If you leave the marker posts in place as visual indicators things get messy. When you try to mark a second area with more markers it always thinks you're marking from the earlier markers not the last you placed. Likely a bug which I guess I ought to submit. Of course you can use the marker blocks at each corner instead. Not only are they prettier but are also functional.
I'd also mention that it needs to be placed as a block first to be cut. It's all very non-standard and many will get frustrated that it doesn't work even though it does.
And somewhere deep in the dungeons of this world, you may find a slice of the coveted "Heart attack in a circle" Pizza. Said to be crafted by Jely Himself.
Well I must be ultra lucky, I found not a slice but the WHOLE damn pizza in a loot chest on a server. Problem though. See above.
It's a cool mod that creates more life like water behaviour but sadly it comes at the cost of changing the way water works that many mods take for granted. By itself a fine mod, but if paired with other mods, watch out. Compatibility is going to be very low.
It got worse. This mod overrides lava cooling by default and techage does the same in order to create a key item (Basalt) for getting past level 3. Both on the same server (e.g. Moonlight Falls) leads to a disaster where techage is crippled.
On all the servers where I've encountered it there is a problem with the armour. It gives either 99 or well over 100 damage absorption which means you are invincible. Not a good idea for survival servers (only type I play).
The tools are very fragile while being blazingly quick. (Personally I prefer the opposite)
The easiest to use protection mod I've seen yet. Just click the pencil where you are and bam that "block" is yours. With simplicity come limits of course. The pencils are fairly cheap though so what they lack in control they can make up for with quantity. I really think that it ought to be used on all servers (as a supplement to another more sophisticated prot. mod) because this one is idiot proof. Give one pencil to all start characters.
P. S. The radar mode is excellent. Quickly see where there is open land.
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Thanks, sounds like it ought to be called Private not Protected. I thought it might mean it was not diggable. Sounds like the "protected" beacon's still gonna need protection. LOL.
I guess if you have two "public" beacons but each is inside a protected and inaccessible area (like a house) they won't benefit much from this feature. Of course it's pretty trivial to "lock" a beacon. 1 steel ingot isn't a bank breaker. :)
The best use is of course the second case you mentioned. Pretty handy there I suppose if one wanted to do that... I don't but it's good to know for future reference.
Anyways, bottom line for anyone reading this thread for info: No, protected beacons are NOT protected from being dug.
Is the weeping willow wood supposed to not be craftable into planks? I see it has some odd recipes and 0 usages. The recipes are curious stuff like turning (IIRC) acacia 8/16 slabs into weeping willow wood planks or something. In general it has the feel of something typoed for this node or a copy paste error from a template. That item/class of items may need a bit of a refresher/going over. :)
I'm not sure if the flow through mechanic causes this or not but if you should pour some water out near a farm field it will cause massive devastation by destroying the plants as it wanders about.
Techage requires a gravel rinser to wash usmium/copper from one end of a fixed water node to a hopper at the other end. Because this mod causes water nodes to wander it interferes with this somewhat. For example if the water source should spend a lot of time over the hopper by pure chance it might cause the floating entities to time out.
Oddly enough techage is resilient and putting a hopper at each end appears to work.
Thanks, I did work them out once I discovered that the problem was fuel. Turns out the chopper hasn't got an on/off switch. When built it has 0 fuel and is off. Once I put biofuel into it it automatically started when entered and the "usual" controls worked fine.
For anyone else needing a list here it is:
W for forward
S for backwards or slow down (not sure if it does fly backwards like real ones didn't test)
Shift is for down unfortunately like many other flying mods (I have moves on keypad arrows and PgUp=Space PgDn=E (configured for down) so it's too bad for me that PgDn doesn't make all the flying mods go down but it is infinitely the best way for climbing up and down using feet)
Space is for up
Some are obvious but the fact that there's no on/off key is very confusing. I'd guess that there were no spare keys since a heli needs 6 directions unlike a motorboat which has plenty to spare for anchors and engine start.
It will dig like a shovel but is slower and right clicking on sand does not create a path or do anything at all. What is the tool called and what mod does it belong to?
I keep running into very basic default recipes that this mod has hijacked for its own items. So far the coffee tables hijack the wood helmet and the hedges hijack the oil extract. It is almost as if the recipes were created by someone who has never played Luanti because these are ones that you memorize after a while. Very strange.
