go down but it is infinitely the best way for climbing up and down using feet)
Space is for up
Some are obvious but the fact that there's no on/off key is very confusing. I'd guess that there were no spare keys since a heli needs 6 directions unlike a motorboat which has plenty to spare for anchors and engine start.
A & D isn't enough. What are all the controls?
It will dig like a shovel but is slower and right clicking on sand does not create a path or do anything at all. What is the tool called and what mod does it belong to?
Even though it doesn't look like it, it will spread to default dirt.
I keep running into very basic default recipes that this mod has hijacked for its own items. So far the coffee tables hijack the wood helmet and the hedges hijack the oil extract. It is almost as if the recipes were created by someone who has never played Luanti because these are ones that you memorize after a while. Very strange.
Without a crystal shovel (or other silk touch tool) it turns into a rocky Dorwinion Node. That is odd. Wondering also whether adjacent Dorw. Grass node will grow grass on Dorw. node. It doesn't seem to have the dirt with grass & dirt relationship we're used to so what is going on?
I want to expand Dorw. Grass on a server I'm playing on and it seems unlikely to be possible. Is Dorw. Grass once removed lost forever? No way to create it? Can't be crafted, I checked.
Well I didn't falsely accuse the mod. It was a valid criticism and still is. I am not responsible for the alteration that was done on the server. I stand fully behind my actions and will do it again if I find a mod that has problems.
Meh. Mod doesn't work at all until you know this. It's required knowledge and it was hidden until I generously posted this review to enlighten everyone.
The "wifi" storage can work as a large chest for servers where there aren't any larger than default chests. The mese frag cost is quite reasonable in those situations.
converted review into a thread
I disagree with #2. Reviewing a mod used on a server is perfectly normal, everyone does it. As for #3 sadly the server seems almost deserted so I'm not sure there's much happening there. As for #4 I do feel bad that it appears I've reviewed the wrong mod. Perhaps a moderator can convert this into a thread as I've seen done before. In the meanwhile I'll alter my rating to neutral. P.S. Ah I could do it myself. Nice. Anyways best of luck with your mod, shame that someone hacked it like that. The server is otherwise pretty nice. And of course anyone else having this problem can use my workaround on the server of crystal shovels. (I suspect too that all crystal tools were altered there as swords/picks/axes all have the "silk touch" ability which turns out to cause problems until you realize that)
Nowhere does it say you must harvest crops with a RIGHT click. Found that digging through the code. Unacceptable.
The server is called Moonlight Falls. That's all I can tell you as I don't have the mod installed myself and am just a player on that server. But it is definitely happening there, I just used a techage quarry and when it mined a lot of gravel it got clogged up with lots of Pietra.
Just a little vent about how you might end up wasting Mithril on a chest that's worse than the Gold one. To wit: equal slots and can't be named.
Friends don't let friends build Mithril Chests...
And yes for anyone who might wanna nitpick sure it's a "status symbol" for the filthy rich who like to build skyscrapers from Mithril Blocks. But it still can't be named so like many status symbols it's actually rather lame.
The decor is nice as far as I can see but playing with it on a server showed up a major problem. When you dig gravel it is often replaced by "Pietra". Not only does this pietra come in 4 types (thus using 4 extra inv. slots) but it reduces the gravel you get. Mods like TNT, Techage, Gravelsieve need a lot of gravel.
There is a workaround that depends on ethereal mod. Crystal Shovels will dig gravel and avoid the pesty Pietra.
It is questionable why a summer decor mod is interfering with gravel digging at all. Beach umbrellas are lovely yes but what has Pietra/Mattone/Granite (an excessively long chain of cooking/crafting the Pietra gets you 5 varieties of Granite which are somewhat decent looking but nothing very special) got to do with it?
Sorry but as the old joke goes: Two thumbs down on this one.