Without a crystal shovel (or other silk touch tool) it turns into a rocky Dorwinion Node. That is odd. Wondering also whether adjacent Dorw. Grass node will grow grass on Dorw. node. It doesn't seem to have the dirt with grass & dirt relationship we're used to so what is going on?
I want to expand Dorw. Grass on a server I'm playing on and it seems unlikely to be possible. Is Dorw. Grass once removed lost forever? No way to create it? Can't be crafted, I checked.
Well I didn't falsely accuse the mod. It was a valid criticism and still is. I am not responsible for the alteration that was done on the server. I stand fully behind my actions and will do it again if I find a mod that has problems.
Meh. Mod doesn't work at all until you know this. It's required knowledge and it was hidden until I generously posted this review to enlighten everyone.
The "wifi" storage can work as a large chest for servers where there aren't any larger than default chests. The mese frag cost is quite reasonable in those situations.
I disagree with #2. Reviewing a mod used on a server is perfectly normal, everyone does it. As for #3 sadly the server seems almost deserted so I'm not sure there's much happening there. As for #4 I do feel bad that it appears I've reviewed the wrong mod. Perhaps a moderator can convert this into a thread as I've seen done before. In the meanwhile I'll alter my rating to neutral.
P.S. Ah I could do it myself. Nice. Anyways best of luck with your mod, shame that someone hacked it like that. The server is otherwise pretty nice. And of course anyone else having this problem can use my workaround on the server of crystal shovels. (I suspect too that all crystal tools were altered there as swords/picks/axes all have the "silk touch" ability which turns out to cause problems until you realize that)
The server is called Moonlight Falls. That's all I can tell you as I don't have the mod installed myself and am just a player on that server. But it is definitely happening there, I just used a techage quarry and when it mined a lot of gravel it got clogged up with lots of Pietra.
Just a little vent about how you might end up wasting Mithril on a chest that's worse than the Gold one. To wit: equal slots and can't be named.
Friends don't let friends build Mithril Chests...
And yes for anyone who might wanna nitpick sure it's a "status symbol" for the filthy rich who like to build skyscrapers from Mithril Blocks. But it still can't be named so like many status symbols it's actually rather lame.
The decor is nice as far as I can see but playing with it on a server showed up a major problem. When you dig gravel it is often replaced by "Pietra". Not only does this pietra come in 4 types (thus using 4 extra inv. slots) but it reduces the gravel you get. Mods like TNT, Techage, Gravelsieve need a lot of gravel.
There is a workaround that depends on ethereal mod. Crystal Shovels will dig gravel and avoid the pesty Pietra.
It is questionable why a summer decor mod is interfering with gravel digging at all. Beach umbrellas are lovely yes but what has Pietra/Mattone/Granite (an excessively long chain of cooking/crafting the Pietra gets you 5 varieties of Granite which are somewhat decent looking but nothing very special) got to do with it?
Sorry but as the old joke goes: Two thumbs down on this one.
If you could add a wheel too that'd be awesome. Small boats are steered by a handle on the motor it is true but the hull here has a windshield and is far too large for that kind of steering. It would make piloting easier on us too, currently we have to look back all the time to see which way the engine is turned. :)
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
Planted these on Blocky but 1 deep and when they didn't do anything I checked the code and it needs 2 water above. So all my seeds wasted because this was not documented in the readme. I'll have to gather more seeds and craft more soil (you can't dig it up) and start all over. Irritating and not fun.
If you leave the marker posts in place as visual indicators things get messy. When you try to mark a second area with more markers it always thinks you're marking from the earlier markers not the last you placed. Likely a bug which I guess I ought to submit. Of course you can use the marker blocks at each corner instead. Not only are they prettier but are also functional.
I'd also mention that it needs to be placed as a block first to be cut. It's all very non-standard and many will get frustrated that it doesn't work even though it does.
How?
Well I must be ultra lucky, I found not a slice but the WHOLE damn pizza in a loot chest on a server. Problem though. See above.
It's a cool mod that creates more life like water behaviour but sadly it comes at the cost of changing the way water works that many mods take for granted. By itself a fine mod, but if paired with other mods, watch out. Compatibility is going to be very low.
It got worse. This mod overrides lava cooling by default and techage does the same in order to create a key item (Basalt) for getting past level 3. Both on the same server (e.g. Moonlight Falls) leads to a disaster where techage is crippled.
Faction teleport points... Alas this mod does not offer that making it useless to me.
On all the servers where I've encountered it there is a problem with the armour. It gives either 99 or well over 100 damage absorption which means you are invincible. Not a good idea for survival servers (only type I play).
The tools are very fragile while being blazingly quick. (Personally I prefer the opposite)
Very pretty though.
I wouldn't use this on a survival server. Unfortunately that's exactly where I know this mod from. : (
It would suck to be homeless.
The easiest to use protection mod I've seen yet. Just click the pencil where you are and bam that "block" is yours. With simplicity come limits of course. The pencils are fairly cheap though so what they lack in control they can make up for with quantity. I really think that it ought to be used on all servers (as a supplement to another more sophisticated prot. mod) because this one is idiot proof. Give one pencil to all start characters.
P. S. The radar mode is excellent. Quickly see where there is open land.
It makes playing easier. Well laid out and the best looking (sfinv is hideous!) of them also. I play on a few servers that fail to use this and the only reason I stick it out there is because those servers have some other very good features to compensate for their folly. It also seems to be the most up to date with the latest features as well as having great compatibility with most of the popular non-inv mods.
If I could install only one single mod... this would be it.
Thanks, sounds like it ought to be called Private not Protected. I thought it might mean it was not diggable. Sounds like the "protected" beacon's still gonna need protection. LOL.
I guess if you have two "public" beacons but each is inside a protected and inaccessible area (like a house) they won't benefit much from this feature. Of course it's pretty trivial to "lock" a beacon. 1 steel ingot isn't a bank breaker. :)
The best use is of course the second case you mentioned. Pretty handy there I suppose if one wanted to do that... I don't but it's good to know for future reference.
Anyways, bottom line for anyone reading this thread for info: No, protected beacons are NOT protected from being dug.
Protected could mean any of several things.
Is the weeping willow wood supposed to not be craftable into planks? I see it has some odd recipes and 0 usages. The recipes are curious stuff like turning (IIRC) acacia 8/16 slabs into weeping willow wood planks or something. In general it has the feel of something typoed for this node or a copy paste error from a template. That item/class of items may need a bit of a refresher/going over. :)
Both use same recipe for cooking default leaves.
Both use same recipe for cooking default leaves.
To quote a famous song lyric...
I'm not sure if the flow through mechanic causes this or not but if you should pour some water out near a farm field it will cause massive devastation by destroying the plants as it wanders about.
Techage requires a gravel rinser to wash usmium/copper from one end of a fixed water node to a hopper at the other end. Because this mod causes water nodes to wander it interferes with this somewhat. For example if the water source should spend a lot of time over the hopper by pure chance it might cause the floating entities to time out.
Oddly enough techage is resilient and putting a hopper at each end appears to work.
A nice alternative cave style.
Thanks, I did work them out once I discovered that the problem was fuel. Turns out the chopper hasn't got an on/off switch. When built it has 0 fuel and is off. Once I put biofuel into it it automatically started when entered and the "usual" controls worked fine.
For anyone else needing a list here it is:
W for forward
S for backwards or slow down (not sure if it does fly backwards like real ones didn't test)
Shift is for down unfortunately like many other flying mods (I have moves on keypad arrows and PgUp=Space PgDn=E (configured for down) so it's too bad for me that PgDn doesn't make all the flying mods go down but it is infinitely the best way for climbing up and down using feet)
Space is for up
Some are obvious but the fact that there's no on/off key is very confusing. I'd guess that there were no spare keys since a heli needs 6 directions unlike a motorboat which has plenty to spare for anchors and engine start.
A & D isn't enough. What are all the controls?
It will dig like a shovel but is slower and right clicking on sand does not create a path or do anything at all. What is the tool called and what mod does it belong to?
Even though it doesn't look like it, it will spread to default dirt.
I keep running into very basic default recipes that this mod has hijacked for its own items. So far the coffee tables hijack the wood helmet and the hedges hijack the oil extract. It is almost as if the recipes were created by someone who has never played Luanti because these are ones that you memorize after a while. Very strange.
Without a crystal shovel (or other silk touch tool) it turns into a rocky Dorwinion Node. That is odd. Wondering also whether adjacent Dorw. Grass node will grow grass on Dorw. node. It doesn't seem to have the dirt with grass & dirt relationship we're used to so what is going on?