If you could add a wheel too that'd be awesome. Small boats are steered by a handle on the motor it is true but the hull here has a windshield and is far too large for that kind of steering. It would make piloting easier on us too, currently we have to look back all the time to see which way the engine is turned. :)
Hehehe, my grandma's Beetle was also white so I'm never painting the one I built here. Alas, don't have one RL.
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
There are no moths in LOTR, the Hobbit or the Silmarillion.
Planted these on Blocky but 1 deep and when they didn't do anything I checked the code and it needs 2 water above. So all my seeds wasted because this was not documented in the readme. I'll have to gather more seeds and craft more soil (you can't dig it up) and start all over. Irritating and not fun.
I've run into this mod on Schwarzwald Server and for some reason lava won't turn into obsidian using the usual methods. Is this a bug on the server or is this a glaring oversight in the mod description that lava no longer can be made into obsidian when it is active?
How do you charge it?
I crafted one on TA and I right and left click on everything in sight while the staff is selected in my hotbar. Nothing. From the program code I see that it should turn various dirts into others. This is not happening even on the dirts listed in the code.
The bowl for beetroot soup isn't craftable on every server where it co-exists with the above mods. Recipe is the same for all 3 bowls! Planks in a V.
And bitbucket is still inaccessible due to its inability to work with browser privacy addons. Bitbucket must be spies.
Makes repair more important. Preserve those tool xp! : ) Also adds more choices to make. Keep using your level 10 steel/bronze/mese pick or start on a new level 0 diamond one? Tricky. This mod definitely adds some spice to the tools, always glad to see it in use on a server and sad when I don't.
They look good and have neat special abilities. I've used them on several servers now.
Some specific notes.
The Engraved Pick's special might require you to break habits on where you keep stuff on your hotbar. I suspect many players have established patterns of layout. Being forced to insert or shuffle them for this pick is an unfortunate annoyance. Can't be helped I realize.
The pick is fast and you may end up digging sand/gravel you didn't intend to behind the rock you targeted. Watch out. :)
The Capitator is limited to MTG trees basically (the 5 default/core types). Still a good and helpful ability. A big GOTCHA though is that it ONLY cuts the trunks and leaves the leaves to decay. Woodcutting mod is definitely better than this axe. Still you can workaround it by collecting the leaves manually first. And if you don't want the leaves then it's great! :)
The chest is nice but really expensive (more than an ender). On one server it exists alongside the ender. I have 2 of each and the nice thing is that this chest has a separate inv from the ender thus giving you 2 sets!
It checks the 8 nodes around & 1 below the gear for ice but it doesn't seem it cares if there is actually any water below the ice! My suggestion would be to simply change it to y-2 from y-1 and check for water instead of ice. That way it would actually require a lake/ocean with at least 1 ice above it where the hole is drilled.
P.S. Found a map generated one (I think) in a virgin forest with some ice on the ground. At first I thought it was put by a player but that's unlikely.
Love this idea. Obviously it's not going to appeal to everyone. Some people I'm sure thrive on the spawn swarm. It'll create a truly decentralized world. Can't wait to find a server using it.
It's got good realism but the stinker is the final piece needed to make honey: The extractor/centrifuge. Costs two mese crystals which might not be much on some servers but on others it is hard to come by. On those servers 2 mese crystals are not even close to being worth investing in some honey...
Dudes... honey is only food. Easier to grow wheat.
My suggestion is to change it to something reasonable like tin ingots or even just coal. Deep mining should not be a prerequisite for making honey. Or forget tin/coal, make it something like wood.
<rant on> Centrifuge??? How did apiarists extract honey back in the year 4000 BC? Not with a piece of high tech machinery I'll tell you. The extractor might need to be totally overhauled or eliminated. Just a bad choice. I was expecting to take the filled frame and put it in my craft grid and get honey. When I learned I need a machine that costs 2 mese I was understandably irritated. <rant off>Yeah the monsters were fighting the animals and that's why they all showed up. Good to hear that it tried to hide them but there is that loophole of 3rd party fighting unfortunately.
I look forward to any improvements as I do think it's a good mod except for that flaw.