I want to expand Dorw. Grass on a server I'm playing on and it seems unlikely to be possible. Is Dorw. Grass once removed lost forever? No way to create it? Can't be crafted, I checked.
Well I didn't falsely accuse the mod. It was a valid criticism and still is. I am not responsible for the alteration that was done on the server. I stand fully behind my actions and will do it again if I find a mod that has problems.
Meh. Mod doesn't work at all until you know this. It's required knowledge and it was hidden until I generously posted this review to enlighten everyone.
The "wifi" storage can work as a large chest for servers where there aren't any larger than default chests. The mese frag cost is quite reasonable in those situations.
converted review into a thread
I disagree with #2. Reviewing a mod used on a server is perfectly normal, everyone does it. As for #3 sadly the server seems almost deserted so I'm not sure there's much happening there. As for #4 I do feel bad that it appears I've reviewed the wrong mod. Perhaps a moderator can convert this into a thread as I've seen done before. In the meanwhile I'll alter my rating to neutral. P.S. Ah I could do it myself. Nice. Anyways best of luck with your mod, shame that someone hacked it like that. The server is otherwise pretty nice. And of course anyone else having this problem can use my workaround on the server of crystal shovels. (I suspect too that all crystal tools were altered there as swords/picks/axes all have the "silk touch" ability which turns out to cause problems until you realize that)
Nowhere does it say you must harvest crops with a RIGHT click. Found that digging through the code. Unacceptable.
The server is called Moonlight Falls. That's all I can tell you as I don't have the mod installed myself and am just a player on that server. But it is definitely happening there, I just used a techage quarry and when it mined a lot of gravel it got clogged up with lots of Pietra.
Just a little vent about how you might end up wasting Mithril on a chest that's worse than the Gold one. To wit: equal slots and can't be named.
Friends don't let friends build Mithril Chests...
And yes for anyone who might wanna nitpick sure it's a "status symbol" for the filthy rich who like to build skyscrapers from Mithril Blocks. But it still can't be named so like many status symbols it's actually rather lame.
The decor is nice as far as I can see but playing with it on a server showed up a major problem. When you dig gravel it is often replaced by "Pietra". Not only does this pietra come in 4 types (thus using 4 extra inv. slots) but it reduces the gravel you get. Mods like TNT, Techage, Gravelsieve need a lot of gravel.
There is a workaround that depends on ethereal mod. Crystal Shovels will dig gravel and avoid the pesty Pietra.
It is questionable why a summer decor mod is interfering with gravel digging at all. Beach umbrellas are lovely yes but what has Pietra/Mattone/Granite (an excessively long chain of cooking/crafting the Pietra gets you 5 varieties of Granite which are somewhat decent looking but nothing very special) got to do with it?
Sorry but as the old joke goes: Two thumbs down on this one.
If you could add a wheel too that'd be awesome. Small boats are steered by a handle on the motor it is true but the hull here has a windshield and is far too large for that kind of steering. It would make piloting easier on us too, currently we have to look back all the time to see which way the engine is turned. :)
Hehehe, my grandma's Beetle was also white so I'm never painting the one I built here. Alas, don't have one RL.
In case you're too young to remember the film that's where the title originates. This is a really good mod. The cars look fantastic (although not blocky but I think that bird has flown the coop ;-) and drive pretty well too. The controls will take a while to master but I'm sure my years of old MSDOS auto games will come in handy. Keyboard controls aren't ideal for a car but hey that's the way it was and is.
As a real life motor boater I must say this feels pretty accurate. The controls take a bit of time to get used to (and something that's missing is a steering wheel like in the cars to show you your direction) but after that you are flying. They are fast. They're also biogasguzzlers. ;) You might have to work hard to keep that engine fed. Interestingly they can run aground in shallow water and "sink". You'll need to use your shovel to save your vessel. Sometimes they also seem to run into "rough" water and start bucking up and down. Maybe it has something to do with flowing water. There is no reverse on the engine (unlike on real ones) but you can paddle reverse so it isn't too problematic.
There are no moths in LOTR, the Hobbit or the Silmarillion.
Planted these on Blocky but 1 deep and when they didn't do anything I checked the code and it needs 2 water above. So all my seeds wasted because this was not documented in the readme. I'll have to gather more seeds and craft more soil (you can't dig it up) and start all over. Irritating and not fun.